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- Seen Mar 5, 2023
Hey guys! I'm making a pokemon game with all new pokemon! Here's some of my fakemon. I don't have any art for them, unfortunately (If any pixel artists out there want to have some fun drawing some fakemon, I'd be glad to work with you)
Squeam
Dex Number: 1
Dex Entry: The bunny Pokemon. Squeam's ears are always alert for danger. When it picks up on something, it will emit a powder around it that will cause predators to fall asleep.
Type: Grass
Ability: Overgrow
Moves: 1, tackle, 1, tail whip, 6, vine whip, 9, razor leaf, 11, bite, 13, sleep powder, 15, double kick, 17, leech seed, 19, growth, 22, absorb
Evolution: Squelum, level 16
Squelum
Dex Number: 2
Dex Entry: Squelum spends most of its time collecting food. When predators attack, it will fight back.
Type: Grass
Ability: Overgrow
Moves: 17, leech seed, 19, growth, 22, absorb, 25, agility, 27, focus energy, 28, high jump kick, 30, hyper fang, 32, crunch, 33, triple kick, 35, mega drain, 37, synthesis, 39, leaf blade, 41, seed bomb, 42, work up
Evolution: Squelous, level 36
Squelous
Dex Number: 3
Dex Entry: Squelous hunts the babies of Squeam's predators as vengeance.
Type: Grass/dark
Ability: Overgrow
Moves: 37, synthesis, 39, leaf blade, 41, seed bomb, 42, work up, 44, night slash, 46, hone claws, 48, high jump kick, 50, pursuit, 51, taunt, 51, torment, 53, knock off, 55, dark pulse, 57, giga drain
Frilling
Dex Number: 4
Dex Entry: The fire worm Pokemon. Frilling live in volcanoes, which is why they are considered rare.
Type: Fire
Ability: Blaze
Moves: 1, tackle, 1, leer, 6, ember, 8, bug bite, 10, smokescreen, 11, defense curl, 13, wrap, 15, disable, 17, fire spin, 19, slam, 21, minimize
Evolution: Fruel, 16
Fruel
Dex Number: 5
Dex Entry: Fruel dig through lava, collecting minerals to convert into energy.
Type: Fire
Ability: Blaze
Moves: 17, fire spin, 19, smokescreen, 21, minimize, 22, flame wheel, 24, mud-slap, 26, belly drum, 29, flame charge, 31, rock climb, 33, rock blast, 36, heat wave, 39, sunny day, 41, magnitude, 42, eruption
Evolution: Frelix, level 36
Frelix
Dex Number: 6
Dex Entry: Frelix watches over a group of Frilling as its protector.
Type: Fire/bug
Ability: Blaze
Moves: 36, heat wave, 39, sunny day, 41, magnitude, 42, eruption, 44, earthquake, 46, lunge, 48, bug buzz, 50, infestation, 52, tail glow, 55, silver wind, 57, signal beam
Massi
Dex Number: 7
Dex Entry: The alligator Pokemon. Massi spends most of its time swimming lazily in rivers.
Type: Water
Ability: Torrent
Moves: 1, scratch, 1, growl, 6, bubble, 8, water gun, 9, withdraw, 11, water spout, 13, water sport, 15, bite, 17, roar, 19, whirlpool, 22, water pulse
Evolution: Maslei, 16
Maslei
Dex Number: 8
Dex Entry: Maslei will always go for food when it sees it. It ventures more on land than Massi.
Type: Water
Ability: Torrent
Moves: 17, roar, 19, whirlpool, 22, water pulse, 25, screech, 27, aqua ring, 29, bubblebeam, 31, aqua tail, 33, thunder fang, 34, fire fang, 35, ice fang, 37, shadow claw, 39, scald, 42, crunch
Evolution: Mollox, 36
Mollox
Dex Number: 9
Dex Entry: Mollox sits deep in the water, waiting for something to get close enough to eat.
Type: Water/rock
Ability: Torrent
Moves: 37, shadow claw, 39, scald, 42, crunch, 45, surf, 47, hydro pump, 48, skull bash, 49, rock slide, 51, rock tomb, 52, rollout, 53, sandstorm, 54, rock blast, 56, rock polish, 56, stealth rock, 57, stone edge
Rasnay
Dex Number: 10
Dex Entry: The pony Pokemon. Rasnay travel in packs, and can run fifty miles in one day.
Type: Normal/Psychic
Abilities: Run Away, Steadfast
Hidden Ability: Speed Boost
Moves: 1, tackle, 1, tail whip, 4, supersonic, 5, quick attack, 7, confusion, 9, rage, 12, agility, 15, takedown, 17, headbutt, 19, double team, 21, amnesia, 23, psywave, 24, rest, 24, snore, 26, foresight, 28, false swipe, 31, swagger, 33, encore, 35, uproar, 37, yawn, 40, endeavor
Evolution: Poineigh, level 28 at night
Poineigh
Dex Number: 11
Dex Entry: Some say that Poineigh is a mutated Rasnay that was eaten by a muk, not an evolution.
