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[Released] Vinemon: Sauce Edition

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    • Seen yesterday
    p0H30In.png

    About the Game

    Vinemon: Sauce Edition is a Pokémon Fan Game made in​
    RPG Maker XP with the Pokémon Essentials Engine.

    The game is set in a new Region known as 'Fanoth', which
    used to be a region that was once believed that no person
    would or should ever be able to enter.

    Our goal while developing this game was to create a love
    note for the Vinesauce Community that we've been in for years.

    With that in mind, however, the game itself can be enjoyed by people
    unfamiliar with the community and the jokes/memes around such.
    As everything fits within the world as if it was always part of it.

    Vinemon: Sauce Edition, while isn't a challenge hack, is balanced to
    have every Vinemon be viable in battle with each one fitting into a niche
    perfect for one's team. We also believed in the idea that if all of them are
    balanced to be broken then none of them are broken.

    This has allowed us to create an extremely fun and interesting gameplay
    all of which can be taken online with the Cable Club.


    Here are some images to get a gist of your adventure.
    Note some of these do spoil some moments so click at your own risk:
    Spoiler:

    f6yuzjg.png


    You are Vinny Vinesauce a streamer from Staten Island, New York.
    On one Sunday night, you planned to play a mysterious game
    made by your community titled Vinemon: Sauce Edition.


    4dUzqOd.png


    The game is loaded up but your house's power
    flickers on and off while the internet fully cuts out.
    Do not presume this was the doing of vineRizon.
    The power that calls you to this world is far greater
    than that of those internet providers.

    As you exit your house you find you aren't in Statin
    Island anymore but in a region called "Fanoth".
    As you look for answers to why you were brought
    here you discover that Imakuni was also brought to
    this world and is now your next-door rival. When you
    begin to share notes a sudden explosion happens
    and you both rush outside to see the cause of it.

    You discover the professor panicked and the
    only Vinemon he has left for you to use is a
    Water-Typed Vinemon named Scoot.

    After being given Scoot and a battle with your
    rival & friend Imakuni, You are given the VineGear
    to keep track of quests, manage your PC, and check
    the map of the region.

    As you overlook the map you begin to
    realize this world is strikingly familiar. Yet these places
    feel completely different from the ones you visited
    in the past on stream.



    qvc6hWt.png


    As you travel the region you will meet many of the
    characters you've created and encountered while
    streaming. This includes iconic video game mascots,
    Original Characters (donut steel), Celebrities, Memes,
    Streamers, YouTubers, and many more!

    Explore, Battle, and Catch in Vinemon before it's too
    late. After all, you still got a Sunday Stream to put on
    and you can't leave chat alone unattended.



    qUnLs7X.png



    New Abilities
    Pernio Frost
    - Can attack while frozen, reduces frozen foe's HP.
    Sticky Keys - Sticky stuff is launched on sendout.
    Delivery - Give the opponent your hold item.
    Nimble - Avoids entry hazards.
    & more!

    New Moves
    Levin Fury
    - User propels forward at lightning speed! If it misses, the target is burned.
    Tax Evasion - The user avoids the IRS, raising its evasiveness. Money is earned after battle.
    Thaw Out - To inflict massive damage, the user thaws itself out, replacing their ICE typing with WATER.
    Blackhole - The user unleashes a black hole that can't miss, removing own-side stage hazards.
    & more!

    New Items
    Comfy Blanket
    - The world's comfiest hold item. The Vinemon holding it can't be frozen.
    Reversal Band - An item to be held by a Vinemon. It swaps the holder's Attack and Defense stats in battle.
    Boomerang - A held item that is thrown at the end of the turn. It comes back the next turn and damages opponents.
    Franklin Badge - The bearer reflects all incoming ELECTRIC-type attacks back at the foe.
    & more!



    3pVpGsg.png

    V1.1.5 DOWNLOAD & PATCH:


    For more information visit:



    New Videos:






    Old Videos:
    Spoiler:




    Full Credits:
    Spoiler:




    fEVV0uO.png




     
    Last edited:
    11
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    We just released a new gameplay video showcasing a little side area and our new boss mechanic for optional battles.
     
    11
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    We have just released the game! We provided a download link as well as added our site which lists plentiful information about the game and its changes, moves, abilities, and all that.
     
