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Pokemon Mystery Dungeon Full Animation Rip

audinowho

Unovan Indeedee
  • 86
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    12
    Years
    • Seen May 9, 2024
    https://www.mediafire.com/file/eqxxkibf63r28d3/pmd_monster.zip/file

    This is a download to sprite data ripped from PMD EoS, with animation data. This rip is more complete than pokemon sheets found in Spriter's Resource, etc due to being extracted directly from the game. If parsed correctly, will yield animated PMD sprites completely identical to those of PMD EoS. The downside is that the sprite order and XML format is not immediately human-readable due to coming straight out-of-rom.

    Each AnimGroup in the XML points to a specific kind of animation. They're in the following order:


    Code:
    None
    Idle
    Walk
    Sleep
    Hurt
    Attack -- shortened
    Charge
    Shoot
    Strike -- shortened
    Chop -- shortened
    Scratch -- shortened
    Punch -- shortened
    Slap -- shortened
    Slice -- shortened
    MultiScratch -- shortened
    MultiStrike -- shortened
    Uppercut -- shortened
    Ricochet -- shortened
    Bite -- shortened
    Shake
    Jab -- shortened
    Kick -- shortened
    Lick -- shortened
    Slam -- shortened
    Stomp -- shortened
    Appeal
    Dance
    Twirl
    TailWhip
    Sing
    Sound
    Rumble
    FlapAround
    Gas -- shortened
    Shock
    Emit
    Special
    Withdraw
    RearUp
    Swell
    Swing
    Double
    Rotate
    Spin
    Jump
    HighJump


    "shortened" animations depend on the game itself to move the pokemon forward as they attack.

    Each animation group has 8 AnimSequenceIndex entries, which point to the AnimSequenceTable entries that is found below the AnimGroupTable. There's 8 of them for the 8 directions a pokemon can be oriented in.

    Each AnimSequence has a list of frames, and points in the animation that designate when the Pokemon lunges forward, hits, and retreats back (walking and idle animations, etc don't need to worry about this). All duration values are in frames (1/60 a sec).


    These animations are currently verified working and used by several PMD-related projects already out in the wild, such as Pokemon Mystery Universe and PMDO


    Extracted and formatted by Audino, using PPMD GfxCrunch by psy_commando.
    No credits or attributions required from either. They are only appreciated.
     
    This is absolutely amazing. Exactly what I was looking for, however, I'm not exactly sure how to read, parse the XML file. Could you please elaborate on it?
     
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