Type: Poison/psychic
Abilities: Steadfast, Sniper
Hidden Ability: Speed Boost
Moves: 1, sludge, 1, minimize, 1, confuse ray, 1, poison gas, 1, poison powder, 1, clear smog, 1, night shade, 28, acid armor, 31, sludge bomb, 33, sludge wave, 34, smog, 37, poison fang, 39, poison tail, 41, cross poison, 42, psychic, 44, gunk shot, 46, future sight, 47, venoshock, 47, facade, 49, swagger, 51, perish song, 53, toxic
Diggee
Dex Number: 12
Dex Entry: The mole Pokemon. Diggee are considered pests by many because their holes sometimes cause buildings to collapse.
Type: Normal
Abilities: Emergency Exit, Unaware
Hidden Ability: Oblivious
Moves: 1, scratch, 2, mud-slap, 4, hone claws, 5, leer, 7, dig, 8, sand attack, 10, fury swipes, 12, protect, 15, bulldoze, 17, magnitude, 19, rock throw, 21, metal claw, 24, follow me, 26, endure, 28, mud sport, 31, mud shot
Evolution: Duggard, level 21
Duggard
Dex Number: 13
Dex Entry: Duggards often prey on Rasnay by popping out of the ground directly under them.
Type: Normal
Abilities: Emergency Exit, Unaware
Hidden Ability: Oblivious
Moves: 21, metal claw, 23, mud shot, 23, mud sport, 25, smack down, 26, endure, 28, iron defense, 30, rock blast, 31, power trick, 33, trick room, 35, mud bomb, 36, power up punch, 38, earthquake, 40, stone edge, 43, giga impact, 45, close combat, 47, mean look, 49, iron head, 51, superpower
Nymphad
Dex Number: 14
Dex Entry: The nymph Pokemon. Nymphad made its way on land nearly 200 years ago.
Type: Bug
Abilities: Swift Swim, Keen Eye
Hidden Ability:
Moves: 1, infestation, 1, bubble, 3, rain dance, 10, leech life, 15, minimize
Evolution: Elquito, level 16
Elquito
Dex Number: 15
Dex Entry: In ancient times, Elquito were considered a manifestation of a god's wrath.
Type: Bug/electric
Abilities: Intimidate, Swarm
Hidden Ability: Heatproof
Moves: 1, thundershock, 1, thunderwave, 16, bugbite, 17, flash, 19, swagger, 21, volt switch, 23, shock wave, 26, spark, 28, quick attack, 30, razor wind, 31, lunge, 33, thunderbolt, 36, thunder, 38, supersonic, 41, sky attack, 44, endure, 47, pain split, 49, extreme speed
Fibae
Dex Number: 16
Dex Entry: The flower Pokemon. Fibae will sustain itself in any type of weather by keeping water stored in its head.
Type: Grass/water
Abilities: Water Absorb, Natural Cure
Hidden Ability: Rain Dish
Moves: 1, absorb, 3, growth, 4, vine whip, 8, fairy wind, 10, synthesis, 12, sweet kiss, 15, water gun, 17, water sport, 19, worry seed, 21, leech seed, 23, dazzling gleam, 25, draining kiss, 27, water pulse, 30, scald, 33, soak, 37, mega drain
Evolution: Floae, happiness
Floae
Dex Number: 17
Dex Entry: Even five minutes of sunlight gives Floae enough energy to last a week during the winter. A gallon of water can last a month during a drought.
Type: Grass/water
Abilities: Water Absorb, Natural Cure
Hidden Ability: Rain Dish
Moves: 1, leech seed, 1, dazzling gleam, 1, draining kiss, 27, water pulse, 30, scald, 33, soak, 37, mega drain, 40, moonblast, 41, bubblebeam, 43, leaf blade, 45, giga drain, 47, grassy terrain, 51, hydro pump
Evolution: Bouqae, level 41
Bouqae
Dex Number: 18
Dex Entry: Bouqae stores most of its water and often uses some of its storage to help other Pokemon during a drought.
Type: Grass/water
Abilities: Water Absorb, Natural Cure
Hidden Ability: Rain Dish
Moves: 43, leaf blade, 45, giga drain, 47, grassy terrain, 51, hydro pump
Benini
Dex Number: 19
Dex Entry: The banana Pokemon. Benini gather in bunches to appear as a Frightnana to scare off potential predators.
Type: Grass
Abilities: Aftermath, Sap Sipper
Hidden Ability: Adaptability
Moves: 1, vine whip, 2, scary face, 5, absorb, 8, razor leaf, 11, stun spore, 11, sleep powder, 13, bide, 15, leech seed, 17, recycle, 19, solar beam, 21, soft-boiled, 24, spore, 26, protect, 29, destiny bond, 32, endure, 34, safeguard, 36, pain split, 38, fake out, 41, facade
Evolution: Frighnana, level 30
Frighnana
Dex Number: 20
Dex Entry: Fighnana hides millions of sharp teeth in the middle of it that tears apart its prey.
Type: Grass/ghost
Abilities: Aftermath, Sap Sipper
Hidden Ability: Adaptability
Moves: 30, fake out, 31, astonish, 32, facade, 34, confuse ray, 35, night shade, 37, shadow ball, 40, crunch, 41, pursuit, 43, curse, 44, hypnosis, 44, nightmare, 46, shadow sneak, 48, explosion, 51, grudge
Spidden
Dex Number: 21
Dex Entry: The spider Pokemon. Spidden spins a web in a tree and makes the tree its home. If another Spidden comes, it will attack the intruder.
