Oddball_
Magical Senpai and god of the closet.
- 866
- Posts
- 10
- Years
- Age 26
- They/Them
- Seattle, WA
- Seen Nov 19, 2023
Rated M for violence, Gore, imaginary drug reference, language, dark humor, probably more.
5 spots open!
Background information for those who didn't play Morrowind: (Spoilers!)
Morrowind is the homeland of the Summer, a race of dark skinned red eyed elves. Vvardenfell is a large island (Covers roughly half of Morrowind) in the center of the land. During the game the player character finds out that he is the Nerevarine, the reincarnated of an ancient Dunmer war hero. (Actually he was a Chimer, the golden skinned ancestors of the Dunmer.) The Nerevarine then goes on to learn about the shady circumstances of Nerevar's death during the battle of red mountain (A war between the Chimer and Dwemer. The Dwemer were a race of mechanically ingenious elves who mysteriously disappeared during the battle.) and the ascension of his commanders into the living gods that are known as the tribunal or ALMSIVI. Eventually the Nerevarine learns that deep within red mountain is a powerful object known as the heart of Lorhkan, which when the tribunal used the Dwemer Kagrenac's tools, allowed them to draw divine power from it and become Gods. However Nerevar's best friend happened to tap into the hearts energies as well, however his ascension was flawed and he went insane and turned into Dagoth Ur, the immortal enemy of the tribunal, who began trying to share his 'blessings' with the world, resulting in several blight diseases.
Eventually the Nerevarine goes and destroys the heart of Lorhkan, killing Dagoth Ur, and freeing the tribunal.
Whew...
Oh, but in the Tribunal expansion the Nerevarine goes to Mournhold, the capital of Morrowind which is situated on the mainland. He eventually discovers that Almalexia has gone insane at the loss of her divinity, and has killed her fellow god, Sotha Sil. The Nerevarine eventually kills her and the business with the false gods is finally concluded.
BUT! In Bloodmoon, the Nerevarine travels to the island of Solthsteim where he becomes a part of the Bloodmoon prophecy, a sort of Gladiator fight between the champions of Solthsteim, put on by the Daedric Prince of the hunt Hircine. After winning the tournament the Nerevarine fights Hircine and defeats one of his aspects. (Hircine isn't like the tribunal and is actually immortal and not tied to the heart.) Oh and there's werewolves spliced into the Bloodmoon storyline, but you get the gist...
FIN
Two years have passed since the Nerevarine defeated Dagoth It and restored peace to Morrowind. The imperial cult has surfaced as the main religion
(Some faithful followers of ALMSIVI still exist, but most of the Dunmer's faith has faltered.)
The Ghostfence has been taken down and the blight has been nearly eradicated. Life become peaceful for a change...
of course plenty of adventure still awaits on the island of Vvardenfell. The 3 Vampire clans have fully awoken, and have been attacking towns and villages, Werewolves have been spotted roaming the Bitter Coast, and to top that all off Dwemer Automatons that have been inactive for centuries have begun to awaken and rebuild the strongholds of old..
You are an adventurer who has recently signed up with Captain Sadarys Neresis to go and travel Morrowind to find hidden treasures of old and strike it rich. As crew of the Dancing Draugr your job is simple, follow your captain and loot and plunder various dungeons to make some good old imperial septims.
---
Rules:
Standard RP rules apply.
Characters have to have 5 skills, these will essentially mark how your character battles (See my SU for an example.)
You can wear two ring a and one amulet.
Armor is boots, Pants, Chest, and helm.
Dual wielding is allowed with 1h swords, blunt weapons, and spells. If you use a Shield then no dual weapons.
Staves work as magic weapons that don't need a skill. Like you can use a staff of Fireball without a Destruction skill, but it will only have so many charges.
Magic will be able to be used so many times before needing to be recharged. Using Magicka potions will restore a certain amount.
I don't know if I want to allow players to Enchant their own gear or make their own potions because both of those would require me to add lists of items required... So that will be upgradable on the ship.
