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Pokémon Emerald: Pit of 100 Trials (by Shiny Till Dawn)
Important Notes
This game was inspired by Manekimoney's original Pit of 100 Trials game. I used many of the same concepts for my Emerald spin-off, like item prices and general layout of the area before the Pit itself. I also got permission from them to make this spin-off:
Spoiler:
![[PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3) [PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3)](https://media.discordapp.net/attachments/561296209529274380/816813162845175868/permission.png?width=1440&height=289)
All in all, if you play and enjoy this game, please consider checking out the original version for a challenge like this in the Kanto region!
Update: If you want to play this game, only get the patch from this forum post, and not some other web site, as you could install malware, which you do not want.
Story
Welcome to the Hoenn region! But...everything looks different! And the trainers have much stronger Pokémon than before!That is right! You have entered the Hoenn Pit of 100 Trials. In other words, the region is the Pit. Your challenge is to conquer this Pit's 100 trials! Each trial is one battle against 1 (or 2, in some cases) trainers, and all of their Pokémon are Level 100. Most trainers have 2 Pokémon, but boss battles have more! All gym leaders have 6 Pokémon that specialize in their type. By the endgame, you will face the Elite Four, Champion, and 10 secret boss battles that will put your battling and endurance skills to the limit! The only way to heal during the Pit is via your healing items!
You are normally used to having a Pokémon Center right around the corner, as well as a Poké Mart that sells you all the items you need. But here, the challenge is making it through this pit without those luxuries in between battles! Additionally, you have to stick with one team of 6 Pokémon throughout the Pit; no switching out Pokémon in PC boxes between battles!
On the other hand, you are given unlimited Master Balls to catch just about any fully evolved Pokémon you want, aside from certain legendaries − those are exclusive to the postgame! Do not be afraid to use legendaries, as your opponents might have their own! You also have relatively quick methods of EV training! Beware, though, as money is tight! You only have 3,000 PokéYen, and that's it. You also get all the HMs and 1 of every TM, so teach your Pokémon moves wisely. However, there is a move tutor that teaches level up moves, some egg moves, and some move tutor moves, and you have infinite Heart Scales! Use the move tutor before teaching TMs.
Do you think you can conquer the Pit of 100 Trials? Only one way to find out! One more thing, if you white out, it's game over!
Start the game:
- Pick up the Poké Ball on Route 101. You will have a starting Crobat, but you don't have to use it.
- Everything you will need is in a bag in Oldale Town. Interact with it and you will receive Master Balls, Vitamins, Heart Scales, and other items.
- Talk to the man with the microphone. He will give you all the TMs and HMs.
- Oldale Town has a Pokémon Center, Department Store, Move Reminder, Move Deleter, Name Rater, and the area where you can catch Pokémon.
- There are EV checkers and IV checkers in Oldale Town's Pokémon Center.
Extra Tips:
- If you cannot find a particular dual−typed Pokémon, then check the areas related to that Pokémon's other type.
- Aim for optimal natures and IVs. You can check your IVs at the Oldale town Pokémon Center.
- Catch Espeon with the ability Synchronize. There's a 50% chance (if one of those is your 1st Pokémon in the party) for the wild Pokémon's nature to match yours.
- Revives are the most important item in this game, so buy enough of those!
- Leftovers are probably your best held item.
- If you think you are not going to use a TM, or HM08 Skill Swap, you can sell it for 10 extra PokéYen.
Extra Challenges:
- Set mode instead of Shift.
- No items in battle. Items outside of battle are fine.
- Don't use Legendaries.
Features
- Just like the original version, there is no Physical/Special split.
- Infinite Master Balls, Heart Scales, Vitamins, and Stat−reducing berries.
- Most Pokémon got points added to their base stats to make them better.
- Learnsets are mostly updated to Generation 4 (with some Pokémon getting moves they would have learned in Generation 6 and 7).
- Few Pokémon get moves that they would never learn in the vanilla games, like Sneasel and Murkrow getting Night Slash, and most ghost types getting Shadow Punch.
- Edited some TMs AND HMs so they contain different moves.
- New 4th and 5th Generation moves like X-Scissor, Stone Edge, Iron Head, Energy Ball, Air Slash, Scald and Rage Powder.
- Revamped parts of the region so that there are Level 100 wild Pokémon.
- All vitamins give 64 EVs.
- Stat reducing berries take off 128 EVs of their respective stat.
- EV Cap lowered to 252.
- EV Checker and IV Checker (in Oldale's Pokémon Center).
- Department store for held items, some berries, healing items, and more!
- Pokémon names (and some other words) are no longer in all capital letters.
- Early access to the Bicycles and the Running Shoes.
- Healing items are cheap, but you will have only 3,000 PokéYen until you start the Pit challenge.
- Removed most held items from wild Pokémon to prevent money farming.
- Sleep Talk move tutor in Oldale Town.