Type: Bug
Abilities: Technician, Contrary
Hidden Ability: Sniper
Moves: 1, bug bite, 1, string shot, 2, scratch, 4, poison sting, 7, fury cutter, 10, spider web, 13, super fang, 16, leech life, 18, screech, 21, double team, 23, electroweb, 25, supersonic, 27, bite, 28, wrap, 30, struggle bug, 31, wring out, 33, gastro acid, 35, poison jab, 37, bug buzz, 39, x scissor, 41, baton pass, 43, dragon breath, 46, nasty plot
Evolution: Shrider, level 38
Shrider
Dex Number: 22
Dex Entry: Shrider lives in caves. If you ever run into a cave with webs hanging down from the ceiling, run.
Type: Bug/dragon
Abilities: Technician, Contrary
Hidden Ability: Sniper
Moves: 38, dragon breath, 41, superpower, 43, ice fang, 43, thunder fang, 43, fire fang, 45, draco meteor, 46, gunk shot, 48, dragon tail, 50, fell stinger, 51, outrage, 53, dragon rush
Kanghi
Dex Number: 23
Dex Entry: The Kangaroo Pokemon. Kanghi spends five hours every day training the body, and another five hours training the mind.
Type: Fighting
Abilities: Sturdy, Inner Focus
Hidden Ability: Wonder Guard
Moves: 1, tackle, 1, leer, 3, double kick, 5, double hit, 7, low kick, 9, seismic toss, 11, detect, 14, low sweep, 16, double team, 18, comet punch, 20, mega punch, 21, ice punch, 21, fire punch, 21, thunder punch, 24, dizzy punch, 26, mach punch, 28, high jump kick, 28, taunt, 28, torment, 30, work up, 31, reversal, 34, foresight, 36, safeguard, 38, dynamic punch, 41, focus punch, 44, cross chop, 46, close combat, 48, superpower, 51, revenge
Evolution: Khangaro, happiness, Kinghoroo, dawn stone
Khangaro
Dex Number: 24
Dex Entry: Kanghi trained its body so vigorously that it evolved into Khangaro.
Type: Fighting
Abilities: Sturdy, Inner Focus
Hidden Ability: Wonder Guard
Moves: 1, tackle, 1, leer, 3, double kick, 5, double hit, 7, low kick, 9, seismic toss, 11, detect, 14, low sweep, 16, double team, 18, comet punch, 20, mega punch, 21, ice punch, 21, fire punch, 21, thunder punch, 24, dizzy punch, 26, mach punch, 28, high jump kick, 28, taunt, 28, torment, 30, work up, 31, reversal, 34, foresight, 36, safeguard, 38, dynamic punch, 41, focus punch, 44, cross chop, 46, close combat, 48, superpower, 51, revenge
Kinghoroo
Dex Number: 25
Dex Entry: Kanghi trained its mind so vigorously that it evolved into Kinghoroo.
Type: Fighting/fairy
Abilities: Sturdy, Inner Focus
Hidden Ability: Wonder Guard
Moves: 1, tackle, 1, leer, 3, double kick, 5, double hit, 7, low kick, 9, seismic toss, 11, detect, 14, fairy wind, 16, double team, 18, comet punch, 20, dazzling gleam, 21, ice punch, 21, fire punch, 21, thunder punch, 24, dizzy punch, 26, sweet kiss, 27, disarming voice, 28, taunt, 28, torment, 30, nasty plot, 31, psywave, 34, foresight, 36, safeguard, 38, psyshock, 41, focus blast, 44, moonblast, 46, close combat, 48, psychic, 51, moonlight
Glipglop
Dex Number: 26
Dex Entry: Stories say that glipglop was a child that died from hypothermia during a storm.
Type: Ghost/water
Abilities: Water Absorb, Swift Swim
Hidden Ability: Adapted Defense
Moves: 1, bubble, 1, watersport, 2, rain dance, 5, leer, 8, water gun, 10, aqua jet, 11, absorb, 11, growth, 12, water spout, 13, hypnosis, 15, night shade, 16, confuse ray, 19, double team, 22, clamp, 25, curse, destiny bond, 27, shadow claw, 28, pain split, 30, water pulse, 33, waterfall, 34, whirlpool, 36, nature power, 38, brine, 39, refresh, 40, aqua ring, 42, weather ball, 43, shadow punch, 43, thunder punch, 43, ice punch, 43, fire punch, 45, dragon claw
Evolution: Glipgloen, level 42
Glipgleam
Dex Number: 27
Dex Entry: If pebbles randomly start showing up on your clothes and in your house, there's a good chance a Glipgleam is haunting you.
Type: Ghost/Rock
Abilities: Adapted Defense, Water Absorb
Hidden Ability: Magic Guard
Moves: 1, rock slide, 1, smackdown, 1, recover, 1, sand attack, 1, sand tomb, 1, rock polish, 1, earth power, 1, mud bomb, 1, muddy water, 1, stealth rock, 45, stone edge, 48, earthquake, 49, spiky shield, 49, ancient power, 50, crush claw, 52, slash, 54, power up punch, 55, sandstorm, 58, focus punch
Evolution: Glipsiron, dusk stone
Glipsiron
Dex Number: 28
Dex Entry: A factory was shut down because a Glipsiron was melting the machinery. They say Glipsiron is evil incarnate.
