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Special 0x18D equivalent in emerald

  • 3
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    5
    Years
    • Seen Nov 24, 2022
    So from what I have gathered, this:

    setvar 0x8005 0x7 <---- move
    special 0x18D

    ..is how to teach custom moves in FR/LG.
    Is there an alternative for this in Emerald?
    If not, is there a way to change what move the dynamicpunch tutor will teach?
     
    So from what I have gathered, this:

    setvar 0x8005 0x7 <---- move
    special 0x18D

    ..is how to teach custom moves in FR/LG.
    Is there an alternative for this in Emerald?
    If not, is there a way to change what move the dynamicpunch tutor will teach?

    If you look at Firered's special table, you can see that special 0x18D = 397 corresponds to the definition on line 11+397 = 408, called ChooseMonForMoveTutor. You can then look for that special in Emerald's special table.
     
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