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Trainer Blacking Out

7
Posts
6
Years
    • Seen Sep 3, 2020
    Hey,guys!
    How do I make it so that if you lose against your rival in the Pokemon lab after getting a starter, you are not transferred back to your home, but you stay in the lab and the professor heals your Pokemon? Do I need to mess around with scripts or something?
    Also, after my trainer blacks out, he gets transferred to Lappet Town(the default starter town in vanilla Essentials). How do I make it so that he gets transferred to his house in the custom map which I have created?
    Thanks!
     

    Sparkin

    Guest
    0
    Posts
    Hey,guys!
    How do I make it so that if you lose against your rival in the Pokemon lab after getting a starter, you are not transferred back to your home, but you stay in the lab and the professor heals your Pokemon? Do I need to mess around with scripts or something?
    Also, after my trainer blacks out, he gets transferred to Lappet Town(the default starter town in vanilla Essentials). How do I make it so that he gets transferred to his house in the custom map which I have created?
    Thanks!

    To have the player stay in the same position after losing the battle, you can add the comment "Continue: true" to the trainer event. After that you can event the professor and make it look like they're healing the player's Pokémon.
     
    Last edited:
    7
    Posts
    6
    Years
    • Seen Sep 3, 2020
    Look up the "Home" tag on your metadata file and make the adjustments found here:
    You'll also need to create an autorun event on your map that heals your party and turns off the Starting Over global switch.

    How exactly do I turn off the global switch? I can't see an option anywhere. Do I need to pull a conditional branch with starting over switch on?
     

    KrakerwatYT

    SkyArmyRecru1t
    10
    Posts
    6
    Years
  • I wish I could help, but I'd like to know this also. I've tried both of the things suggested but no luck, closest I've gotten was the player transporting back home for a second before being transferred back to the spot they was standing in
     
    188
    Posts
    9
    Years
    • Seen Jan 21, 2024
    How exactly do I turn off the global switch? I can't see an option anywhere. Do I need to pull a conditional branch with starting over switch on?
    Short answer: yes. Long answer: create an autorun event on the map that's set to Home in your metadata and have a conditional event where the Starting over switch (usually switch 1) is on. In the event commands, add "Recover All: Entire Party" then "Control Switches: [0001: Starting over] = OFF", The switch being set is the same one as in the conditional branch.
     
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