rate my NB team, help appreciated

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    • Seen Apr 16, 2007
    Ninjask-leftovers-adamant Hp 263 Att 306 Def 126 Speed 418 Sp.Att 122 Sp.Def 135
    baton pass
    silver wind
    swords dance
    substitute

    Snorlax-leftovers-adamant Hp 461 Att 350 Def 228 Speed 95 Sp.Att 148 Sp.Def 255
    rest
    charm
    shadowball
    return

    Ludicolo-leftovers-titmid Hp 322 Att 158 Def 220 Speed 213 Sp.Att 216 Sp.Def 279
    toxic
    attract
    leech seed
    seismic toss

    Dragonite-choiceband-adamant
    Hidden Power:flying Hp 323 Att 403 Def 226 Speed 258 Sp.Att 212 Sp.Def 235
    earthquake
    fireblast
    rock tomb
    hidden power

    Muk-leftovers-adamant Hp 355 Att 275 Def 213 Speed 183 Sp.Att 179 Sp.Def 243
    curse
    flamethrower
    sludge bomb
    torment

    Slowking-scope lens-quiet Hp 331 Att 248 Def 258 Speed 86 Sp.Att 259 Sp.Def 258
    calm mind
    curse
    psychic
    shadow ball
     
    Use File--->Export to Text while on Team Builder. Then we'll talk about rating
     
    Ninjask (F) @ Leftovers ** JaSkEd NiNjA
    Trait: Speed Boost
    EVs: 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Baton Pass
    - Silver Wind
    - Substitute
    - Swords Dance

    Dragonite (F) @ Choice Band
    Trait: Inner Focus
    EVs: 252 Atk / 252 Spd / 4 SAtk
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Fire Blast
    - Hidden Power [Flying]
    - Rock Tomb

    Slowking (F) @ Scope Lens
    Trait: Own Tempo
    EVs: 251 Atk / 251 Def / 8 SDef
    Quiet Nature (+SAtk, -Spd)
    - Calm Mind
    - Curse
    - Psychic
    - Shadow Ball

    Snorlax (F) @ Leftovers ** SnOlaX
    Trait: Immunity
    EVs: 255 Atk / 255 Def
    Adamant Nature (+Atk, -SAtk)
    - Charm
    - Rest
    - Return
    - Shadow Ball

    Muk (F) @ Leftovers ** Uk
    Trait: Sticky Hold
    EVs: 16 HP / 16 Atk / 112 Def / 191 Spd / 143 SAtk / 32 SDef
    Adamant Nature (+Atk, -SAtk)
    - Curse
    - Flamethrower
    - Sludge Bomb
    - Torment

    Ludicolo (F) @ Leftovers ** LuDiLo
    Trait: Rain Dish
    EVs: 85 HP / 176 Def / 74 Spd / 175 SDef
    Timid Nature (+Spd, -Atk)
    - Attract
    - Leech Seed
    - Seismic Toss
    - Toxic
     
    ~*^*~~*^*~ ~*^*~ ~*^*~ ~*^*~~*^*~


    serginsurge said:
    Ninjask-leftovers-adamant Hp 263 Att 306 Def 126 Speed 418 Sp.Att 122 Sp.Def 135
    baton pass
    silver wind
    swords dance
    substitute

    Ninjask is overrated. As soon as people see one, they're gonna bring in their phazers/hazers to stop you in your tracks. If you want to use Ninjask, you're gonna need an anti-phazer as well as quick prediction. But it would be easier if you just didn't use one.


    Snorlax-leftovers-adamant Hp 461 Att 350 Def 228 Speed 95 Sp.Att 148 Sp.Def 255
    rest
    charm
    shadowball
    return

    Ah, Charm Snorlax. Pretty creative. But Snorlax should always have a Careful nature. And I can tell you did not put EVs in Special Defense which is a bad idea. Give Snorlax 300-310 Sp. Def, lower the Attack to 300, lower the Defense to 200-180, and put the rest in HP.


    Ludicolo-leftovers-titmid Hp 322 Att 158 Def 220 Speed 213 Sp.Att 216 Sp.Def 279
    leech seed
    Rain Dance
    Surf/Hydro Pump
    Ice Beam

    Don't use Stalling Ludicolo please, it won't work. Take advantage of Swift Swim and use the modified set above. Of course, you're have to edit its Nature (to Modest), give it 198 speed, and max out its Special attack.

    Dragonite-choiceband-adamant
    Hidden Power:flying Hp 323 Att 403 Def 226 Speed 258 Sp.Att 212 Sp.Def 235
    earthquake
    fireblast
    Focus Punch
    hidden power

    Rock Tomb? A weak attack like that is not gonna do anything. Focus Punch please. I assume that Hidden Power is a Flying type, but you didn't specify. Please use the standard Netbattle format I mentioned earlier.

    Muk-leftovers-adamant Hp 355 Att 275 Def 213 Speed 183 Sp.Att 179 Sp.Def 243
    curse
    flamethrower
    sludge bomb
    Explosion/Hidden Power

    Muk is cool, unfortunately outclassed by Weezing though. Using Curse with only one physical attack and no way of recovery is a bad idea. Give it Explosion or Hidden Power Ghost as its last move.


    Slowking-scope lens-quiet Hp 331 Att 248 Def 258 Speed 86 Sp.Att 259 Sp.Def 258
    calm mind
    curse
    psychic
    shadow ball

    Slowking is inferior to Slowbro. And what is up with that Scope Lens? You were doing so well with your items until now. Also, don't even think about trying to boost Attack and Special Attack in the same set. It won't work, and you have no way of healing so any Pokemon can just Toxic or Leech Seed stall you to death.
    Use the following SlowBRO set:

    Slowbro (M) @ Leftovers
    Trait: Own Tempo
    EVs: 160 HP / 252 Def / 96 SAtk
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Psychic
    - Surf
    - Rest
    ~*^*~~*^*~ ~*^*~ ~*^*~ ~*^*~~*^*~
     
    The Ninjask-Substitute-Speed Boost is so OU and chances are you won't be able to say alive long enough to pass the Speed. You're much better off with Scizor to pass Attack and Speed.
     