Dungeons will be made of a set of choices posted in the IC thread detailing the dungeon:
Left path: loot and monsters
Right path: different loot and other monsters.
You'll have to work with other players who choose the same to dispatch any monsters, but rewards will be set.
---
Skills explained:
Shortblade (1h blades)
Longblade (2h blades.)
Blunt weapons (Maces, clubs)
Spears (self explanatory)
Marksman (Projectile weapons)
Heavy armor (Metals, Bonemold, Deadric)
Light armor (Leather, Chitin, Glass)
Block: (Using shields and terrain to your advantage.)
Security: (Lockpicking, disarming traps, finding hidden doors.)
Destruction (General damage spells)
Conjuration (Raising minions, Undead or Daedra.)
Alteration (Altering spells, Levitate, Water breathing, Night vision, Iron skin.)
Illusion: (Invisible, Paralysis, others that I can't remember.)
Restoration: Heal self, Heal other, Cure self, Cure other.
Athletics (More agile, run faster, jump higher.)
If you can think of more explain.
---
Races:
Nord: immune to Ice spells
Imperial: Has a special Charm spell (1 use, works on humanoid, Undead, Daedra)
Breton: All spells get +1 use
Redquard: Immune to poison
Altmer: Has +1 to all spells.
Bosmer: Has a special spell, Call Wolf (1 use)
Dunmer: Immune to fire
Orc: Special spell: Roar, (3 uses, makes an enemy flee)
Argonian: Permanent Water breathing
Khajit: Permanent night vision
---
My Character: (Copy and replace the details with your own.)
Name: Sadarys Neresis
Race: Dunmer
Age: 80 (Young for an elf.)
Skills:
Shortblade
Light armor
Athletics
Destruction
Conjuration
Equip:
all Chitin armor,
Iron Katana.
Spells:
Fireball (5 uses)
Summon Scamp (1 use)
Story: Sadarys used to be a miner for the East Empire trading company, but when he had enough gold he retired and bought a ship and decided that he wanted to explore ancient ruins and live the life of an adventurer. Okay, so he may have found his wife sleeping with that Altmer from Summerset, and she may have taken everything except the ship, and he MAY have become addicted to Flin and Cyrodilic brandy, but everybody has pieces of their past that they want to forget.
Appearance: Dark skinned and Red eyed like all Dunmer, However he bears a long scar crossing his left eye. He has a black Mohawk and wears brown wool pants with a blue cloth shirt. He has a silver earing in his left ear.
---
Current places:
Dancing Draugr
Buyallior burial
---
Basic spells:
(Pick one per skill, you will be able to upgrade and buy more later)
Destruction:
Fireball (3/3)
Blizzard (3/3)
Sparks (3/3)
Poison (3/3)
Illusion:
Invisible (1/1)
Silence (3/3)
Paralysis (2/2)
blind (2/2)
Fear (1/1)(non undead, non automatons)
Calm (1/1)(non daedra, non automatons)
Alteration
Unlock (1/1)
Night vision (1/1)
Water breathing (1/1)
Disarm (2/2)
Iron skin (1/1)
Restoration
Heal (1/1)
Heal other (3/3)
Cure (1/1)
Cure other (3/3)
Conjuration
Unlike other skills, you can't have more charges, however you upgrade to a different minion each upgrade.
Summon daedra* (1/1)
Summon Undead* (1/1)
1: Scamp / ghost
2: Clanfear / Skeleton
3: atronach / bonewalker
4: Daedroth / Greater bonewalker
5: Dremora / Bonelord
Equipment tiers
Light armor
Netch leather
Chitin
Padded leather
Elven
Glass
Heavy armor
Iron
Steel
Bonemold
Dwarvern
Ebony
Daedric
Weapons:
Iron
Steel
Silver
Dwarvern
Elven
Ebony
Daedric
5 spots open!
![[PokeCommunity.com] TES: Band of Misfits. (M) [PokeCommunity.com] TES: Band of Misfits. (M)](https://images.uesp.net/b/bb/MW-Map-Vvardenfell.jpg)
Background information for those who didn't play Morrowind: (Spoilers!)
Spoiler:
Morrowind is the homeland of the Summer, a race of dark skinned red eyed elves. Vvardenfell is a large island (Covers roughly half of Morrowind) in the center of the land. During the game the player character finds out that he is the Nerevarine, the reincarnated of an ancient Dunmer war hero. (Actually he was a Chimer, the golden skinned ancestors of the Dunmer.) The Nerevarine then goes on to learn about the shady circumstances of Nerevar's death during the battle of red mountain (A war between the Chimer and Dwemer. The Dwemer were a race of mechanically ingenious elves who mysteriously disappeared during the battle.) and the ascension of his commanders into the living gods that are known as the tribunal or ALMSIVI. Eventually the Nerevarine learns that deep within red mountain is a powerful object known as the heart of Lorhkan, which when the tribunal used the Dwemer Kagrenac's tools, allowed them to draw divine power from it and become Gods. However Nerevar's best friend happened to tap into the hearts energies as well, however his ascension was flawed and he went insane and turned into Dagoth Ur, the immortal enemy of the tribunal, who began trying to share his 'blessings' with the world, resulting in several blight diseases.
Eventually the Nerevarine goes and destroys the heart of Lorhkan, killing Dagoth Ur, and freeing the tribunal.
Whew...
Oh, but in the Tribunal expansion the Nerevarine goes to Mournhold, the capital of Morrowind which is situated on the mainland. He eventually discovers that Almalexia has gone insane at the loss of her divinity, and has killed her fellow god, Sotha Sil. The Nerevarine eventually kills her and the business with the false gods is finally concluded.
BUT! In Bloodmoon, the Nerevarine travels to the island of Solthsteim where he becomes a part of the Bloodmoon prophecy, a sort of Gladiator fight between the champions of Solthsteim, put on by the Daedric Prince of the hunt Hircine. After winning the tournament the Nerevarine fights Hircine and defeats one of his aspects. (Hircine isn't like the tribunal and is actually immortal and not tied to the heart.) Oh and there's werewolves spliced into the Bloodmoon storyline, but you get the gist...
FIN
Two years have passed since the Nerevarine defeated Dagoth It and restored peace to Morrowind. The imperial cult has surfaced as the main religion
(Some faithful followers of ALMSIVI still exist, but most of the Dunmer's faith has faltered.)
The Ghostfence has been taken down and the blight has been nearly eradicated. Life become peaceful for a change...
of course plenty of adventure still awaits on the island of Vvardenfell. The 3 Vampire clans have fully awoken, and have been attacking towns and villages, Werewolves have been spotted roaming the Bitter Coast, and to top that all off Dwemer Automatons that have been inactive for centuries have begun to awaken and rebuild the strongholds of old..
You are an adventurer who has recently signed up with Captain Sadarys Neresis to go and travel Morrowind to find hidden treasures of old and strike it rich. As crew of the Dancing Draugr your job is simple, follow your captain and loot and plunder various dungeons to make some good old imperial septims.
---
Rules:
Spoiler:
Standard RP rules apply.
Characters have to have 5 skills, these will essentially mark how your character battles (See my SU for an example.)
You can wear two ring a and one amulet.
Armor is boots, Pants, Chest, and helm.
Dual wielding is allowed with 1h swords, blunt weapons, and spells. If you use a Shield then no dual weapons.
Staves work as magic weapons that don't need a skill. Like you can use a staff of Fireball without a Destruction skill, but it will only have so many charges.
Magic will be able to be used so many times before needing to be recharged. Using Magicka potions will restore a certain amount.
I don't know if I want to allow players to Enchant their own gear or make their own potions because both of those would require me to add lists of items required... So that will be upgradable on the ship.
Dungeons will be made of a set of choices posted in the IC thread detailing the dungeon:
Left path: loot and monsters
Right path: different loot and other monsters.
You'll have to work with other players who choose the same to dispatch any monsters, but rewards will be set.