- There is an NPC that teaches Bug Buzz, but he can only be found very late in the game.
- There is an NPC in the postgame that teaches Nasty Plot.
- Changed the base power of some moves (and Rock Slide has 100% accuracy) like Knock Off, Crabhammer and Magical Leaf.
- Removed Pay Day and Pickup from every fully evolved Pokémon.
- Return is always at 102 base power.
- There is a postgame area after beating the secret final boss where you can fight some bonus trainers and catch Pokémon you could not catch in the early game.
- The postgame has an additional Pit that has 20 trials, but every legendary is allowed!
- Shortened the item usage animation.
- Removed the Low HP beeping sound.
- A secret Easter egg!
- One added abililty: Regeneration (works like it does in the official games)
Screenshots
Spoiler:
It's no joke: If you white out, there are no second chances, unless you reset.
![[PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3) [PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3)](https://i.imgur.com/aNqc9N1.png)
Here are some of the TMs that got changed (and two more that are a secret!):
![[PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3) [PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3)](https://i.imgur.com/PMyIWhu.png)
HMs are also changed:
![[PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3) [PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3)](https://i.imgur.com/Z6AHqV8.png)
Wild Pokémon:
![[PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3) [PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3)](https://i.imgur.com/Dj64zaG.png)
![[PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3) [PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3)](https://i.imgur.com/fpkixww.png)
![[PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3) [PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3)](https://i.imgur.com/mxOTTpM.png)
The Department Store:
![[PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3) [PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3)](https://i.imgur.com/IXH2R8D.png)
![[PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3) [PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3)](https://i.imgur.com/fInHOCB.png)
EV Training:
![[PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3) [PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3)](https://i.imgur.com/zaNR7Us.png)
IV Checker:
![[PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3) [PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3)](https://i.imgur.com/ZTvqovQ.png)
Battles in the Pit:
![[PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3) [PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3)](https://i.imgur.com/b6Dmdjs.png)
![[PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3) [PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3)](https://i.imgur.com/5IeHA8F.png)
Move animations:
![[PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3) [PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3)](https://i.imgur.com/DptfOJ4.png)
(This gif is small, sorry...)
![[PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3) [PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3)](https://i.imgur.com/3xuqQ2N.gif)
Postgame Conqueror's Pit:
![[PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3) [PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3)](https://i.imgur.com/uGeJ8Dr.png)
![[PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3) [PokeCommunity.com] Pokémon Emerald: Pit of 100 Trials (1.3)](https://i.imgur.com/zYm2hVE.png)
Credits
Creators of these Tools:- Universal Pokémon Randomizer
- Gen 3 Tools (by Kurapika)
- Gen 3 Hacking Suite (by DoesntKnowHowToPlay and others)
- Advance Map (by Lu-Ho)
- XSE (by HackMew)
- HexManiacAdvance (by haven1433)
- Nightmare (for Steven's Pokémon in one of the battles) (by Agastya)
- THUMB Compiler/Assembler (by HackMew)
- Pret's pokéemerald Decomp.
- Lunos
- haven1433
- BluRose's ASM routine for an EV/IV checker
- DoesntKnowHowToPlay for his ASM routine that adds EVs to some post−game trainers
- DizzyEgg on their tutorial on how to create animations for moves in Emerald
- Artemis64 for the offset that allows me to change the EV cap to 252
- Avara's scripting tutorial
- HackMew for the fix to the Pomeg Glitch
- kleenexfeu for the offset that disables Mew's/Deoxys' obedience checks
- Manekimoney for creating the original Pit of 100 Trials, providing resources on offsets about vitamins, and spotting a few bugs
- VGmusic for one of the custom music tracks
- PotatoBoss for one of their MIDIs from Pokémon Unbound
Bugs and Other Notes
Spoiler:
- This game is meant to be VERY hard. It will take many attempts to master the Pit. Due to you only having 6 Pokémon for the whole run, it is impossible to nuzlocke it.
- Some trainers re-battle you after winning against them. Simply advance to the next area right away.
- In the hub where you can catch Pokémon (Green Path), you can walk through signposts. That is intentional, so that navigating is more convienent.
- Max Repels wear off without letting you know. I don't know how that happened. (You shouldn't need them for the Pit.)
- Let me know if the AI gets confused after eating a berry so I can give the Pokémon a different pinch berry.
- It's a bit weird to jump from a Poké Mart to a forest, and it will take some getting used to.
- You need 2 alive Pokémon or more to partake in Double Battles.
- Reply to this thread if you found other bugs, like weird TM compatibility mistakes.
- Very few Pokémon have illegal moves, but mostly because their evolutions introduced in later generations get such moves.
- I added new music and other sound effects, and they may be quieter than other music.
- Regeneration, the ability, is bugged in double battles. I don't know how to fix it.
Check the patch at the bottom to download. Let me know if it does not work. Use Lunar IPS to patch a clean Emerald game.
View online documentation for move changes here.Attachments
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