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- Posts
- 10
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- Seen Mar 11, 2020
SHADOWSHIELD
First:
In PokeBattle_Move, in the line 949, copy the next script:
#========Shadow Shield===============================
if opponent.hasWorkingAbility(:SHADOWSHIELD) &&
opponent.hp==opponent.totalhp
finaldamagemult=(finaldamagemult*0.5).round
end
#====================================================
In PokeBattle_AI, in the line 3382, copy the next script:
#========Shadow Shield===============================
if skill>=PBTrainerAI.bestSkill
if opponent.hasWorkingAbility(:SHADOWSHIELD) &&
opponent.hp==opponent.totalhp
damage=(damage*0.5).round
end
end
#====================================================
FULLMETALBODY[Edited]
In PokeBattle_BattlerEffects, in the line 564:
if hasWorkingAbility(:CLEARBODY) || hasWorkingAbility(:WHITESMOKE) || hasWorkingAbility(:FULLMETALBODY)
In PokeBattle_BattlerEffects, in the line 650:
hasWorkingAbility(:HYPERCUTTER) || hasWorkingAbility(:FULLMETALBODY)
In PokeBattle_MoveEffects, in the line 1964:
opponent.hasWorkingAbility(:WHITESMOKE) || opponent.hasWorkingAbility(:FULLMETALBODY)
[Edited] In PokeBattle_MoveEffects, in the line 5552:
opponent.hasWorkingAbility(:WHITESMOKE) || opponent.hasWorkingAbility(:FULLMETALBODY))
In PokeBattle_MoveEffects, in the line 7528:
opponent.hasWorkingAbility(:WHITESMOKE) || opponent.hasWorkingAbility(:FULLMETALBODY)
In PokeBattle_MoveEffects, in the line 7681:
opponent.hasWorkingAbility(:WHITESMOKE) || opponent.hasWorkingAbility(:FULLMETALBODY)
If your game have the Luka's Elite Battle System add the next:
In EliteBattle_Battle, in the line 498:
if self.checkForAbilities(:CLEARBODY,:WHITESMOKE,:HYPERCUTTER,:FLOWERVEIL,:FULLMETALBODY)
In EliteBattle_Battle, in the line 507:
if self.checkForAbilities(:CLEARBODY,:WHITESMOKE,:HYPERCUTTER,:FLOWERVEIL,:FULLMETALBODY)
First:
In PokeBattle_Move, in the line 949, copy the next script:
Spoiler:
#========Shadow Shield===============================
if opponent.hasWorkingAbility(:SHADOWSHIELD) &&
opponent.hp==opponent.totalhp
finaldamagemult=(finaldamagemult*0.5).round
end
#====================================================
In PokeBattle_AI, in the line 3382, copy the next script:
Spoiler:
#========Shadow Shield===============================
if skill>=PBTrainerAI.bestSkill
if opponent.hasWorkingAbility(:SHADOWSHIELD) &&
opponent.hp==opponent.totalhp
damage=(damage*0.5).round
end
end
#====================================================
FULLMETALBODY[Edited]
In PokeBattle_BattlerEffects, in the line 564:
Spoiler:
if hasWorkingAbility(:CLEARBODY) || hasWorkingAbility(:WHITESMOKE) || hasWorkingAbility(:FULLMETALBODY)
In PokeBattle_BattlerEffects, in the line 650:
Spoiler:
hasWorkingAbility(:HYPERCUTTER) || hasWorkingAbility(:FULLMETALBODY)
In PokeBattle_MoveEffects, in the line 1964:
Spoiler:
opponent.hasWorkingAbility(:WHITESMOKE) || opponent.hasWorkingAbility(:FULLMETALBODY)
[Edited] In PokeBattle_MoveEffects, in the line 5552:
Spoiler:
opponent.hasWorkingAbility(:WHITESMOKE) || opponent.hasWorkingAbility(:FULLMETALBODY))
In PokeBattle_MoveEffects, in the line 7528:
Spoiler:
opponent.hasWorkingAbility(:WHITESMOKE) || opponent.hasWorkingAbility(:FULLMETALBODY)
In PokeBattle_MoveEffects, in the line 7681:
Spoiler:
opponent.hasWorkingAbility(:WHITESMOKE) || opponent.hasWorkingAbility(:FULLMETALBODY)
If your game have the Luka's Elite Battle System add the next:
In EliteBattle_Battle, in the line 498:
Spoiler:
if self.checkForAbilities(:CLEARBODY,:WHITESMOKE,:HYPERCUTTER,:FLOWERVEIL,:FULLMETALBODY)
In EliteBattle_Battle, in the line 507:
Spoiler:
if self.checkForAbilities(:CLEARBODY,:WHITESMOKE,:HYPERCUTTER,:FLOWERVEIL,:FULLMETALBODY)
Last edited: