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tilesets

  1. X

    Graphics: Emerald Essentials 1.1.0

    I wanted to start an Essentials project but also wanted to use Emerald assets and I wasn't content with all the lacking, well, assets. So, I decided to rip everything from pret's 'pokeemerald' and convert what I found to be necessary to RMXP for Essentials. I have painstakingly, pixel by pixel...
  2. A

    [Custom Feature Question] Need Tilesets and sprites for my fangame

    Hi ! Having undertaken to make my fangame on Pokemon Essentials v21 and having started it, I am faced with a difficulty: I am very bad at pixel art. That's why I'm asking generous people if they can help me! I would like: -The battle sprite, overworld, surf, run etc for my hero. -The...
  3. C

    Help with tilesets

    Hi guys! I'm new to this site and to using pokemon essentials, and I could use some help. I've gotten used to importing awesome tilesets (magiscarfs are my favorite~) and many work perfectly, no issues at all. I figured out the 200% scaling without a problem. At least...mostly. Some tilesets...
  4. TaviTurnip

    Disparity between AdvanceMap colors and in-game colors

    Hey guys. I'll keep the details strict and to the point: This is a binary FireRed hack. I've been using AM 1.92. There is nothing previously wrong with the hack or its tilesetting or colors, and this issue doesn't impact any existing maps. It's isolated to this one situation. This has involved...
  5. S

    [pokeemerald] What is the purpose of secondary overworld palettes?

    I've been messing around with the palettes in the decompilation to try and add more "lit up" elements to the day/night system I'm using. It's going pretty well but I'm having a nightmare working out which colours and palettes I can swap etc. One thing I can't quite get my head around is the...
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