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- Seen Sep 10, 2024
Hello!
My name is probably shamus24, and I've been working over the past month or so on a personal little project that I've become increasingly involved in – making my own Pokemon hack. It's hard to justify it's solely mine, given the immense amount of research and tools available to the ordinary person, but I'd like to think that I'm creating a unique experience, at least for me. I've learnt the XSE IDE/language, dabbled in hex and ASM editing, and sketched out a lot of the graphical components. I think the key to success/time management is knowing the scope of your work and ability, so I've steered away from simply adding everything that seems good at the time – containing feature creep.
This is the first step of what I hope to be a fully realised hack, up to an Elite 4-esque finale and possibly post-game content, but that is still far away. With X/Y quickly approaching I'll probably hold off on a full release until the hype from the main games dies down a bit.
With that said, welcome to what I hope is an interesting, thought-provoking, and ultimately enjoyable hack: Pokemon: Elemental Rift.
Basic information:
The Plot:
You're a young boy/girl from the sheltered Longpalm Island, located in the south of the Davoa region. The rain has been relentless – it's the wet season, it's supposed to be – but it has been particularly malicious this time around. A storm has blown some of the city's wooden fixtures into the water, and your Dad has asked you to make the quick trip to Main Island to get some supplies. The storm has caused the otherwise peaceful coastline to rise up over the beachfront, and as such wild Pokemon can attack you. Because of these more dangerous conditions, Professor Greatbeard has allowed you to take one of his Pokemon for protection.
The unknowing hero makes the trip to Main Island, meeting researchers from the mainland that are currently studying the storm. Their attempts to glean the answer from some native Pokemon aren't working, unfortunately. Your journey leads you to Aquamaria Isle, where after a battle with Leader Fenton, you learn that the ancient elements are angered, and this is causing the disturbance. Fenton requests that you journey to the mainland, to learn about each of these ancient and powerful elements, and if you can, to quell their rage.
Will you step up to the challenge?
Features:
Hacks are being released every day, all with a laundry list of changes and additions that could pretty much be copied and pasted. It's my job to differentiate this game from the others – to give you, the player, a unique experience that you won't find playing other hacked games (for a while, at least). With that said, a brief list of the features Pokemon: Elemental Rift offers you includes:
Sweet!
It was hurting the readability of the rest of the post, but I've typed up a bit of information regarding the tactical/battling decisions I've made.
My guiding principles on in-game strategy:
Other points:
Screenshots:
Note: These are pictures from the first 15ish minutes of the game. I'll progressively update with more.
Tantalin Farms - the older farming couple need your help harvesting Darkstem Roots!Progress/Errors:
Alpha 1 has up to the second gym playable. The routes/pathways at the second gym town don't lead anywhere, mainly because I haven't made anything past there.
diegoisawesome's XSE tutorial
tajaros's XSE tutorial
JPAN's Hacked Engine
Jambo51/DoesntKnowHowToPlay/Darthatron's work re: Physical/Special split
Gamer2020's PGE suite
HackMew's contributions/XSE
Many of karatekid552's posts
Lu Ho/AdvanceMap
A-Trainer
probably other people/tools too!
I'll progressively update this post with appropriate documentation - ie. Pokemon changes. For the moment, ask about your favourite Pokemon and I'll tell you about any changes that have been made!
Thanks so much for reading this thread, and even more if you have tried out the game! Let me know what you think and I'll respond as soon as I can :)
My name is probably shamus24, and I've been working over the past month or so on a personal little project that I've become increasingly involved in – making my own Pokemon hack. It's hard to justify it's solely mine, given the immense amount of research and tools available to the ordinary person, but I'd like to think that I'm creating a unique experience, at least for me. I've learnt the XSE IDE/language, dabbled in hex and ASM editing, and sketched out a lot of the graphical components. I think the key to success/time management is knowing the scope of your work and ability, so I've steered away from simply adding everything that seems good at the time – containing feature creep.
This is the first step of what I hope to be a fully realised hack, up to an Elite 4-esque finale and possibly post-game content, but that is still far away. With X/Y quickly approaching I'll probably hold off on a full release until the hype from the main games dies down a bit.
