I'm a fan of weather teams. I've ran Sandstorm, Rain, and even Hail teams before, but Sun always seemed like the least effective of the lot. Gen 5 fixed that with Ninetales. Read and rate! :D
Ninetales: The Sun Summoner
*smogon.com link removed*
Ability: Drought
EVs: 128 HP / 252 SpA/ 20 SpD / 108 Spe
Nature: Modest (+SpA; -Atk)
Item: Leftovers
- Sunny Day
- Flamethrower
- Solarbeam
- Will-O-Wisp
Ninetales provides my team with the ever-important sun. While you might think it's a bit counter-intuitive to have Sunny Day when his ability does the job for him, the idea is to lure out a Pokemon like Tyranitar or Abomasnow who'll change the weather, then use a Sunny Day, forcing the opponent to either switch out or take a Solarbeam.
Forretress: The revolving Orb
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Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Nature: Relaxed (+Def; -Spe)
Item: Shed Shell
- Stealth Rock
- Rapid Spin
- Earthquake
- Spikes
Entry hazards are a must, and Forretress is my solution both to the presence on my field and the absence on my enemy's. Also, Earthquake hurts any Fire-types who might take advantage of Forretress' type plus the boost from the weather.
Infernape: Sun-Tsu's Ape of War
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Ability: Blaze
EVs: 252 Atk / 4 SpA / 252 Spe
Nature: Naive (+Spe; -SpD)
Item: Life Orb
- Close Combat
- U-Turn
- Overheat
- Solarbeam
I really like mixed sweepers, and Infernape is one of the best. While I normally avoid Close Combat and Overheat due to their punishing stat drops, U-Turn allows me to switch out if my stats are taking too great a hit.
Chansey: The Nurse with a Sunny Disposition
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Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Nature: Bold (+Def; -Atk)
Item: Eviolite
- Wish
- Seismic Toss
- Toxic
- Protect
Chansey adds Wish support, which keeps the rest of the team alive (hopefully). Toxic and Protect are merely stall tactics, and Seismic Toss is for the unfortunate event that Chansey gets Taunted.
Venusaur: The Powerful Plant
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Ability: Chlorophyl
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Lonely (+Atk; -Defense)
Item: Black Sludge
- Growth
- Solarbeam
- Earthquake
- Hidden Power Fire
Another mixed sweeper; this one might come as a bit of a surprise to my opponent. Earthquake is almost specifically to deal with Tentacruel, who could not only Rapid Spin my entry Hazards away, but also set some up as well. However, it'll also come in handy when dealing with enemy Fire-types trying to take advantage both of the weather and Venusaur's typing.
Shiftry: Out of the shade, but still shady
*smogon.com link removed*
Ability: Chlorophyl
EVs: 56 Atk / 200 SpA / 252 Spe
Nature: Naive (+Spe; -SpD)
Item: King's Rock
- Growth
- Dark Pulse
- Solarbeam
- Low Kick
After a Growth or two, Shiftry has some good power. Hopefully, with the speed boost from Chlorophyl, he can move first, using Dark Pulse to flinch out the foe. Low Kick is to teach Tyranitar or Abomasnow, who might try to change the weather, a lesson.
Ninetales: The Sun Summoner
*smogon.com link removed*
Ability: Drought
EVs: 128 HP / 252 SpA/ 20 SpD / 108 Spe
Nature: Modest (+SpA; -Atk)
Item: Leftovers
- Sunny Day
- Flamethrower
- Solarbeam
- Will-O-Wisp
Ninetales provides my team with the ever-important sun. While you might think it's a bit counter-intuitive to have Sunny Day when his ability does the job for him, the idea is to lure out a Pokemon like Tyranitar or Abomasnow who'll change the weather, then use a Sunny Day, forcing the opponent to either switch out or take a Solarbeam.
Forretress: The revolving Orb
*smogon.com link removed*
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Nature: Relaxed (+Def; -Spe)
Item: Shed Shell
- Stealth Rock
- Rapid Spin
- Earthquake
- Spikes
Entry hazards are a must, and Forretress is my solution both to the presence on my field and the absence on my enemy's. Also, Earthquake hurts any Fire-types who might take advantage of Forretress' type plus the boost from the weather.
Infernape: Sun-Tsu's Ape of War
*smogon.com link removed*
Ability: Blaze
EVs: 252 Atk / 4 SpA / 252 Spe
Nature: Naive (+Spe; -SpD)
Item: Life Orb
- Close Combat
- U-Turn
- Overheat
- Solarbeam
I really like mixed sweepers, and Infernape is one of the best. While I normally avoid Close Combat and Overheat due to their punishing stat drops, U-Turn allows me to switch out if my stats are taking too great a hit.
Chansey: The Nurse with a Sunny Disposition
*image removed*
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Nature: Bold (+Def; -Atk)
Item: Eviolite
- Wish
- Seismic Toss
- Toxic
- Protect
Chansey adds Wish support, which keeps the rest of the team alive (hopefully). Toxic and Protect are merely stall tactics, and Seismic Toss is for the unfortunate event that Chansey gets Taunted.
Venusaur: The Powerful Plant
*smogon.com link removed*
Ability: Chlorophyl
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Lonely (+Atk; -Defense)
Item: Black Sludge
- Growth
- Solarbeam
- Earthquake
- Hidden Power Fire
Another mixed sweeper; this one might come as a bit of a surprise to my opponent. Earthquake is almost specifically to deal with Tentacruel, who could not only Rapid Spin my entry Hazards away, but also set some up as well. However, it'll also come in handy when dealing with enemy Fire-types trying to take advantage both of the weather and Venusaur's typing.
Shiftry: Out of the shade, but still shady
*smogon.com link removed*
Ability: Chlorophyl
EVs: 56 Atk / 200 SpA / 252 Spe
Nature: Naive (+Spe; -SpD)
Item: King's Rock
- Growth
- Dark Pulse
- Solarbeam
- Low Kick
After a Growth or two, Shiftry has some good power. Hopefully, with the speed boost from Chlorophyl, he can move first, using Dark Pulse to flinch out the foe. Low Kick is to teach Tyranitar or Abomasnow, who might try to change the weather, a lesson.