Type: Ghost/Steel
Abilities: Adapted Defense, Water Absorb
Hidden Ability: Motor Drive
Moves: 1, magnet rise, 1, metal burst, 1, metal sound, 1, bullet punch, 1, metal claw, 1, flash cannon, 1, gyro ball, 1, heavy slam, 1, iron defense, 1, iron head, 1, minimize, 45, stone edge, 48, earthquake, 49, spiky shield, 49, ancient power, 50, crush claw, 52, slash, 54, power up punch, 55, sandstorm, 58, focus punch
Scrit
Dex Number: 29
Dex Entry: The Spike Pokemon. Scrit tries to disguise itself as a stalagmite, but usually doesn't convince anything.
Type: Steel
Abilities: Sturdy, Reckless
Hidden Ability: Iron Barbs
Moves: 1, iron head, 12, spikes, 15, rock polish, 19, magnitude, 21, power gem, 25, iron defense, 28, smack down, 32, metal sound, 37, heavy slam
Evolution: Sacricult, level 28
Sacricult
Dex Number: 30
Dex Entry: Sacricult occasionally gather in groups. When they do, Pokemon start disappearing in areas near their location.
Type: Steel/poison
Abilities: Moxie, Poison Touch
Hidden Ability: Merciless
Moves: 1, sludge, 1, metal claw, 1, hone claws, 28, sludge bomb, 30, crush claw, 31, meteor mash, 33, toxic spikes, 35, poison jab, 38, cross poison, 41, night slash, 43, flash cannon, 44, venoshock, 47, shadow claw, 47, dragon claw, 49, head smash, 51, dark pulse
Humik
Dex Number: 31
Dex Entry: The Hummingbird Pokemon. Humik feeds on tree nectar and delivers some to its family.
Type: Flying
Abilities: Aerilate, Sap Sipper
Hidden Ability: Speed Boost
Moves: 1, peck, 1, growl, 5, gust, 8, quick attack, 10, screech, 12, agility, 15, aerial ace, 19, doubleteam, 22, air cutter, 26, babydoll eyes, 28, baton pass, 30, bullet seed, 33, embargo, 37, feint attack
Evolution: Humirix, level 23
Humirix
Dex Number: 32
Dex Entry: Humirix gathers a larger amount of nectar compared to Humik for the purpose of sharing with Pokemon it may find on the way back home.
Type: Flying
Abilities:Aerilate, Sap Sipper
Hidden Ability: Gale Wings
Moves: 23, feint attack, 25, bullet seed, 27, embargo, 30, steel wing, 33, tailwind, 35, razor wind, 37, takedown, 40, hurricane, 41, scary face, 43, brave bird, 46, fly, 49. Giga impact, 51, roost
Squal
Dex Number: 33
Dex Entry: the raven Pokemon. Squal fight amongst themselves over every little thing.
Type: Flying
Abilities: Big Pecks, Infiltrator
Hidden Ability:Guts
Moves: 1, peck, 1, scary face, 4, mean look, 6, gust, 8, tailwind, 11, quick attack, 14, metal claw, 17, astonish, 19, fake out, 21, focus energy, 24, leer, 27, sing
Evolution: Cawder, level 18
Cawder
Dex Number: 34
Dex Entry: Cawder hides in holes during the night to ambush unsuspecting prey.
Type: Flying/ground
Abilities: Big Pecks, Infiltrator
Hidden Ability: Guts
Moves: 18, mud shot, 21, mud bomb, 23, dig, 25, fake out, 26, screech, 28, spikes, 30, take down, 32, wing attack, 35, chatter, 38, stomping tantrum, 41, air cutter
Evolution: Scredrev, level 34
Scredrev
Dex Number: 35
Dex Entry: Scredrev is Shrider's rival. The two have an unusual hatred for each other.
Type: Flying/ground
Abilities: Guts, Infiltrator
Hidden Ability: Moxie
Moves: 34, chatter, 36, stomping tantrum, 39, air cutter, 41, earthquake, 44, giga impact, 44, sky drop, 46, reflect, 46, light screen, 48, stone edge, 51, thrash
Rocklop
Dex Number: 36
Dex Entry: The one-eyed rock Pokemon. Rocklop has poor eyesight and tends to bump into nearby Pokemon. It moves at incredibly slow speeds.
Type: Rock
Abilities: Sturdy, Slow Start
Hidden Ability: Solid Rock
Moves: 1, rock throw, 5, defense curl, 8, rollout, 10, glare, 12, mean look, 15, harden, 17, headbutt, 19, tackle, 23, taunt, 25, torment, 28, rock polish, 32, rock blast, 36, rock tomb, 40, self destruct
Evolution: Cyboul, 30
Cyboul
Dex Number: 37
Dex Entry: Cyboul could care less what it runs into. It just enjoys its newfound speed.
Type: Rock
Abilities: Sturdy, Rock Head
Hidden Ability: Solid Rock
Moves: 30, rapid spin, 32, rock blast, 34, rock tomb, 36, self destruct, 39, knock off, 41, iron head, 44, heavy slam, 46, fissure, 48, endure, 51, earth power
Evolution: Cystone, Dusk Stone
Cystone
Dex Number: 38
Dex Entry: Cystone never stops rolling. If it did, it would implode.
