- 3
- Posts
- 5
- Years
- Seen Dec 16, 2021
If you have a move set to level 0 (i.e. an evolution move), as well as having that same move set at a later level, then when the game spawns a Pokemon, the later level is ignored and the move is treated as if it is only learnt at level 0. This isn't a problem when learning a move via level-up that also gets learned as an evolution move for some reason, but it is when a Pokemon is spawned in the wild/hatched from an egg etc. I don't think this is meant to be the case.
I've attached of my PBS files to illustrate this. I've set Magikarp to learn Splash at level 0 (as an evolution move), but also at level 1. Magikarp has five other moves at level 1: Tackle and Flail, which are both positioned before the level 1 Splash; and Take Down, Thunder, and Ice Beam, which are all positioned after the level 1 Splash. Look at the attached image and you'll see that this makes the last four moves in its level-up learnset Splash, Take Down, Thunder and Ice Beam. A wild level 1 Magikarp should therefore theoretically have these four moves.
However, the second attached picture demonstrates that this does not occur. This freshly-caught level 1 Magikarp has Flail instead of Splash. However, it will have Splash in the place of Flail if I were to remove "0,SPLASH" from its moves.
I'm not sure I've explained this very well, but hopefully the images will demonstrate the issue here ok. Does anyone know how this might be able to be changed via script editing?
I've attached of my PBS files to illustrate this. I've set Magikarp to learn Splash at level 0 (as an evolution move), but also at level 1. Magikarp has five other moves at level 1: Tackle and Flail, which are both positioned before the level 1 Splash; and Take Down, Thunder, and Ice Beam, which are all positioned after the level 1 Splash. Look at the attached image and you'll see that this makes the last four moves in its level-up learnset Splash, Take Down, Thunder and Ice Beam. A wild level 1 Magikarp should therefore theoretically have these four moves.
However, the second attached picture demonstrates that this does not occur. This freshly-caught level 1 Magikarp has Flail instead of Splash. However, it will have Splash in the place of Flail if I were to remove "0,SPLASH" from its moves.
I'm not sure I've explained this very well, but hopefully the images will demonstrate the issue here ok. Does anyone know how this might be able to be changed via script editing?