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    BIG UPDATE v1.1.0!

    Patch Notes:
     

    Attachments

    • Vinemon_Patch_Notes_1.1.0-1.pdf
      136.8 KB · Views: 6
    11
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    Years
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    • Seen yesterday
    Overhaul of our Cable Club (thanks @Vendily) and more!
    1705037056715.jpeg

    We are also hosting a fun tournament so now is better than never to get into the game and play and train for it!


    The rules are as follows:

    Doubles Format
    6 Vinemon @ Level 100 (levels will autoscale)
    Species Clause (Can't have duplicate species in your team)
    Item Clause (Can't have duplicate held items in your team)
    Sleep Clause (Can't put more than 1 opposing Vinemon to sleep at a time during battle)
    Freeze Clause (Can't freeze more than 1 opposing Vinemon at a time during battle)

    You have from now until Feb 10th to prepare for this tournament. To participate, I will need a screenshot of the party you plan on using, including their hold items and movesets. If these differ from your party you fight in the tournament with, you will be disqualified. You may update your party as many times as you want prior to the 10th of February by DMing @thepsynergist your team. After that date, you will not be allowed to change your setup.

    The matches will take place during the week of the 11th through the 17th. This is to make sure people have time to complete their matches. I will post brackets on the 10th.

    You will need to use the Vinemon Discord to stream your fights.: https://discord.gg/ZPpe8Fc

    Whoever wins the tournament, will get a Vinemon with their choice of any custom move or ability as a Mystery Gift for all! And with that, good luck!Battle 1.pngBattle 2.pngBattle 3.png
     
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    Pretty big update! Added EXP All, Level Caps Option, Easy EXP Gain if you have Level Caps to reach the cap easier, some move adjustments, moveset adjustments, a couple of bug fixes, and added a new Tunnel to the Day Care to help quicken egg hatching with ease, among many more things!
    1.1.2 image 1.png
    1.1.2 image 2.png
     
    11
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    Updated Post with some new screenshots:
    Also if anyone who has played it already would be interested we are taking back feedback on a form on what you think could be improved to the game.
    Fill it out here:
     

    thepsynergist

    Vinemon: Sauce Edition Programmer and Composer
    795
    Posts
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    Years
  • Getting 'SJplugins_settings' like 208: NameError Occurred. Uninitialized constant PBSpecies
    This typically occurs if you didn't extract the game first. The provided file in the download is compressed. Once you extract the contents and run the game, it should work fine. Do this with a program like WinRAR, and let me know if this resolves your issue.
     
    5
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    Days
    • Seen today
    This typically occurs if you didn't extract the game first. The provided file in the download is compressed. Once you extract the contents and run the game, it should work fine. Do this with a program like WinRAR, and let me know if this resolves your issue.
    It was extracted through 7zip and gave me that error after. It was the full game, not a patch, if that matters.
     
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    Vinemon Update v1.1.5 - New Vinemon, Additions/Changes based on Feedback Form, New Moves, and more!

    ~ Shiny New Patch ~



    Thank you for playing Vinemon: Sauce Edition!
    This patch includes a multitude of changes. Below contains the following changes:


    📝 Increased the likelihood of the player having sex by 35%. Unfortunately, since the likelihood is 0, a
    percentage increase will have no visible effect.
    📝 Added two new Vinemon! Shorts and Pants have been added to the roster! Both Normal/Ghost
    type. Shorts will soon be available as an Egg through a newly released Mystery Gift, for now.
    📝 The game can now auto-update from inside the game. No longer will future patches require
    downloading the patch separately. The game will now do all that for you. Upon launching the game, the
    game will check if there's an update available and ask the player if they'd like to update. If the player
    says yes, the game will close and a window will pop up that will download the patch, extract the
    contents of the patch, and patch the game for the player. Once this process is complete, the game will
    relaunch, fully patched.
    📝 Terrain Effects now have a visual indicator. When a Terrain Effect is applied, the battle background
    will change to reflect this. The previous battle background will load when the effect expires.
    📝 Added a "Steam Deck" mode to the options menu. When enabled, prevents the game from crashing
    on steam deck due to a lack of a recording device access.
    📝 Mike Love grew a pair and will now fight you after the Jahn Rangers fail to stop you.
    📝 Catch rate multipliers are now displayed in the item description of Vineballs.