Type: Rock
Abilities: Sturdy, Rock Head
Hidden Ability: Solid Rock
Moves: 32, rock blast, 34, rock tomb, 36, self destruct, 39, knock off, 41, iron head, 44, heavy slam, 46, fissure, 48, endure, 51, earth power, 52, earthquake, 54, explosion
(Adapted Defense is a custom ability, by the way. Its a bit complicated but it changes stats based on what the pokemon was hit by)
Squeam
Dex Number: 1
Dex Entry: The bunny Pokemon. Squeam's ears are always alert for danger. When it picks up on something, it will emit a powder around it that will cause predators to fall asleep.
Type: Grass
Ability: Overgrow
Moves: 1, tackle, 1, tail whip, 6, vine whip, 9, razor leaf, 11, bite, 13, sleep powder, 15, double kick, 17, leech seed, 19, growth, 22, absorb
Evolution: Squelum, level 16
Squelum
Dex Number: 2
Dex Entry: Squelum spends most of its time collecting food. When predators attack, it will fight back.
Type: Grass
Ability: Overgrow
Moves: 17, leech seed, 19, growth, 22, absorb, 25, agility, 27, focus energy, 28, high jump kick, 30, hyper fang, 32, crunch, 33, triple kick, 35, mega drain, 37, synthesis, 39, leaf blade, 41, seed bomb, 42, work up
Evolution: Squelous, level 36
Squelous
Dex Number: 3
Dex Entry: Squelous hunts the babies of Squeam's predators as vengeance.
Type: Grass/dark
Ability: Overgrow
Moves: 37, synthesis, 39, leaf blade, 41, seed bomb, 42, work up, 44, night slash, 46, hone claws, 48, high jump kick, 50, pursuit, 51, taunt, 51, torment, 53, knock off, 55, dark pulse, 57, giga drain
Frilling
Dex Number: 4
Dex Entry: The fire worm Pokemon. Frilling live in volcanoes, which is why they are considered rare.
Type: Fire
Ability: Blaze
Moves: 1, tackle, 1, leer, 6, ember, 8, bug bite, 10, smokescreen, 11, defense curl, 13, wrap, 15, disable, 17, fire spin, 19, slam, 21, minimize
Evolution: Fruel, 16
Fruel
Dex Number: 5
Dex Entry: Fruel dig through lava, collecting minerals to convert into energy.
Type: Fire
Ability: Blaze
Moves: 17, fire spin, 19, smokescreen, 21, minimize, 22, flame wheel, 24, mud-slap, 26, belly drum, 29, flame charge, 31, rock climb, 33, rock blast, 36, heat wave, 39, sunny day, 41, magnitude, 42, eruption
Evolution: Frelix, level 36
Frelix
Dex Number: 6
Dex Entry: Frelix watches over a group of Frilling as its protector.
Type: Fire/bug
Ability: Blaze
Moves: 36, heat wave, 39, sunny day, 41, magnitude, 42, eruption, 44, earthquake, 46, lunge, 48, bug buzz, 50, infestation, 52, tail glow, 55, silver wind, 57, signal beam
Massi
Dex Number: 7
Dex Entry: The alligator Pokemon. Massi spends most of its time swimming lazily in rivers.
Type: Water
Ability: Torrent
Moves: 1, scratch, 1, growl, 6, bubble, 8, water gun, 9, withdraw, 11, water spout, 13, water sport, 15, bite, 17, roar, 19, whirlpool, 22, water pulse
Evolution: Maslei, 16
Maslei
Dex Number: 8
Dex Entry: Maslei will always go for food when it sees it. It ventures more on land than Massi.
Type: Water
Ability: Torrent
Moves: 17, roar, 19, whirlpool, 22, water pulse, 25, screech, 27, aqua ring, 29, bubblebeam, 31, aqua tail, 33, thunder fang, 34, fire fang, 35, ice fang, 37, shadow claw, 39, scald, 42, crunch
Evolution: Mollox, 36
Mollox
Dex Number: 9
Dex Entry: Mollox sits deep in the water, waiting for something to get close enough to eat.
Type: Water/rock
Ability: Torrent
Moves: 37, shadow claw, 39, scald, 42, crunch, 45, surf, 47, hydro pump, 48, skull bash, 49, rock slide, 51, rock tomb, 52, rollout, 53, sandstorm, 54, rock blast, 56, rock polish, 56, stealth rock, 57, stone edge
Rasnay
Dex Number: 10
Dex Entry: The pony Pokemon. Rasnay travel in packs, and can run fifty miles in one day.
Type: Normal/Psychic
Abilities: Run Away, Steadfast
Hidden Ability: Speed Boost
Moves: 1, tackle, 1, tail whip, 4, supersonic, 5, quick attack, 7, confusion, 9, rage, 12, agility, 15, takedown, 17, headbutt, 19, double team, 21, amnesia, 23, psywave, 24, rest, 24, snore, 26, foresight, 28, false swipe, 31, swagger, 33, encore, 35, uproar, 37, yawn, 40, endeavor
Evolution: Poineigh, level 28 at night
Poineigh
Dex Number: 11
Dex Entry: Some say that Poineigh is a mutated Rasnay that was eaten by a muk, not an evolution.
Type: Poison/psychic
Abilities: Steadfast, Sniper
Hidden Ability: Speed Boost
Moves: 1, sludge, 1, minimize, 1, confuse ray, 1, poison gas, 1, poison powder, 1, clear smog, 1, night shade, 28, acid armor, 31, sludge bomb, 33, sludge wave, 34, smog, 37, poison fang, 39, poison tail, 41, cross poison, 42, psychic, 44, gunk shot, 46, future sight, 47, venoshock, 47, facade, 49, swagger, 51, perish song, 53, toxic
Diggee
Dex Number: 12
Dex Entry: The mole Pokemon. Diggee are considered pests by many because their holes sometimes cause buildings to collapse.