    *Cough* Ninjask sucks without a counter to common phazers/hazers *Cough* Magneton *Cough*
     
    Lol. I don't even want to think what Magneton would do to Ninjask.
     
    Omg... You would figure that you would realize i am suggesting Magneton FOR HIS TEAM as it takes care of the two most common Phazers (Suicune and Skarm) and also handles Weezing effectively... All three of which are threats to Ninjask
     
    YoMama said:
    The Ninjask-Substitute-Speed Boost is so OU and chances are you won't be able to say alive long enough to pass the Speed. You're much better off with Scizor to pass Attack and Speed.

    It takes Scizor Twice as long to set up since it has to use two moves consecutively. So neither one is really better. It's more of a preference thing.

    Personally I like Absol for passing any kind of Swords Dances since it can use Taunt. Granted its defenses suck, but that's something I can work around.
     
    Taunt is very important if you can stop Hazers/Phazers from ruining your fun.
     
    YoMama said:
    Taunt is very important if you can stop Hazers/Phazers from ruining your fun.

    Not to be mean or anything, but that side comment wasn't necessary, as i wouldn't mention Taunt if I didn't know what it could do =/.
     
    set your evs to 'snap' it's a checkbox in the expert part of the team builder.

    by using odd numbers of evs in one stat you are effectivly wasting evs, examples being your last four pokemon.

    Ninjask - sub/bp/swords dance/hp flying (stop saying it is easily countered, skarmory is easily countered, so what, doesn't mean it sucks)

    snorlax - rest/curse/shadow ball/return or body slam, charm is good in theory but they will just switch out, and seeing as skarmory/metagross would be the most common switch ins, charm is redundant.

    careful nature, enough evs for - 496 hp / 180 defence / 330 special defence and put the rest of the evs in attack

    ludicolo - ice beam/leech seed/hp grass/toxic, toxic random switch-ins i guess

    dragonite - hp flying/focus punch/earthquake/thunder, thunder hits skarmory and milotic switches hard

    muk and slowking don't really work in ou

    Slowbro is better then slowking with Sirf/Calm Mind/Rest/Ice Beam, or Surf/Calm Mind/Rest/Sleep Talk
     
    Rain Dancing Ludicolo is best. Toxicstalling Ludicolo stinks because it simply can't stall. The opponent switches out and Toxic becomes less powerful.
     
    Toxic doesn't lose it's effects after they switch out in ADV, it does in RBY but not ADV.

    Raindancing Ludicolo is met straight up with Regice/Blissey/Snorlax and just loses easily to them, so there's really no point of using Rain Dancing Colo
     
    Rain Dancing Ludicolo's Speed is doubled in the rain and hit hards hard with a double-powered Surf. Toxicstalling Ludicolo fails in comparison to Rain Dancing Ludicolo and I'm suprised you haven't realized that yet. Aragornbird knows what he's doing what he says that Stalling Ludicolo doesn't work in NetBattle.
     
    1) i'm not saying use toxi-stall, i'm saying toxic random things on the switch, you reall think milotic will like switching into toxic when it predicts a surf?

    2) lol at double powered surf, rain increases water moves' power by 50% not 100%

    3) yeah you will really special sweep blissey with raindanced surfs

    4) i know toxistalling doesn't work in NB, i knew that before you even started NB most likely.

    in conclusion, i'm saying toxic random switches, ever wondered why toxic claydol works well, because it hits dusclops with toxic on the switch and the standard doesn't carry rest, meaning dusclops cannot be used as effectivly as your opponent would like. same with colo and milotic

    EDIT: find the part where i say 'use toxistalling' then
     
    starmie fighter said:
    1) i'm not saying use toxi-stall, i'm saying toxic random things on the switch, you reall think milotic will like switching into toxic when it predicts a surf?

    2) lol at double powered surf, rain increases water moves' power by 50% not 100%

    3) yeah you will really special sweep blissey with raindanced surfs

    4) i know toxistalling doesn't work in NB, i knew that before you even started NB most likely.

    in conclusion, i'm saying toxic random switches, ever wondered why toxic claydol works well, because it hits dusclops with toxic on the switch and the standard doesn't carry rest, meaning dusclops cannot be used as effectivly as your opponent would like. same with colo and milotic

    EDIT: find the part where i say 'use toxistalling' then

    You don't get it, don't you? Ludicolo with Toxic=waste of a slot. Leech Seed/Ice Beam/Rain Dance/Surf, like aragornbird suggested, is the most prefered set. Using Toxic on random things isn't going to get you anywhere. Cleric Blissey will spoil your little posion plans. Why would a special attacker like Ludicolo even try to outstall Blissey anyway? When you know how to use Pokemon in NetBattle, I would like to know.
     
    Too bad Blissey also spoils Rain Dance Ludi's plans of "sweeping". Seriously, don't post whe you don't know what you're talking about
     
    more like ludicolo with rain dance = waste of a slot.

    at least toxicing on milotic's switch can help you beat it, seeing as it doesn't run rest and toxic's effects stay even after a switch out.

    and also in case you hadn't noticed, his team can't actually take down milotic, so i don't see how rain dance ludicolo will help with his milotic problem.

    also lol at the part about when i know how to use pokemon, i've more then likely been NBing at least twice as long as you, and i clearly know how to play pokemon, i also know how certain moves can help a team against it's weakness, and rain dance ain't gonna help against milotic.
     
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