With that said, welcome to what I hope is an interesting, thought-provoking, and ultimately enjoyable hack: Pokemon: Elemental Rift.
Basic information:
- Public Alpha available for download here or at the bottom of the page.
- a Fire Red (BPRE) hack
- 386 Pokemon
- Use how you would with any .ips patch
- English language
- Entirely new characters/region/plot
- No Fakemon
The Plot:
You're a young boy/girl from the sheltered Longpalm Island, located in the south of the Davoa region. The rain has been relentless – it's the wet season, it's supposed to be – but it has been particularly malicious this time around. A storm has blown some of the city's wooden fixtures into the water, and your Dad has asked you to make the quick trip to Main Island to get some supplies. The storm has caused the otherwise peaceful coastline to rise up over the beachfront, and as such wild Pokemon can attack you. Because of these more dangerous conditions, Professor Greatbeard has allowed you to take one of his Pokemon for protection.
The unknowing hero makes the trip to Main Island, meeting researchers from the mainland that are currently studying the storm. Their attempts to glean the answer from some native Pokemon aren't working, unfortunately. Your journey leads you to Aquamaria Isle, where after a battle with Leader Fenton, you learn that the ancient elements are angered, and this is causing the disturbance. Fenton requests that you journey to the mainland, to learn about each of these ancient and powerful elements, and if you can, to quell their rage.
Will you step up to the challenge?
Features:
Hacks are being released every day, all with a laundry list of changes and additions that could pretty much be copied and pasted. It's my job to differentiate this game from the others – to give you, the player, a unique experience that you won't find playing other hacked games (for a while, at least). With that said, a brief list of the features Pokemon: Elemental Rift offers you includes:
- EVERY Pokemon has been modified to some extent – either in it's type, base stats, ability, movepool, or evolution method (obviously, for some).
- Physical/Special Split. It is on every other hack too, but this time, all Pokemon are going to be able to take full advantage of it thanks to the changes mentioned above.
- A compelling story, not necessarily fuelled by an evil team that wants to take over the world, or other equally as cliché plots.
- Emulating the VGC tournaments you might be familiar with, all Gym Leader battles are 2v2.
- Randomised Gym Leader battles (not yet implemented).
- An alchemy-esque system for making items from the reagents you find off the ground.
- Less (read: virtually no) reliance on HMs.
- An entirely new evolution mechanic, making its debut in Pokemon: Elemental Rift.
- I know the difference between your/you're and there/their/they're.
![[PokeCommunity.com] Pokemon: Elemental Rift [PokeCommunity.com] Pokemon: Elemental Rift](https://www.mediafire.com/convkey/50bc/17begwzzri0tuupfg.jpg)
Sweet!
It was hurting the readability of the rest of the post, but I've typed up a bit of information regarding the tactical/battling decisions I've made.
My guiding principles on in-game strategy:
Spoiler:
Everyone has a favourite, but not every favourite can stay effective the entire game. When you play Pokemon: Elemental Rift, the Zigzagoon you caught at level 3 is going to be able to use Flame Wheel/Belly Drum/Extremespeed/Faint Attack by the time you get to the Elite 4. Virtually every Pokemon you catch will offer you mostly-unique benefits, but at the same time, still maintaining the flavor of the individual Pokemon and the essence of the game itself.
One example that I can give is this scenario. Sunkern is Grass/Fire (duh, it's a sunflower) and has Drought, ready to fire off STAB Solarbeams and Flamethrowers. Better switch in your Slowpoke, who can call down the rain with Drizzle, Slack Off the damage next turn, then Yawn to start setting up.
This tactical thinking is more prevalent in 2v2 battling, so, I made most important battles 2v2. So far I've only implemented Gym battles, but there are many more random 2v2 battles in the game AND any other plot-relevant battles should be the same. The 'difficulty value' is maxed at 255 for all trainer Pokemon, for what it's worth, and their competitively-minded movesets should constantly pose a challenge to the player.
The randomised Gym leaders (again not yet implemented!) also help this idea. Obviously they'll be equally balanced, but this encourages smart team building. Sure, you might come up with the perfect strategy to overcome the leader's Rest/Heal Bell combination, but next time you face them they might use something completely different.