Type: Normal
Abilities: Emergency Exit, Unaware
Hidden Ability: Oblivious
Moves: 1, scratch, 2, mud-slap, 4, hone claws, 5, leer, 7, dig, 8, sand attack, 10, fury swipes, 12, protect, 15, bulldoze, 17, magnitude, 19, rock throw, 21, metal claw, 24, follow me, 26, endure, 28, mud sport, 31, mud shot
Evolution: Duggard, level 21
Duggard
Dex Number: 13
Dex Entry: Duggards often prey on Rasnay by popping out of the ground directly under them.
Type: Normal
Abilities: Emergency Exit, Unaware
Hidden Ability: Oblivious
Moves: 21, metal claw, 23, mud shot, 23, mud sport, 25, smack down, 26, endure, 28, iron defense, 30, rock blast, 31, power trick, 33, trick room, 35, mud bomb, 36, power up punch, 38, earthquake, 40, stone edge, 43, giga impact, 45, close combat, 47, mean look, 49, iron head, 51, superpower
Nymphad
Dex Number: 14
Dex Entry: The nymph Pokemon. Nymphad made its way on land nearly 200 years ago.
Type: Bug
Abilities: Swift Swim, Keen Eye
Hidden Ability:
Moves: 1, infestation, 1, bubble, 3, rain dance, 10, leech life, 15, minimize
Evolution: Elquito, level 16
Elquito
Dex Number: 15
Dex Entry: In ancient times, Elquito were considered a manifestation of a god's wrath.
Type: Bug/electric
Abilities: Intimidate, Swarm
Hidden Ability: Heatproof
Moves: 1, thundershock, 1, thunderwave, 16, bugbite, 17, flash, 19, swagger, 21, volt switch, 23, shock wave, 26, spark, 28, quick attack, 30, razor wind, 31, lunge, 33, thunderbolt, 36, thunder, 38, supersonic, 41, sky attack, 44, endure, 47, pain split, 49, extreme speed
Fibae
Dex Number: 16
Dex Entry: The flower Pokemon. Fibae will sustain itself in any type of weather by keeping water stored in its head.
Type: Grass/water
Abilities: Water Absorb, Natural Cure
Hidden Ability: Rain Dish
Moves: 1, absorb, 3, growth, 4, vine whip, 8, fairy wind, 10, synthesis, 12, sweet kiss, 15, water gun, 17, water sport, 19, worry seed, 21, leech seed, 23, dazzling gleam, 25, draining kiss, 27, water pulse, 30, scald, 33, soak, 37, mega drain
Evolution: Floae, happiness
Floae
Dex Number: 17
Dex Entry: Even five minutes of sunlight gives Floae enough energy to last a week during the winter. A gallon of water can last a month during a drought.
Type: Grass/water
Abilities: Water Absorb, Natural Cure
Hidden Ability: Rain Dish
Moves: 1, leech seed, 1, dazzling gleam, 1, draining kiss, 27, water pulse, 30, scald, 33, soak, 37, mega drain, 40, moonblast, 41, bubblebeam, 43, leaf blade, 45, giga drain, 47, grassy terrain, 51, hydro pump
Evolution: Bouqae, level 41
Bouqae
Dex Number: 18
Dex Entry: Bouqae stores most of its water and often uses some of its storage to help other Pokemon during a drought.
Type: Grass/water
Abilities: Water Absorb, Natural Cure
Hidden Ability: Rain Dish
Moves: 43, leaf blade, 45, giga drain, 47, grassy terrain, 51, hydro pump
Benini
Dex Number: 19
Dex Entry: The banana Pokemon. Benini gather in bunches to appear as a Frightnana to scare off potential predators.
Type: Grass
Abilities: Aftermath, Sap Sipper
Hidden Ability: Adaptability
Moves: 1, vine whip, 2, scary face, 5, absorb, 8, razor leaf, 11, stun spore, 11, sleep powder, 13, bide, 15, leech seed, 17, recycle, 19, solar beam, 21, soft-boiled, 24, spore, 26, protect, 29, destiny bond, 32, endure, 34, safeguard, 36, pain split, 38, fake out, 41, facade
Evolution: Frighnana, level 30
Frighnana
Dex Number: 20
Dex Entry: Fighnana hides millions of sharp teeth in the middle of it that tears apart its prey.
Type: Grass/ghost
Abilities: Aftermath, Sap Sipper
Hidden Ability: Adaptability
Moves: 30, fake out, 31, astonish, 32, facade, 34, confuse ray, 35, night shade, 37, shadow ball, 40, crunch, 41, pursuit, 43, curse, 44, hypnosis, 44, nightmare, 46, shadow sneak, 48, explosion, 51, grudge
Spidden
Dex Number: 21
Dex Entry: The spider Pokemon. Spidden spins a web in a tree and makes the tree its home. If another Spidden comes, it will attack the intruder.
