I'll take a look.
HP: 110. Staying put for a while at least.
Fire Dance: Damage and retrieval, quite good as it's rare ish in the game, or was lately.
Delta Blast: Good for a pinch. If you can afford it.
Resistance: Resisting to itself, that would mean something if the rules didn't wreck Confusion.
Energy Cost: Seems to be in a Metal/Fire deck best but a Fire deck can use this one well.
Retreat Cost: only one, good for attacking and building up and retreating.
Overall: Good for the first attack and some nice safeguards (retreat cost, high HP and resistence back when that mattered) to build up your forces while dishing it out. 7/10.