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Old February 1st, 2012 (9:10 PM).
Eternal Dreamer's Avatar
Eternal Dreamer Eternal Dreamer is offline
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    Join Date: Jan 2012
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    In Pokemon Liquid Crystal, I found the TM digging game very interesting.
    So, for my game I decided that I would like to create a similar game.
    But it would be fishing instead of digging. *Not going to specify what you're fishing for!* I had some ideas on how to start this...but had no luck. (I'm a moron at scripting...) Please help!


    In my game, I would like to implement something COMPLETELY new. I am in progress of creating a side quest where you can become Mayor of a town. I've got all of that down pat, but there is one question that I have:
    If I wanted to make it so that I could collect taxes from my townspeople on a weekly basis...how would I accomplish this? Also, I would like to make it so that you can edit the tax rate, and depending on the tax rate, the citizens may or may not pay you taxes. And if the tax rate is low enough, some citizens would give you gifts for your kindness (random gift). Any ideas?


    Ever since I played the DS games for Pokemon, I really enjoyed the thought of excavating. So, I wanted to implement this into my game. I'm pretty sure that I can get the script to buy an Excavation Kit, including adding the icons for the kit...but there are a few things I am lost with:
    A. How would I make it so that I can excavate in certain areas, and dig up random items?
    B. How would I make it so that in order to get the excavated items, the player would have to use a sifter? (i.e. Mash Z and the sifter graphic moves, and depending on the sifting result, you may or may not get an item)


    I wanted to make it so that I could teleport to places (caves, routes, *other*) that the player would not be able to fly to. I know how to make the choice and to allow the player to choose. But, how would I make it so that I cannot teleport somewhere without first visiting that place?
    Would I do something like this? :

    control switches: [0213: ROUTE X VISITED] = ON
    (Player touch upon entering the route, then deleted)
    Conditional Branch: Switch [0195: TELEPORT ACTIVATED] == ON
    Conditional Branch: Switch [0213: ROUTE X VISITED] == ON
    Text: Teleport Guru (or whatever): Would you like to teleport to ROUTE X?
    Show Choices: Yes, No
    When [Yes]
    Transfer Plaer :[075: ROUTE X], (003,002)
    Exit Event Processing

    When [No]
    Text: Teleport Guru: Come back later.
    Exit event processing

    Branch End


    Branch End

    And how would I make it so that it costs money?


    Edit: Also, please don't steal my ideas...
    Okay, you can...but only if you share with me how to do it. :D

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    Old February 2nd, 2012 (8:33 AM).
    seeker's Avatar
    seeker seeker is online now
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    Oh dear...where to begin. Instead of closing all your threads and telling you why in each, I'll tell you why I'm closing each of them in this post.

    Starting with this one. People won't make whole new scripts for you most likely. So do not post threads asking for "help" when what you're really doing is requesting something. If you want to request something try the request thread. But most likely you won't get any responses for something like a script. By the looks of this thread you haven't exactly given much time to trying to learn how to script. You've basically posted 3 examples of what you want to do and shown no attempts to do them. There is no place in Game Development for questions like this. You'll need to study scripting, not ask people how to do it. It seems to me that you're trying to do things beyond your knowledge. Seeing as in you just started out, you should probably get to grips with the basics, and not trying to do all these more advanced things so soon.

    As for your 4th example, try posting a thread just about that, alone, here.

    2nd thread
    I closed this because this does not hold any discussion. It is pointless. Threads like this are not allowed. If you want feedback on your new game, go and post a thread in the Beginner's Lounge, but please, read the rules of the section first or your thread will be denied.

    3rd thread
    Now for this, you don't have enough posts to actually include the resources, so why did you post it? This also just looks like a compilation of resources which are already available in the Tutorials & Resource section, which, by the way is where you should have posted to begin with.

    Now normally I would infract a member for so many offences, but since you're new I'll leave you off with this warning. But please go and read the rules of the sections in Game Development if you plan on being active here. I'm going to close this one too. If you have questions about this, PM me, I'll be happy to help.

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