Type: Bug
Abilities: Technician, Contrary
Hidden Ability: Sniper
Moves: 1, bug bite, 1, string shot, 2, scratch, 4, poison sting, 7, fury cutter, 10, spider web, 13, super fang, 16, leech life, 18, screech, 21, double team, 23, electroweb, 25, supersonic, 27, bite, 28, wrap, 30, struggle bug, 31, wring out, 33, gastro acid, 35, poison jab, 37, bug buzz, 39, x scissor, 41, baton pass, 43, dragon breath, 46, nasty plot
Evolution: Shrider, level 38
Shrider
Dex Number: 22
Dex Entry: Shrider lives in caves. If you ever run into a cave with webs hanging down from the ceiling, run.
Type: Bug/dragon
Abilities: Technician, Contrary
Hidden Ability: Sniper
Moves: 38, dragon breath, 41, superpower, 43, ice fang, 43, thunder fang, 43, fire fang, 45, draco meteor, 46, gunk shot, 48, dragon tail, 50, fell stinger, 51, outrage, 53, dragon rush
Kanghi
Dex Number: 23
Dex Entry: The Kangaroo Pokemon. Kanghi spends five hours every day training the body, and another five hours training the mind.
Type: Fighting
Abilities: Sturdy, Inner Focus
Hidden Ability: Wonder Guard
Moves: 1, tackle, 1, leer, 3, double kick, 5, double hit, 7, low kick, 9, seismic toss, 11, detect, 14, low sweep, 16, double team, 18, comet punch, 20, mega punch, 21, ice punch, 21, fire punch, 21, thunder punch, 24, dizzy punch, 26, mach punch, 28, high jump kick, 28, taunt, 28, torment, 30, work up, 31, reversal, 34, foresight, 36, safeguard, 38, dynamic punch, 41, focus punch, 44, cross chop, 46, close combat, 48, superpower, 51, revenge
Evolution: Khangaro, happiness, Kinghoroo, dawn stone
Khangaro
Dex Number: 24
Dex Entry: Kanghi trained its body so vigorously that it evolved into Khangaro.
Type: Fighting
Abilities: Sturdy, Inner Focus
Hidden Ability: Wonder Guard
Moves: 1, tackle, 1, leer, 3, double kick, 5, double hit, 7, low kick, 9, seismic toss, 11, detect, 14, low sweep, 16, double team, 18, comet punch, 20, mega punch, 21, ice punch, 21, fire punch, 21, thunder punch, 24, dizzy punch, 26, mach punch, 28, high jump kick, 28, taunt, 28, torment, 30, work up, 31, reversal, 34, foresight, 36, safeguard, 38, dynamic punch, 41, focus punch, 44, cross chop, 46, close combat, 48, superpower, 51, revenge
Kinghoroo
Dex Number: 25
Dex Entry: Kanghi trained its mind so vigorously that it evolved into Kinghoroo.
Type: Fighting/fairy
Abilities: Sturdy, Inner Focus
Hidden Ability: Wonder Guard
Moves: 1, tackle, 1, leer, 3, double kick, 5, double hit, 7, low kick, 9, seismic toss, 11, detect, 14, fairy wind, 16, double team, 18, comet punch, 20, dazzling gleam, 21, ice punch, 21, fire punch, 21, thunder punch, 24, dizzy punch, 26, sweet kiss, 27, disarming voice, 28, taunt, 28, torment, 30, nasty plot, 31, psywave, 34, foresight, 36, safeguard, 38, psyshock, 41, focus blast, 44, moonblast, 46, close combat, 48, psychic, 51, moonlight
Glipglop
Dex Number: 26
Dex Entry: Stories say that glipglop was a child that died from hypothermia during a storm.
Type: Ghost/water
Abilities: Water Absorb, Swift Swim
Hidden Ability: Adapted Defense
Moves: 1, bubble, 1, watersport, 2, rain dance, 5, leer, 8, water gun, 10, aqua jet, 11, absorb, 11, growth, 12, water spout, 13, hypnosis, 15, night shade, 16, confuse ray, 19, double team, 22, clamp, 25, curse, destiny bond, 27, shadow claw, 28, pain split, 30, water pulse, 33, waterfall, 34, whirlpool, 36, nature power, 38, brine, 39, refresh, 40, aqua ring, 42, weather ball, 43, shadow punch, 43, thunder punch, 43, ice punch, 43, fire punch, 45, dragon claw
Evolution: Glipgloen, level 42
Glipgleam
Dex Number: 27
Dex Entry: If pebbles randomly start showing up on your clothes and in your house, there's a good chance a Glipgleam is haunting you.
Type: Ghost/Rock
Abilities: Adapted Defense, Water Absorb
Hidden Ability: Magic Guard
Moves: 1, rock slide, 1, smackdown, 1, recover, 1, sand attack, 1, sand tomb, 1, rock polish, 1, earth power, 1, mud bomb, 1, muddy water, 1, stealth rock, 45, stone edge, 48, earthquake, 49, spiky shield, 49, ancient power, 50, crush claw, 52, slash, 54, power up punch, 55, sandstorm, 58, focus punch
Evolution: Glipsiron, dusk stone
Glipsiron
Dex Number: 28
Dex Entry: A factory was shut down because a Glipsiron was melting the machinery. They say Glipsiron is evil incarnate.