---
Skills explained:
Spoiler:
Shortblade (1h blades)
Longblade (2h blades.)
Blunt weapons (Maces, clubs)
Spears (self explanatory)
Marksman (Projectile weapons)
Heavy armor (Metals, Bonemold, Deadric)
Light armor (Leather, Chitin, Glass)
Block: (Using shields and terrain to your advantage.)
Security: (Lockpicking, disarming traps, finding hidden doors.)
Destruction (General damage spells)
Conjuration (Raising minions, Undead or Daedra.)
Alteration (Altering spells, Levitate, Water breathing, Night vision, Iron skin.)
Illusion: (Invisible, Paralysis, others that I can't remember.)
Restoration: Heal self, Heal other, Cure self, Cure other.
Athletics (More agile, run faster, jump higher.)
If you can think of more explain.
---
Races:
Spoiler:
Nord: immune to Ice spells
Imperial: Has a special Charm spell (1 use, works on humanoid, Undead, Daedra)
Breton: All spells get +1 use
Redquard: Immune to poison
Altmer: Has +1 to all spells.
Bosmer: Has a special spell, Call Wolf (1 use)
Dunmer: Immune to fire
Orc: Special spell: Roar, (3 uses, makes an enemy flee)
Argonian: Permanent Water breathing
Khajit: Permanent night vision
---
My Character: (Copy and replace the details with your own.)
Spoiler:
Name: Sadarys Neresis
Race: Dunmer
Age: 80 (Young for an elf.)
Skills:
Shortblade
Light armor
Athletics
Destruction
Conjuration
Equip:
all Chitin armor,
Iron Katana.
Spells:
Fireball (5 uses)
Summon Scamp (1 use)
Story: Sadarys used to be a miner for the East Empire trading company, but when he had enough gold he retired and bought a ship and decided that he wanted to explore ancient ruins and live the life of an adventurer. Okay, so he may have found his wife sleeping with that Altmer from Summerset, and she may have taken everything except the ship, and he MAY have become addicted to Flin and Cyrodilic brandy, but everybody has pieces of their past that they want to forget.
Appearance: Dark skinned and Red eyed like all Dunmer, However he bears a long scar crossing his left eye. He has a black Mohawk and wears brown wool pants with a blue cloth shirt. He has a silver earing in his left ear.
---
Current places:
Dancing Draugr
Spoiler:
This fine vessel will act as home base, you will return here after every dungeon and you can spend the gold you find inside, and sell the things you don't want by having them appraised.
Buyallior burial
Spoiler:
A standard Dunmer burial that captain Sadarys has learned of. As with most burials its filled with undead. It is located due west of Ebonheart.
---
Basic spells:
(Pick one per skill, you will be able to upgrade and buy more later)
Spoiler:
Destruction:
Fireball (3/3)
Blizzard (3/3)
Sparks (3/3)
Poison (3/3)
Illusion:
Invisible (1/1)
Silence (3/3)
Paralysis (2/2)
blind (2/2)
Fear (1/1)(non undead, non automatons)
Calm (1/1)(non daedra, non automatons)
Alteration
Unlock (1/1)
Night vision (1/1)
Water breathing (1/1)
Disarm (2/2)
Iron skin (1/1)
Restoration
Heal (1/1)
Heal other (3/3)
Cure (1/1)
Cure other (3/3)
Conjuration
Unlike other skills, you can't have more charges, however you upgrade to a different minion each upgrade.
Summon daedra* (1/1)
Summon Undead* (1/1)
1: Scamp / ghost
2: Clanfear / Skeleton
3: atronach / bonewalker
4: Daedroth / Greater bonewalker
5: Dremora / Bonelord
Equipment tiers
Spoiler:
Light armor
Netch leather
Chitin
Padded leather
Elven
Glass
Heavy armor
Iron
Steel
Bonemold
Dwarvern
Ebony
Daedric
Weapons:
Iron
Steel
Silver
Dwarvern
Elven
Ebony
Daedric
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