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[Pokeemerald] How to Make Dynamic Music

There are many pieces of music within video games, movies, and many other forms of media that are dynamic. When I write "dynamic", I mean that the music changes slightly based on the events that are occurring, whether that means when a character dies in a film, the music suddenly becomes more somber, or when a boss becomes vulnerable in a boss fight, the music grows more energetic. I always found that to be a very interesting way of designing music, since it can make the audience or the player grow more invested with what is occurring. I recently wanted to design a way to allow for this dynamism to exist within the music of pokeemerald. I have come up with a process where this can be accomplished!

Necessary Changes
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How To Use
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Random Tips
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