- 428
- Posts
- 5
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- Zekko
- Seen Nov 21, 2023
What if a part of the forum is made where game developers, scripters, hackers, etc can talk about the design philosophy and design process behind their great ideas?
sort of like the Designing For youtube series, or Game Maker's Tool Kit, or Magikura's videos on fighting game animation/street fighter characters/why mortal kombat sucks.
Fans can also ask questions to these developers/artists/whatever in these threads, without cluttering up the "Here is my game and the download link" threads for the fangames, which are normally full of "wow this games awesome!" and "im stuck what do i do now" posts. The new "Design Talk" section can be for threads specifically about the deeper game design questions and answers that inform the decisions made when designing the game. I had the idea for this while talking to a genius about the design philosophy behind his Pokemon Birthsigns creation.
Did you redesign a Pokemon's viability for the better using a unique gimmick? Did you design an area so great you want to talk about its design/gameplay function/available pokemon? Anything like that is perfect for the Design Talk section.
https://www.youtube.com/watch?v=oExVN9L21Wc&t=1s
https://www.youtube.com/watch?v=z_KVEjhT4wQ
https://www.youtube.com/watch?v=gbNWb-vmlB4
sort of like the Designing For youtube series, or Game Maker's Tool Kit, or Magikura's videos on fighting game animation/street fighter characters/why mortal kombat sucks.
Fans can also ask questions to these developers/artists/whatever in these threads, without cluttering up the "Here is my game and the download link" threads for the fangames, which are normally full of "wow this games awesome!" and "im stuck what do i do now" posts. The new "Design Talk" section can be for threads specifically about the deeper game design questions and answers that inform the decisions made when designing the game. I had the idea for this while talking to a genius about the design philosophy behind his Pokemon Birthsigns creation.
Did you redesign a Pokemon's viability for the better using a unique gimmick? Did you design an area so great you want to talk about its design/gameplay function/available pokemon? Anything like that is perfect for the Design Talk section.
https://www.youtube.com/watch?v=oExVN9L21Wc&t=1s
https://www.youtube.com/watch?v=z_KVEjhT4wQ
https://www.youtube.com/watch?v=gbNWb-vmlB4