module EncounterTypes
Land = 0
Cave = 1
Water = 2
RockSmash = 3
OldRod = 4
GoodRod = 5
SuperRod = 6
HeadbuttLow = 7
HeadbuttHigh = 8
LandMorning = 9
LandDay = 10
LandNight = 11
BugContest = 12
AttackEV = 13
DefenceEV = 14
SpcAttackEV = 15
SpcDefenceEV = 16
SpeedEV = 17
HPEV = 18
Names = [
"Land",
"Cave",
"Water",
"RockSmash",
"OldRod",
"GoodRod",
"SuperRod",
"HeadbuttLow",
"HeadbuttHigh",
"LandMorning",
"LandDay",
"LandNight",
"BugContest",
"AttackEV",
"DefenceEV",
"SpcAttackEV",
"SpcDefenceEV",
"SpeedEV",
"HPEV"
]
EnctypeChances = [
[25,25,14,12,12,12],
[25,25,14,12,12,12],
[60,30,5,4,1],
[60,30,5,4,1],
[70,30],
[60,20,20],
[40,40,15,4,1],
[30,25,20,10,5,5,4,1],
[30,25,20,10,5,5,4,1],
[20,20,10,10,10,10,5,5,4,4,1,1],
[20,20,10,10,10,10,5,5,4,4,1,1],
[20,20,10,10,10,10,5,5,4,4,1,1],
[20,20,10,10,10,10,5,5,4,4,1,1],
[25,25,14,12,12,12],
[25,25,14,12,12,12],
[25,25,14,12,12,12],
[25,25,14,12,12,12],
[25,25,14,12,12,12],
[25,25,14,12,12,12]
]
EnctypeDensities = [25,10,10,0,0,0,0,0,0,25,25,25,25,25,25,25,25,25,25]
EnctypeCompileDens = [ 1, 2, 3,0,0,0,0,0,0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
end