Type: Ghost/Steel
Abilities: Adapted Defense, Water Absorb
Hidden Ability: Motor Drive
Moves: 1, magnet rise, 1, metal burst, 1, metal sound, 1, bullet punch, 1, metal claw, 1, flash cannon, 1, gyro ball, 1, heavy slam, 1, iron defense, 1, iron head, 1, minimize, 45, stone edge, 48, earthquake, 49, spiky shield, 49, ancient power, 50, crush claw, 52, slash, 54, power up punch, 55, sandstorm, 58, focus punch
Scrit
Dex Number: 29
Dex Entry: The Spike Pokemon. Scrit tries to disguise itself as a stalagmite, but usually doesn't convince anything.
Type: Steel
Abilities: Sturdy, Reckless
Hidden Ability: Iron Barbs
Moves: 1, iron head, 12, spikes, 15, rock polish, 19, magnitude, 21, power gem, 25, iron defense, 28, smack down, 32, metal sound, 37, heavy slam
Evolution: Sacricult, level 28
Sacricult
Dex Number: 30
Dex Entry: Sacricult occasionally gather in groups. When they do, Pokemon start disappearing in areas near their location.
Type: Steel/poison
Abilities: Moxie, Poison Touch
Hidden Ability: Merciless
Moves: 1, sludge, 1, metal claw, 1, hone claws, 28, sludge bomb, 30, crush claw, 31, meteor mash, 33, toxic spikes, 35, poison jab, 38, cross poison, 41, night slash, 43, flash cannon, 44, venoshock, 47, shadow claw, 47, dragon claw, 49, head smash, 51, dark pulse
Humik
Dex Number: 31
Dex Entry: The Hummingbird Pokemon. Humik feeds on tree nectar and delivers some to its family.
Type: Flying
Abilities: Aerilate, Sap Sipper
Hidden Ability: Speed Boost
Moves: 1, peck, 1, growl, 5, gust, 8, quick attack, 10, screech, 12, agility, 15, aerial ace, 19, doubleteam, 22, air cutter, 26, babydoll eyes, 28, baton pass, 30, bullet seed, 33, embargo, 37, feint attack
Evolution: Humirix, level 23
Humirix
Dex Number: 32
Dex Entry: Humirix gathers a larger amount of nectar compared to Humik for the purpose of sharing with Pokemon it may find on the way back home.
Type: Flying
Abilities:Aerilate, Sap Sipper
Hidden Ability: Gale Wings
Moves: 23, feint attack, 25, bullet seed, 27, embargo, 30, steel wing, 33, tailwind, 35, razor wind, 37, takedown, 40, hurricane, 41, scary face, 43, brave bird, 46, fly, 49. Giga impact, 51, roost
Squal
Dex Number: 33
Dex Entry: the raven Pokemon. Squal fight amongst themselves over every little thing.
Type: Flying
Abilities: Big Pecks, Infiltrator
Hidden Ability:Guts
Moves: 1, peck, 1, scary face, 4, mean look, 6, gust, 8, tailwind, 11, quick attack, 14, metal claw, 17, astonish, 19, fake out, 21, focus energy, 24, leer, 27, sing
Evolution: Cawder, level 18
Cawder
Dex Number: 34
Dex Entry: Cawder hides in holes during the night to ambush unsuspecting prey.
Type: Flying/ground
Abilities: Big Pecks, Infiltrator
Hidden Ability: Guts
Moves: 18, mud shot, 21, mud bomb, 23, dig, 25, fake out, 26, screech, 28, spikes, 30, take down, 32, wing attack, 35, chatter, 38, stomping tantrum, 41, air cutter
Evolution: Scredrev, level 34
Scredrev
Dex Number: 35
Dex Entry: Scredrev is Shrider's rival. The two have an unusual hatred for each other.
Type: Flying/ground
Abilities: Guts, Infiltrator
Hidden Ability: Moxie
Moves: 34, chatter, 36, stomping tantrum, 39, air cutter, 41, earthquake, 44, giga impact, 44, sky drop, 46, reflect, 46, light screen, 48, stone edge, 51, thrash
Rocklop
Dex Number: 36
Dex Entry: The one-eyed rock Pokemon. Rocklop has poor eyesight and tends to bump into nearby Pokemon. It moves at incredibly slow speeds.
Type: Rock
Abilities: Sturdy, Slow Start
Hidden Ability: Solid Rock
Moves: 1, rock throw, 5, defense curl, 8, rollout, 10, glare, 12, mean look, 15, harden, 17, headbutt, 19, tackle, 23, taunt, 25, torment, 28, rock polish, 32, rock blast, 36, rock tomb, 40, self destruct
Evolution: Cyboul, 30
Cyboul
Dex Number: 37
Dex Entry: Cyboul could care less what it runs into. It just enjoys its newfound speed.
Type: Rock
Abilities: Sturdy, Rock Head
Hidden Ability: Solid Rock
Moves: 30, rapid spin, 32, rock blast, 34, rock tomb, 36, self destruct, 39, knock off, 41, iron head, 44, heavy slam, 46, fissure, 48, endure, 51, earth power
Evolution: Cystone, Dusk Stone
Cystone
Dex Number: 38
Dex Entry: Cystone never stops rolling. If it did, it would implode.
Type: Rock
Abilities: Sturdy, Rock Head
Hidden Ability: Solid Rock
Moves: 32, rock blast, 34, rock tomb, 36, self destruct, 39, knock off, 41, iron head, 44, heavy slam, 46, fissure, 48, endure, 51, earth power, 52, earthquake, 54, explosion
(Adapted Defense is a custom ability, by the way. Its a bit complicated but it changes stats based on what the pokemon was hit by)