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- Seen Feb 28, 2025
I have been thinking about making a Pokemon-fangame using Essentials and an aspect of the game that I have been thinking about pretty frequently is to let the game be as complex as the player wants it to be.
The idea came to me after a youtuber who I watch complained in one of his videos that the story constantly got in the way when he played Pokemon Sun and Moon and that all he wanted was just to beat the gymleaders, evil team and the Elite Four. And while I enjoy the story in Pokemon a lot, I understood where he came from.
So the idea that I had was to try and not restrict the player too much while still having a (hopefully) decent structure. There are still 10 gyms but there is more choice regarding the order that you challenge them with some gymleader-dialogue dialogue and even allowing alternate paths through some dungeons. For example, clearing the Electric-gym prior to an assault on the evil team's HQ would allow the player to shortcircuit machinery and get access to areas they wouldn't be able to get to otherwise.
The story could then be more fleshed out through optional sidequests, a system that I have been thinking of using for certain legendaries to make them feel more special and allowing the player to build proper relationships with the sidecharacters. Like depending on how many times that you interect with them, they grow closer to you and reveal more about themselves.
Even the idea of letting the player choose if they even want the starters they are presented with or want to stick with the Eevee that they start with and changes to roaming pokemon to make them act a little bit more like safari-pokemon in that they don't instantly run away and gives the player a more fair chance to catch them has been ones that I have been mentally playing around with.
And on a slightly different note, I wonder if it is a bad idea to give the Player Character some small hints towards a possible personality and backstory without necessarily making them talk. I was really put off by the main character's talking in Pokemon Splice so I don't plan on giving the player-character any dialogue but rather small things that gives them more of a place in the world (such as contents in the bag upon starting that could potentially tell a story when put together or emotional reactions to events happening). Opinions on forums seems to be really split so I just want to check.
The idea came to me after a youtuber who I watch complained in one of his videos that the story constantly got in the way when he played Pokemon Sun and Moon and that all he wanted was just to beat the gymleaders, evil team and the Elite Four. And while I enjoy the story in Pokemon a lot, I understood where he came from.
So the idea that I had was to try and not restrict the player too much while still having a (hopefully) decent structure. There are still 10 gyms but there is more choice regarding the order that you challenge them with some gymleader-dialogue dialogue and even allowing alternate paths through some dungeons. For example, clearing the Electric-gym prior to an assault on the evil team's HQ would allow the player to shortcircuit machinery and get access to areas they wouldn't be able to get to otherwise.
The story could then be more fleshed out through optional sidequests, a system that I have been thinking of using for certain legendaries to make them feel more special and allowing the player to build proper relationships with the sidecharacters. Like depending on how many times that you interect with them, they grow closer to you and reveal more about themselves.
Even the idea of letting the player choose if they even want the starters they are presented with or want to stick with the Eevee that they start with and changes to roaming pokemon to make them act a little bit more like safari-pokemon in that they don't instantly run away and gives the player a more fair chance to catch them has been ones that I have been mentally playing around with.
And on a slightly different note, I wonder if it is a bad idea to give the Player Character some small hints towards a possible personality and backstory without necessarily making them talk. I was really put off by the main character's talking in Pokemon Splice so I don't plan on giving the player-character any dialogue but rather small things that gives them more of a place in the world (such as contents in the bag upon starting that could potentially tell a story when put together or emotional reactions to events happening). Opinions on forums seems to be really split so I just want to check.