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  #9001    
Old November 10th, 2013 (11:16 PM).
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Rezordaxx Rezordaxx is offline
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    Quote:
    Originally Posted by JordanB500 View Post
    as i said earlier its what i found on a tutorial somewhere and i already have offsets there is no reason to make new ones and i also wanted the script to say something else if you choose yes of course i guess i could do that myself
    Spoiler:
    #dynamic 0x800000
    #org @start '----gonna repoint the script now
    lock
    faceplayer
    checkitem 0x2 0xA
    if 0x4 goto @youhave '----0x4 means: if bigger or equal
    preparemsg 0x88699F4 '"Oh, you... dont have ten Ultra Bal..."
    callstd 0x6
    release
    end

    '---------------
    #org @youhave
    preparemsg 0x885D5B2
    callstd 0x5
    compare 0x800D 0x1
    if 0x1 call @yes
    Message @no 0x6
    release
    end

    #org @yes
    removeitem 0x2 0xA
    giveitem 0x1 0x1 0x0 0x0 0x0
    return

    '---------
    ' Strings
    '---------
    #org 0x85D5B2
    = Oh, You have ten Ultra Balls.\nIf you want i can trade you a MasterBall\lfor ten of your UltraBalls...\pWhat do you say?

    #org 0x8699F4
    = Oh, you... dont have ten Ultra Balls!?\nCome back when you get ten!!

    #org @no
    = Well thats too bad


    Then use this
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      #9002    
    Old November 11th, 2013 (10:52 AM).
    mf91 mf91 is offline
       
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      Hello again :]

      Is it possible, in FR, to create a double Wild Pokemon battle, and/or a double Wild Pokemon + Trainer battle?
        #9003    
      Old November 11th, 2013 (3:25 PM).
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      Quote:
      Originally Posted by mf91 View Post
      Hello again :]

      Is it possible, in FR, to create a double Wild Pokemon battle, and/or a double Wild Pokemon + Trainer battle?
      Yes, but you have to be an ASM genius to do so.

      EDIT: This doesn't belong in this thread. You would have to go to the Simple Question and Answers thread.
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        #9004    
      Old November 11th, 2013 (4:42 PM).
      mf91 mf91 is offline
         
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        Fair enough. Thanks for reply anyway :]
          #9005    
        Old November 11th, 2013 (11:13 PM).
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        Rezordaxx Rezordaxx is offline
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          Quote:
          Originally Posted by Dark Sneasel View Post
          Yes, but you have to be an ASM genius to do so.

          EDIT: This doesn't belong in this thread. You would have to go to the Simple Question and Answers thread.
          Well if you need to be an ASM genius it isnt a simple question either haha
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            #9006    
          Old November 12th, 2013 (12:32 AM).
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            Quote:
            Originally Posted by Rezordaxx View Post
            Well if you need to be an ASM genius it isnt a simple question either haha
            It still applies there, and the one would answer that would not provide
            an entire ASM concept.
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              #9007    
            Old November 12th, 2013 (4:11 AM).
            ep!c ep!c is offline
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              This may help you: http://www.pokecommunity.com/showthread.php?t=205651
              Its still buggy though.
                #9008    
              Old November 12th, 2013 (1:26 PM).
              mf91 mf91 is offline
                 
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                Quote:
                Originally Posted by ep!c View Post
                This may help you: http://www.pokecommunity.com/showthread.php?t=205651
                Its still buggy though.
                Although a few people have mentioned this is the wrong thread, I feel bad not to thank people for replies. Ive been looking into ASM for about 7 hours straight, after school, and daaaaaamn... I hope, at some point, I will be able to contribute and bring that thread back to the spotlight.. We'll see how far I can take this assembly stuff

                Thanks a bunch for your reply And sorry for making this small off-topic scene :<
                  #9009    
                Old November 13th, 2013 (1:18 PM).
                haxzan haxzan is offline
                   
