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[Scripting Question] bagdes

etique

etique
268
Posts
6
Years
    • Seen Oct 30, 2022
    The game I'm creating is based on the anime, you can choose ash or gary, but I want it to have some peculiarities like it was from the anime. Example: ash managed to catch 8 bagdes, already gary 10, wanted to know if you have how to do this in the game, ash can only pick up 8 and not more and gary pick up 10.

    bagdes

    bagdes
     

    etique

    etique
    268
    Posts
    6
    Years
    • Seen Oct 30, 2022
    bagdes

    bagdesclass PokemonTrainerCardScene
    def update
    pbUpdateSpriteHash(@sprites)
    end

    def pbStartScene
    @sprites={}
    @viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
    @viewport.z=99999
    background=pbResolveBitmap(sprintf("Graphics/Pictures/trainercardbgf"))
    if $Trainer.isFemale? && background
    addBackgroundPlane(@sprites,"bg","trainercardbgf",@viewport)
    else
    addBackgroundPlane(@sprites,"bg","trainercardbg",@viewport)
    end
    cardexists=pbResolveBitmap(sprintf("Graphics/Pictures/trainercardf"))
    @sprites["card"]=IconSprite.new(0,0,@viewport)
    if $Trainer.isFemale? && cardexists
    @sprites["card"].setBitmap("Graphics/Pictures/trainercardf")
    else
    @sprites["card"].setBitmap("Graphics/Pictures/trainercard")
    end
    @sprites["overlay"]=BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
    @sprites["trainer"]=IconSprite.new(336,98,@viewport)
    @sprites["trainer"].setBitmap(pbPlayerSpriteFile($Trainer.trainertype))
    @sprites["trainer"].x-=(@sprites["trainer"].bitmap.width-128)/2
    @sprites["trainer"].y-=(@sprites["trainer"].bitmap.height-128)
    @sprites["trainer"].z=2
    pbSetSystemFont(@sprites["overlay"].bitmap)
    pbDrawTrainerCardFront
    if $PokemonGlobal.trainerRecording
    $PokemonGlobal.trainerRecording.play
    end
    pbFadeInAndShow(@sprites) { update }
    end

    def pbDrawTrainerCardFront
    overlay=@sprites["overlay"].bitmap
    overlay.clear
    totalsec = Graphics.frame_count / Graphics.frame_rate
    hour = totalsec / 60 / 60
    min = totalsec / 60 % 60
    time=_ISPRINTF("{1:02d}:{2:02d}",hour,min)
    $PokemonGlobal.startTime=pbGetTimeNow if !$PokemonGlobal.startTime
    starttime=_ISPRINTF("{1:s} {2:d}, {3:d}",
    pbGetAbbrevMonthName($PokemonGlobal.startTime.mon),
    $PokemonGlobal.startTime.day,
    $PokemonGlobal.startTime.year)
    pubid=sprintf("%05d",$Trainer.publicID($Trainer.id))
    baseColor=Color.new(248,248,248)
    shadowColor=Color.new(72,80,88)
    textPositions=[
    [_INTL("Name"),34,51,0,baseColor,shadowColor],
    [_INTL("{1}",$Trainer.name),302,51,1,baseColor,shadowColor],
    [_INTL("ID No."),332,51,0,baseColor,shadowColor],
    [_INTL("{1}",pubid),468,51,1,baseColor,shadowColor],
    [_INTL("Money"),34,98,0,baseColor,shadowColor],
    [_INTL("${1}",$Trainer.money),302,98,1,baseColor,shadowColor],
    [_INTL("Pok?dex"),34,148,0,baseColor,shadowColor],
    [_ISPRINTF("{1:d}/{2:d}",$Trainer.pokedexOwned,$Trainer.pokedexSeen),302,148,1,baseColor,shadowColor],
    [_INTL("Time"),34,194,0,baseColor,shadowColor],
    [time,302,194,1,baseColor,shadowColor],
    ]
    pbDrawTextPositions(overlay,textPositions)
    x=72 # x coordinate of left most badge slot
    y=243 # y coordinate of top most badge slot
    imagePositions=[]
    for i in 0...3 #change 3 to total number of regions
    for j in 0...8
    if $Trainer.badges[j+i*8]
    imagePositions.push(["Graphics/Pictures/badges",x,y,j*32,i*32,32,32])
    end
    x+=48 # distance between the top left corners of two badge slots beside each other
    end
    x=72
    y+=38 # distance between the top left corners of two badge slots on top of each other
    end
    pbDrawImagePositions(overlay,imagePositions)
    end

    def pbTrainerCard
    loop do
    Graphics.update
    Input.update
    self.update
    if Input.trigger?(Input::B)
    break
    end
    end
    end

    def pbEndScene
    pbFadeOutAndHide(@sprites) { update }
    pbDisposeSpriteHash(@sprites)
    @viewport.dispose
    end
    end



    class PokemonTrainerCard
    def initialize(scene)
    @scene=scene
    end

    def pbStartScreen
    @scene.pbStartScene
    @scene.pbTrainerCard
    @scene.pbEndScene
    end
    end
     
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