One example that I can give is this scenario. Sunkern is Grass/Fire (duh, it's a sunflower) and has Drought, ready to fire off STAB Solarbeams and Flamethrowers. Better switch in your Slowpoke, who can call down the rain with Drizzle, Slack Off the damage next turn, then Yawn to start setting up.
This tactical thinking is more prevalent in 2v2 battling, so, I made most important battles 2v2. So far I've only implemented Gym battles, but there are many more random 2v2 battles in the game AND any other plot-relevant battles should be the same. The 'difficulty value' is maxed at 255 for all trainer Pokemon, for what it's worth, and their competitively-minded movesets should constantly pose a challenge to the player.
The randomised Gym leaders (again not yet implemented!) also help this idea. Obviously they'll be equally balanced, but this encourages smart team building. Sure, you might come up with the perfect strategy to overcome the leader's Rest/Heal Bell combination, but next time you face them they might use something completely different.
Other points:
Spoiler:
- Sometimes, items on the ground aren't exactly items, in the traditional sense anyway. You can gather reagents from grassy areas, and mix them together to create one of a list of randomly generated items. Are you going to make a Rare Candy, or just a Super Repel?
- The only planned HM that is required to finish the main quest is Surf. All the others, especially Cut, Rock Smash and Strength, won't be required to progress through the game. However, how will you harvest high-value reagents with no way to cut plants? How can you gather treasures and rare Pokemon from beneath rocks? HMmm.
- Evolution of the traditionally 'difficult' has an easy immediate solution - just make them evolve at a certain level, or maybe an elemental stone. This gets boring after a while though, and is not exactly true to the original games. Without giving away too much (yet!), I have slightly changed an existing evolution method to essentially give you the same functionality as a trade-evolution, without the need to trade the Pokemon to anyone (even NPCs!).
- The last thing I quickly want to mention is that I'd like to think that this game stays faithful to its pedigree. That is, dialogue is very 'Pokemon-y', your interactions with every NPC should feel like it was taken straight from a Gamefreak-authored game. There are no obscure references to an anime you don't watch, no 'in-jokes' etc. There is the occasional bit of humour (unfortunately, I think I'm funny), hopefully enough to make you smile but not enough to break the atmosphere. On a related note, the spelling/grammar/writing should be of a high standard - I could say that I think I'm a good writer and list all the reasons why, but I'll save time and just say that I know the difference between your/you're and there/their/they're.
Screenshots:
![[PokeCommunity.com] Pokemon: Elemental Rift [PokeCommunity.com] Pokemon: Elemental Rift](https://www.mediafire.com/convkey/9adf/rwz4xiqnr4m477yfg.jpg)
![[PokeCommunity.com] Pokemon: Elemental Rift [PokeCommunity.com] Pokemon: Elemental Rift](https://www.mediafire.com/convkey/cc7f/elds3djrf3pk36afg.jpg?size_id=3)
![[PokeCommunity.com] Pokemon: Elemental Rift [PokeCommunity.com] Pokemon: Elemental Rift](https://www.mediafire.com/convkey/5ff0/tbbszeclwnblheufg.jpg)
![[PokeCommunity.com] Pokemon: Elemental Rift [PokeCommunity.com] Pokemon: Elemental Rift](https://www.mediafire.com/convkey/a0e4/036gv1ztmhjqqrlfg.jpg)
![[PokeCommunity.com] Pokemon: Elemental Rift [PokeCommunity.com] Pokemon: Elemental Rift](https://www.mediafire.com/convkey/e7b8/d0flfsmgn3oi528fg.jpg)
![[PokeCommunity.com] Pokemon: Elemental Rift [PokeCommunity.com] Pokemon: Elemental Rift](https://www.mediafire.com/convkey/797a/up1mwgra6q9a3owfg.jpg)