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                  hey guys
                  Last night I decided to make my own mod of fire red. everything is going well but rather than just the normal story line, im going to add additional story lines (plus people giving you the first 3 starters like in yellow). The thing is, I want someone to block off viridian forest until I have done the first additional storyline (which will be accessible via a tunnel near giovanni's gym).

                  after doing research, im pretty sure that I have to set flags, but I haven't really found enough information to get passed this point. if there has been a topic posted already about this then sorry I have posted a similar situation again, but I haven't found anything to help me progress.

                  cheers for taking the time to read this
                  haxzan
                    #9010    
                  Old November 13th, 2013 (1:24 PM).
                  ep!c ep!c is offline
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                    You must place a Person on the Map, which tells you that you can't go through XYZ.
                    Afterwards, put a "Person-ID" into AdvanceMap. This is a "Flag"
                    Take for example "$0200". Then, write your quests etc and at the end of the quests, make a "SETFLAG 0x200". The Person-ID of the Person who blocks the way is equal with the setflag and disappears after this flag 200 was setted.
                      #9011    
                    Old November 13th, 2013 (1:30 PM).
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                    Quote:
                    Originally Posted by ep!c View Post
                    You must place a Person on the Map, which tells you that you can't go through XYZ.
                    Afterwards, put a "Person-ID" into AdvanceMap. This is a "Flag"
                    Take for example "$0200". Then, write your quests etc and at the end of the quests, make a "SETFLAG 0x200". The Person-ID of the Person who blocks the way is equal with the setflag and disappears after this flag 200 was setted.
                    So simply,
                    guy = 200
                    event no happen he no go
                    event = 200
                    event do happen he go away

                    Plus am 1.92 plz
                    http://www.pokecommunity.com/showpost.php?p=7781039&postcount=304
                    People refuse to follow my advice and then come back with issues, I simply ignore the post
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                      #9012    
                    Old November 14th, 2013 (7:30 AM).
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                    Rezordaxx Rezordaxx is offline
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                      Quote:
                      Originally Posted by haxzan View Post
                      hey guys
                      Last night I decided to make my own mod of fire red. everything is going well but rather than just the normal story line, im going to add additional story lines (plus people giving you the first 3 starters like in yellow). The thing is, I want someone to block off viridian forest until I have done the first additional storyline (which will be accessible via a tunnel near giovanni's gym).

                      after doing research, im pretty sure that I have to set flags, but I haven't really found enough information to get passed this point. if there has been a topic posted already about this then sorry I have posted a similar situation again, but I haven't found anything to help me progress.

                      cheers for taking the time to read this
                      haxzan
                      The way i do it is i set a scripttile [or scripttiles depends on how wide the entrance is] and a person.
                      Now the person you dont wany anything to do with him only give him a little script like this

                      (xse scripting btw)

                      #dynamic 0xoffset

                      #org @start
                      Lock (locks the player you cant do anything)
                      Faceplayer (lets the sprite face to you)
                      Message @talk 0x6 (this opens messagebox 6 (0x6) and gives a pointer to the message (@talk))
                      Release (releases the lock command)
                      End (ends the script)

                      #org @talk (this is the message you have pointed to in the main script)
                      = Hi i am standing in front of veridian forrest (or something)

                      This are the verry verry basics of scripting.

                      Okay,

                      For the scripttile(s)

                      #dynamic 0xoffset

                      #org @start
                      Lock
                      Checkflag 0xflag ( this is the flag you set after your story line event has played!)
                      If 0x1 goto @nope (if 0x1 goto means if true (0x1) or false (0x0) and then if the flag is set (0x1) it goes to another script (@nope) if it isnt set it continus the script)
                      Message @talk 0x6
                      Applymovement 0xFF @move (this moves a sprite 0xFF means the player itself @move is the pointer to the move script)
                      Setvar 0xVar 0x3
                      Release
                      End

                      #org @nope
                      Release
                      End (this is so that the script will release itself if the flag is set)

                      #org @talk
                      = Hey kid! The forest is closed.

