The PokéCommunity Forums Fan Games Game Development Scripts, Tutorials & Tools
Essentials Tutorial Creating methods similar to the "Masuda" method

Scripts, Tutorials & Tools This forum is for scripts and code, as well as all kinds of tutorials, software, tools and so forth. Remember to give credit!
The thread revival limit does not apply here.

Thread Tools
Old June 11th, 2013 (10:26 PM).
UnderMybrella's Avatar
UnderMybrella UnderMybrella is offline
Some Programmer
    Join Date: Jan 2011
    Location: Australia
    Gender: Other
    Nature: Calm
    Posts: 280
    Note: You can find the tutorial here.
    For anyone that doesn't know, the Masuda Method is a method that makes it 6 times as likely for an egg to hatch shiny. That is, if the two parents come from different languages. In this tutorial, I'll show you how to add a method that gives eggs a 1/2048 (So 4x more likely) chance of hatching shiny if both parent's "obtain" text is the same.
    So. First of all, let's open up to this script, PokemonDayCare. This script has pretty much, if not all, of the egg-related scripts. Now, the method we want is pbDayCareGenerateEgg. This is called when the game decided to generate an egg (It's on line 170).
    The next thing you want to do is go down a bit until you see this: # Masuda method

    This means that the next trickle of code is the Masuda method. This is it:

    if father.language!=mother.language
      if getConst(PBItems,:SHINYCHARM) && $PokemonBag.pbQuantity(PBItems::SHINYCHARM)>0
        egg.makeShiny if rand(1024)==0
        for i in 0...5   # 6 times as likely
          if !egg.isShiny?
    Doesn't make sense? Well, first off, it gets the father's language and the mother's language. if they are NOT equal, continue. Then, it tries to see if you have a shiny charm in your bag. If you do, it makes the egg not shiny, then makes it shiny IF the game randomly generates a number between 0 and 1024 and gets a 0. Now, if you didn't have a shiny charm, then the game tries to redetermine the Pokemon's personalID 5 times, each time checking if the Pokemon is shiny.
    Well, that was a lot of explanation. Now, onto what we're adding!

    Just below that, add this:

    if father.obtainMap==mother.obtainMap
      egg.makeShiny if rand(2048)==0
    What does that do? First, it compares the father's obtain text to the mother's. If they are the same (ie, caught same place, both daycare Pokemon) the game makes the egg not shiny. Then, the game generates a number between 0 and 2048 and checks if it is 0. If it is, then the egg is shiny.
    Well, there you have it! Your own <Insert Name Here> method!

    1. Make more methods - Maybe based off natures, IV's, EV's or even the names!
    2. Make a second daycare that makes it easier to hatch shiny Pokemon
    3. Maybe give shiny Pokemon a special move too?
    Reply With Quote

    Quick Reply

    Join the conversation!

    Create an account to post a reply in this thread, participate in other discussions, and more!

    Create a PokéCommunity Account
    Thread Tools

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump

    All times are GMT -8. The time now is 8:50 PM.