![[PokeCommunity.com] Pokemon: Elemental Rift [PokeCommunity.com] Pokemon: Elemental Rift](https://www.mediafire.com/convkey/22ab/9faxtw4s34f4el7fg.jpg)
![[PokeCommunity.com] Pokemon: Elemental Rift [PokeCommunity.com] Pokemon: Elemental Rift](https://www.mediafire.com/convkey/54a1/1mxu98yt7sv5f68fg.jpg)
![[PokeCommunity.com] Pokemon: Elemental Rift [PokeCommunity.com] Pokemon: Elemental Rift](https://www.mediafire.com/convkey/9e0b/ggto7wowu02qajofg.jpg)
![[PokeCommunity.com] Pokemon: Elemental Rift [PokeCommunity.com] Pokemon: Elemental Rift](https://www.mediafire.com/convkey/9e9c/6o21tihzbc093t1fg.jpg)
![[PokeCommunity.com] Pokemon: Elemental Rift [PokeCommunity.com] Pokemon: Elemental Rift](https://www.mediafire.com/convkey/ef1d/u7qmvbpg5pqb33kfg.jpg)
![[PokeCommunity.com] Pokemon: Elemental Rift [PokeCommunity.com] Pokemon: Elemental Rift](https://www.mediafire.com/convkey/5b47/nnt1cy2x6t70xuufg.jpg)
![[PokeCommunity.com] Pokemon: Elemental Rift [PokeCommunity.com] Pokemon: Elemental Rift](https://www.mediafire.com/convkey/deb6/v8hsei8jmehxcd6fg.jpg)
![[PokeCommunity.com] Pokemon: Elemental Rift [PokeCommunity.com] Pokemon: Elemental Rift](https://www.mediafire.com/convkey/23fe/5864s3gpj62q68rfg.jpg)
![[PokeCommunity.com] Pokemon: Elemental Rift [PokeCommunity.com] Pokemon: Elemental Rift](https://www.mediafire.com/convkey/140f/m1l2kcrk7c7i677fg.jpg)
![[PokeCommunity.com] Pokemon: Elemental Rift [PokeCommunity.com] Pokemon: Elemental Rift](https://www.mediafire.com/convkey/2b93/xz8v4pzl6belg3gfg.jpg)
![[PokeCommunity.com] Pokemon: Elemental Rift [PokeCommunity.com] Pokemon: Elemental Rift](https://www.mediafire.com/convkey/8544/u0wowzh0tvnnk6mfg.jpg)
Note: These are pictures from the first 15ish minutes of the game. I'll progressively update with more.
![[PokeCommunity.com] Pokemon: Elemental Rift [PokeCommunity.com] Pokemon: Elemental Rift](https://www.mediafire.com/convkey/3183/ig170h1yi2tb24yfg.jpg)
![[PokeCommunity.com] Pokemon: Elemental Rift [PokeCommunity.com] Pokemon: Elemental Rift](https://www.mediafire.com/convkey/5013/w37qh5cll6aj3kifg.jpg)
![[PokeCommunity.com] Pokemon: Elemental Rift [PokeCommunity.com] Pokemon: Elemental Rift](https://www.mediafire.com/convkey/c544/5g8u3cjstk47l7ufg.jpg)
![[PokeCommunity.com] Pokemon: Elemental Rift [PokeCommunity.com] Pokemon: Elemental Rift](https://www.mediafire.com/convkey/4f07/jaj0act5h1mkw6cfg.jpg)
Tantalin Farms - the older farming couple need your help harvesting Darkstem Roots!
Alpha 1 has up to the second gym playable. The routes/pathways at the second gym town don't lead anywhere, mainly because I haven't made anything past there.
- I haven't implemented the randomised Gym battles yet.
- When you white out, the Nurse doesn't say what she should – JPAN engine issue.
- The nickname screen when nicknaming a certain early Pokemon has a glitched sprite.
- Small tile errors.
- I haven't actually edited any of the graphics besides small tileset/palette changes.
- Likewise I haven't changed the intro Prof. Oak monologue to anything more relevant.
diegoisawesome's XSE tutorial
tajaros's XSE tutorial
JPAN's Hacked Engine
Jambo51/DoesntKnowHowToPlay/Darthatron's work re: Physical/Special split
Gamer2020's PGE suite
HackMew's contributions/XSE
Many of karatekid552's posts
Lu Ho/AdvanceMap
A-Trainer
probably other people/tools too!
I'll progressively update this post with appropriate documentation - ie. Pokemon changes. For the moment, ask about your favourite Pokemon and I'll tell you about any changes that have been made!
Thanks so much for reading this thread, and even more if you have tried out the game! Let me know what you think and I'll respond as soon as I can :)
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