                      #org @move
                      #raw 0x4E (jumps the player down if i am correct)
                      Release
                      End

                      And if you click on the scripttile you will see a var value box change that to the var you used in the script en set the unknow to 3 i dont know why but set it to 3

                      This should work if you want to change something please do cause its your hack
                      And if i did something wrong in the script please correct me!
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                        #9013    
                      Old November 14th, 2013 (12:18 PM).
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                      Quote:
                      Originally Posted by Rezordaxx View Post
                      The way i do it is i set a scripttile [or scripttiles depends on how wide the entrance is] and a person.
                      Now the person you dont wany anything to do with him only give him a little script like this

                      (xse scripting btw)

                      #dynamic 0xoffset

                      #org @start
                      Lock (locks the player you cant do anything)
                      Faceplayer (lets the sprite face to you)
                      Message @talk 0x6 (this opens messagebox 6 (0x6) and gives a pointer to the message (@talk))
                      Release (releases the lock command)
                      End (ends the script)

                      #org @talk (this is the message you have pointed to in the main script)
                      = Hi i am standing in front of veridian forrest (or something)

                      This are the verry verry basics of scripting.

                      Okay,

                      For the scripttile(s)

                      #dynamic 0xoffset

                      #org @start
                      Lock
                      Checkflag 0xflag ( this is the flag you set after your story line event has played!)
                      If 0x1 goto @nope (if 0x1 goto means if true (0x1) or false (0x0) and then if the flag is set (0x1) it goes to another script (@nope) if it isnt set it continus the script)
                      Message @talk 0x6
                      Applymovement 0xFF @move (this moves a sprite 0xFF means the player itself @move is the pointer to the move script)
                      Setvar 0xVar 0x3
                      Release
                      End

                      #org @nope
                      Release
                      End (this is so that the script will release itself if the flag is set)

                      #org @talk
                      = Hey kid! The forest is closed.

                      #org @move
                      #raw 0x4E (jumps the player down if i am correct)
                      Release
                      End

                      And if you click on the scripttile you will see a var value box change that to the var you used in the script en set the unknow to 3 i dont know why but set it to 3

                      This should work if you want to change something please do cause its your hack
                      And if i did something wrong in the script please correct me!
                      You guys..

                      You don't need 3 in the unknown box. Gamefreak's map editor did it but it's unneeded. The routine checks for 0 and 3, and they do the SAME function. So you don't need 3. I can't explain it enough XD
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                        #9014    
                      Old November 14th, 2013 (12:53 PM).
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                      Rezordaxx Rezordaxx is offline
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                        Quote:
                        Originally Posted by gogojjtech View Post
                        You guys..

                        You don't need 3 in the unknown box. Gamefreak's map editor did it but it's unneeded. The routine checks for 0 and 3, and they do the SAME function. So you don't need 3. I can't explain it enough XD
                        So it needs to stay 0 ?
                        But if it has the same ffect why dont use 3?
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                          #9015    
                        Old November 14th, 2013 (12:54 PM).
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                        Quote:
                        Originally Posted by Rezordaxx View Post
                        So it needs to stay 0 ?
                        But if it has the same ffect why dont use 3?
                        I'm trying to say that 3 and 0 do the same function. So why bother changing it to 3? But do what you want, it's just to clear things up.
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                          #9016    
                        Old November 14th, 2013 (1:11 PM).
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                          Quote:
                          Originally Posted by gogojjtech View Post
                          I'm trying to say that 3 and 0 do the same function. So why bother changing it to 3? But do what you want, it's just to clear things up.
                          Okay thanks now i know a little more!
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                            #9017    
                          Old November 14th, 2013 (1:59 PM).
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                            How do I use sounds like when the move "!" appeared via script?
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                              #9018    
                            Old November 14th, 2013 (2:15 PM).
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                            Quote:
                            Originally Posted by Sagittarius View Post
                            How do I use sounds like when the move "!" appeared via script?
                            The song table is the easiest way since we know what's in it. The sound table is unknown to us really. Plus the exclamation point it in the song table so use playsong 0xXXX 0x0
                            I documented the song table for fire red: (can't find the link to my thread atm)
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                              #9019    
                            Old November 15th, 2013 (8:38 AM).
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                            Rezordaxx Rezordaxx is offline
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                              Can somebody tell me what I did wrong?

