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[Pokéstarter Kit - Question]: Pokémon following character

664
Posts
15
Years
Thanks alot for this an all, but could you help me with this?
I get an error when switching pokemon,

Code:
Message: undefined method `x' for nil:NilClass
DependentEvents:519:in `addEvent2'
DependentEvents:28:in `pbAddDependen'
Following:61:in `auto_change_with_animation'
PokemonScreen:1363:in `pbPokemonScreen'
PokemonScreen:1263:in `loop'
PokemonScreen:1510:in `pbPokemonScreen'
PokemonMenu:133:in `pbStartPokemonMenu'
PokemonMenu:132:in `pbFadeOutIn'
PokemonMenu:132:in `pbStartPokemonMenu'
PokemonMenu:124:in `loop'
 
91
Posts
14
Years
  • Seen May 4, 2011
Mate i am not understanding the Step 8 and 9.

The thing is, how can i make the ID over 200 ?

http://img692.imageshack.us/img692/2699/semttulo123.jpg

Also on Step 9, do i add that script where ?

And where do i put this ? "creat_6_dependent_event" ?

Thank you, GREAT work !

Also please explain how to do step 11, and what do you mean with change script of step 2 ? I don't understand a thing mate
 
Last edited:
276
Posts
16
Years
for example in step 8. you copy a event 206 times. then use events from 201 to 206. remove events from 1 to 200. in step 9. when you receive first pokemon (example from professor oak) add this script below script receive pokemon (pbaddpokemon or something like that)

tommorow i will upload video how to install.
 
Last edited:
91
Posts
14
Years
  • Seen May 4, 2011
Also please explain how to do step 11, and what do you mean with change script of step 2 ?

Where do i put "creat_6_dependent_event"

I don't understand a thing mate :(
 

Birdybot

-insert witty phrase here-
139
Posts
14
Years
I tried it, and it failed. The Pokémon didn't follow, and it fails when I try to add Pokémon or switch Pokémon.
 
664
Posts
15
Years
Guess we'll have to wait for Help-14 to fix it :/
I went back to using the version from before but some other stuff failed with that one lol
 
276
Posts
16
Years
I update how to install v2.0. In step 11, you must config these script:

###########################################
#### Config Script For Your Game Here ####
###########################################

Animation_Come_In = 447 #<= ID of Animation When Pokemon Come In PokeBall
Animation_Come_Out = 446 #<= ID of Animation When Pokemon Come Out PokeBall
Default_Following_Pokemon_Number = 1 #<= Default Number Of Following Pokemon
Pokemon_1_ID = 142 #<= ID Of Event Use To Make First Pokemon, Should Over 200
Pokemon_2_ID = 143 #<= ID Of Event Use To Make Second Pokemon, Should Over 200
Pokemon_3_ID = 144 #<= ID Of Event Use To Make Third Pokemon, Should Over 200
Pokemon_4_ID = 145 #<= ID Of Event Use To Make Fourth Pokemon, Should Over 200
Pokemon_5_ID = 146 #<= ID Of Event Use To Make Fifth Pokemon, Should Over 200
Pokemon_6_ID = 147 #<= ID Of Event Use To Make Sixth Pokemon, Should Over 200
Common_Event_1 = 3 #<= ID of Common Event When You Talk To First Pokemon
Common_Event_2 = 3 #<= ID of Common Event When You Talk To Second Pokemon
Common_Event_3 = 3 #<= ID of Common Event When You Talk To Third Pokemon
Common_Event_4 = 3 #<= ID of Common Event When You Talk To Fourth Pokemon
Common_Event_5 = 3 #<= ID of Common Event When You Talk To Fifth Pokemon
Common_Event_6 = 3 #<= ID of Common Event When You Talk To Sixth Pokemon

The number after "=" is for my game, you need edit it to accord with your game
 
91
Posts
14
Years
  • Seen May 4, 2011
Yeah, but the thing is, it still gives errors :(

Including on the Step 9, 10, 11, and 12 mate
 
276
Posts
16
Years
I found Problem, I forgot 2 step.

Extract this to Character Folders (replace if need): http://www.mediafire.com/?lwyyt0ttink
Copy this to Animations Folder: http://www.mediafire.com/imageview.php?quickkey=nhnyzmgnuwm
Import two animations: http://www.mediafire.com/?wdg33wgfhqk and http://www.mediafire.com/?iuutxjfynen
If you don't know how to import, read in here: http://www.pokecommunity.com/showthread.php?t=200575

Try install again, sorry I can't upload install video today. I'll Upload It in Monday.
 

tImE

It's still me, 44tim44 ;)
673
Posts
17
Years
This feature is looking awsome!

I'm having probems implenting it though;

When I talk to the event that gives me a pokemon, the dependency and the "auto_change_without_animation",
I get this error:
Code:
---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError

Message: Script error within event 1, map 31 (Smallweed Village):

Exception: NoMethodError

Message: Section130:455:in `addEvent2'undefined method `x' for nil:NilClass

***Full script:

Kernel.pbAddDependency2(201, 
"Dependent0", 003)
auto_change_without_animation


Interpreter:239:in `pbExecuteScript'

DependentEvents:28:in `pbAddDependen'

PokemonFollowingCharacter:171:in `auto_change_without_animation'

(eval):3:in `pbExecuteScript'

Interpreter:1583:in `eval'

Interpreter:239:in `pbExecuteScript'

Interpreter:1583:in `command_355'

Interpreter:492:in `execute_command'

Interpreter:191:in `update'

Interpreter:104:in `loop'



Interpreter:274:in `pbExecuteScript'

Interpreter:1583:in `command_355'

Interpreter:492:in `execute_command'

Interpreter:191:in `update'

Interpreter:104:in `loop'

Interpreter:196:in `update'

Scene_Map:96:in `update'

Scene_Map:94:in `loop'

Scene_Map:107:in `update'

Scene_Map:63:in `main'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK   
---------------------------

Help would be appreciated.
 
276
Posts
16
Years
it's because you do not have enough event to dependent or you did not config script which has created in step 2
 

tImE

It's still me, 44tim44 ;)
673
Posts
17
Years
it's because you do not have enough event to dependent or you did not config script which has created in step 2

I have added 6 dependent events with ID 201, 202, 203... etc.
And changed the script from step 2.
And it still gives me the same error...

Here is my event too;
grej.png
 
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