    ~Move Changes~


    📝 New Move: Burning Stare: A +1 priority move that burns the target. 95% Acc. 5 PP.
    📝 New Move: Silk Song: A sound based physical Bug move that raises defense when used (doesn't
    make contact). 95 BP, 100 Acc, 10 PP.
    📝 New Move: Fire of Sinai: 25 BP, 95 Acc. ???-type Special move. The user cleanses the target in a
    baptising flame three to seven times in a row.
    📝 Modified Rapture to be 75 BP (up from 60 BP) but 5 PP (down from 10 PP). Still won't cause
    flinching if used in succession.
    📝 Land's Wrath now properly only targets opponent's side of the field.
    📝 Thousand Waves now properly only targets opponent's side of the field.
    📝 Diamond Storm now properly only targets opponent's side of the field.
    📝 Spud Spout is no longer considered a bomb move.
    📝 Man Slave is no longer considered a pulse move.
    📝 Charge now keeps the charge until you use an Electric move.~Item Changes~
    📝 New Item: Element Orb: When held, the user has 2x STAB instead of 1.5. When hit with a super
    effective attack, consume the item and increase attacking stats by 1 stage. When flung, 80 BP, and
    causes a random status ailment.

    ~Ability Changes~


    📝 New Ability: False Flames - Contact moves made by the owner of this ability, have a 30% chance
    to burn the target, if the target can be burned and makes contact.
    📝 New Ability: Ignition Point. Getting hit by a super effective move will make your next 3 moves be
    considered super effective, regardless of opponents typing.

    ~Vinemon Changes~


    📝 Rexphile has forced Ghanoose to relocate after taking over their Lake Entropy habitat.
    📝 Hollowmite and Mourtis now has access to Silk Song. Learned at level 42. Megahorn moved to
    level 50.

    ~Bug Fixes~


    📝 Resolved undefined fainted? method (needed to be isFainted?) as it pertains to the Receiver ability.
    📝 Resolved issue related to the RNG check for online use of Quick Claw.
    📝 Resolved stairs facing inconsistency in Eggspress Tunnel.
    📝 Resolved issue with proper battle background not being used near the end of the labs section.
    📝 Resolved issue with Desert Cloak setting up sand if you attack first in a round.
    📝 Resolved issue with Cognitto not updating their sprite properly if battle animations are turned off.
    📝 Resolved issue with Corrupted Safari Zone Battle BGM not playing when in the cave section of the
    Zone.
    📝 Resolved issue with Entrainment succeeding against a target holding an Ability Shield.
    📝 Fixed line break issue on Cloud portrait.
    📝 AI will have an increased priority for switching an Imposter Cognitto into a Soul Steal Druzinatos
    if boosted (already was like this for other abilities like Moxie)
    📝 Waluigi Gatehouse battle background set properly.
    📝 Resolved issue with Vineballs not properly displaying their sprite when swapped.


    ~Miscellaneous Changes~


    📝 Added Safari Zone back to Habitats list and had them all fit on the page.
    📝 Using the Vii-AR-P while the effect is still in play, will now turn off the Vii-AR-P (Standard
    duration still needs to be in effect.)
    📝 Overhauled Habitat stamps.
    📝 Slightly raised levels on Route 8 to keep in line with the level curve.
    📝 Resolved issue with Emmanual Blast's Vinemon not having perfect IVs for the fight.
    📝 Overhauled Jahn Grunt teams throughout the game.
    📝 Updated one of the trivia questions in the Void Kingdom for clarity.
    📝 Vinny no longer able to crawl like a baby outside of vents and small areas.
    📝 Hidden items not revealed by Vii-AR-P properly setup (don't need to stand on top of them to trigger
    them.)
    📝 Gym Leader Statues now all properly update if Vinny beat the gym. If you have Level Caps
    enabled, talking to these statues will tell you the current cap the levels are set to.
    📝 Resolved softlock in lab regarding DMCA machine if you talk to it from the right side.
    📝 AI won't use White Noise when affected by the effects of White Noise.
    📝 AI improved as it pertains to identifying bomb moves.
     
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