                              Settings:
                              Spoiler:


                              Script:
                              Spoiler:


                              Thanks,
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                                #9020    
                              Old November 15th, 2013 (8:44 AM).
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                              Teh Blazer Teh Blazer is offline
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                                Quote:
                                Originally Posted by Rezordaxx View Post
                                Can somebody tell me what I did wrong?

                                Settings:
                                Spoiler:


                                Script:
                                Spoiler:


                                Thanks,
                                Flags 0-6 are unstable flags that are changed by the game's engine, it wouldn't be wise to use them. Instead, use something like flag 200 since I believe flags 200-2FF are the generally safe flags.

                                http://www.pokecommunity.com/showthread.php?t=302347
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                                  #9021    
                                Old November 15th, 2013 (9:43 AM).
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                                Rezordaxx Rezordaxx is offline
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                                  Quote:
                                  Originally Posted by Teh Blazer View Post
                                  Flags 0-6 are unstable flags that are changed by the game's engine, it wouldn't be wise to use them. Instead, use something like flag 200 since I believe flags 200-2FF are the generally safe flags.

                                  http://www.pokecommunity.com/showthread.php?t=302347
                                  I use JPANs patch so all flags are cleared
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                                    #9022    
                                  Old November 15th, 2013 (9:47 AM).
                                  ep!c ep!c is offline
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                                    Quote:
                                    How do I use sounds like when the move "!" appeared via script?
                                    Sound 0x013 & checksound after it

                                    Quote:
                                    Can somebody tell me what I did wrong?
                                    You must use HIDESPRITE2 in order to have the people removed at map begin.
                                    (hidesprite2 is hide forever and normal hidesprite doesnt work in levelscript)
                                      #9023    
                                    Old November 15th, 2013 (11:24 AM).
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                                    Teh Blazer Teh Blazer is offline
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                                      Quote:
                                      Originally Posted by Rezordaxx View Post
                                      I use JPANs patch so all flags are cleared
                                      I'd like to point you to the third message on the thread I linked you to.

                                      Quote:
                                      Originally Posted by karatekid552 View Post
                                      I'm going to write this big so that people scrolling through will notice it, not because I'm yelling at you.:p

                                      JPAN's engine does NOT make any flags or vars safe.

                                      In fact, it only makes vars not safe because some of its features restrict certain vars to doing certain things.
                                      I would much rather just assign the overworld a flag and then set that flag in a script so they disappear and you don't have to use a level script.
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                                        #9024    
                                      Old November 15th, 2013 (12:30 PM).
                                      GoGoJJTech's Avatar
                                      GoGoJJTech GoGoJJTech is offline
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                                      Quote:
                                      Originally Posted by Rezordaxx View Post
                                      I use JPANs patch so all flags are cleared
                                      -______-
                                      The ENGINE uses them. So clearing them will just mess up the game and then it will be used again. JPAN's engine doesn't clear these dude.
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                                        #9025    
                                      Old November 15th, 2013 (2:16 PM).
                                      Rezordaxx's Avatar
                                      Rezordaxx Rezordaxx is offline
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                                        Quote:
                                        Originally Posted by gogojjtech View Post
                                        -______-
                                        The ENGINE uses them. So clearing them will just mess up the game and then it will be used again. JPAN's engine doesn't clear these dude.
                                        Yeah but it clears al the flags use in scripts but the main question wasnt about the flags so...
                                        I only hack for like 3 months (since august) so i am not a pro or somrthing,
                                        This kind of reactions really make me feel stupid and i am just a beginner you know everybody makes mistakes
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