Hey guys, I've been working on a crystal hack for a couple years now on the side, mostly as an excuse to practice my assembler coding. Haven't settled on a name yet:
![[PokeCommunity.com] Aaron's Low Budget Crystal hack [PokeCommunity.com] Aaron's Low Budget Crystal hack](https://data.pokecommunity.com/attachments/79/79655-2959a8040ff475d96eb7b4d0f023c331.jpg)
![[PokeCommunity.com] Aaron's Low Budget Crystal hack [PokeCommunity.com] Aaron's Low Budget Crystal hack](https://data.pokecommunity.com/attachments/79/79656-549831dd14c166394cc6c45aa86e1d0d.jpg)
![[PokeCommunity.com] Aaron's Low Budget Crystal hack [PokeCommunity.com] Aaron's Low Budget Crystal hack](https://data.pokecommunity.com/attachments/79/79657-d76db6921ff2ef82221d37eb794c6ef4.jpg)
![[PokeCommunity.com] Aaron's Low Budget Crystal hack [PokeCommunity.com] Aaron's Low Budget Crystal hack](https://data.pokecommunity.com/attachments/79/79658-9b626e7d63830c5d5171276c210e4a89.jpg)
![[PokeCommunity.com] Aaron's Low Budget Crystal hack [PokeCommunity.com] Aaron's Low Budget Crystal hack](https://data.pokecommunity.com/attachments/79/79659-08c41d21f7691bde5ec6a37532e7acf8.jpg)
![[PokeCommunity.com] Aaron's Low Budget Crystal hack [PokeCommunity.com] Aaron's Low Budget Crystal hack](https://data.pokecommunity.com/attachments/79/79660-28c0cde55190e23f500876ae343d14c1.jpg)
![[PokeCommunity.com] Aaron's Low Budget Crystal hack [PokeCommunity.com] Aaron's Low Budget Crystal hack](https://data.pokecommunity.com/attachments/79/79661-3d93b633e80dca22d544d58339fdf26a.jpg)
Features:
This is mostly just an improvement hack, so there's not much in the way of new content (yet).
Running Shoes
Use HMs without teaching the move
More or less open world from the start (most blockers have been removed, Magnet Train is working from the beginning)
Dynamic scaling system means the game world levels up with you as you gain badges
Many pokemon learnsets and base stats have been revamped
Many moves have been altered, some with entirely new effects
Gym leaders use different parties depending on your badge count
Overworld pokemon spawns can be interacted with (including some new boss encounters with boosted stats)
Fairy Type added
Dark and Dragon swapped to special, Ghost and Fairy set to special.
Several pokemons' types have been changed to be less redundant (and hopefully more fun to use)
Different starter options based on your chosen origin (currently only effects starters, looking into adding more differences)
Freeze condition replaced with PLA's frostbite
Reduced encounter rates should make the game world a lot less frustrating to traverse
Rematchable gym trainers (plus nurses in gyms for healing)
Catch them all: Trade evolutions replaced with different methods, all pokemon should be somewhere in the gameworld now. With the exception of a few legendaries that I'm working on new maps for.
Dynamic level caps, based on badge count (current cap viewable on the trainer info screen).
Boss pokemon on the overworld (complete with expanded healthbars that still need a bit of work).
Credits:
Thanks to LuigiTKO for creating the sprites for party Icons
Many thanks to the people of Pret discord for answering a number of technical questions
Goals:
Make the game world look better
Rebalance pokemon and moves so that most Pokemon are viable for a normal playthrough.
Fix the base game's terrible level curve and learnsets
Add more useful and informative menu screens
Create a somewhat more challenging, but fair game experience (looking into adding difficulty options in the future)
Right now, I'm hoping to get some help bug testing this thing, along with getting some feedback on where the difficulty has settled with the addition of the aforementioned scaling system.
Links: Everything I've developed is open source, and freely available from my github repo. Though I'd prefer you let me know if you're planning on using something from it. https://github.com/aaronjeter/pokecrystal
The most recent IPS file is available on my discord channel here: https://discord.gg/mJ5MDU7jMq
![[PokeCommunity.com] Aaron's Low Budget Crystal hack [PokeCommunity.com] Aaron's Low Budget Crystal hack](https://data.pokecommunity.com/attachments/79/79655-2959a8040ff475d96eb7b4d0f023c331.jpg)
![[PokeCommunity.com] Aaron's Low Budget Crystal hack [PokeCommunity.com] Aaron's Low Budget Crystal hack](https://data.pokecommunity.com/attachments/79/79656-549831dd14c166394cc6c45aa86e1d0d.jpg)
![[PokeCommunity.com] Aaron's Low Budget Crystal hack [PokeCommunity.com] Aaron's Low Budget Crystal hack](https://data.pokecommunity.com/attachments/79/79657-d76db6921ff2ef82221d37eb794c6ef4.jpg)
![[PokeCommunity.com] Aaron's Low Budget Crystal hack [PokeCommunity.com] Aaron's Low Budget Crystal hack](https://data.pokecommunity.com/attachments/79/79658-9b626e7d63830c5d5171276c210e4a89.jpg)
![[PokeCommunity.com] Aaron's Low Budget Crystal hack [PokeCommunity.com] Aaron's Low Budget Crystal hack](https://data.pokecommunity.com/attachments/79/79659-08c41d21f7691bde5ec6a37532e7acf8.jpg)
![[PokeCommunity.com] Aaron's Low Budget Crystal hack [PokeCommunity.com] Aaron's Low Budget Crystal hack](https://data.pokecommunity.com/attachments/79/79660-28c0cde55190e23f500876ae343d14c1.jpg)
![[PokeCommunity.com] Aaron's Low Budget Crystal hack [PokeCommunity.com] Aaron's Low Budget Crystal hack](https://data.pokecommunity.com/attachments/79/79661-3d93b633e80dca22d544d58339fdf26a.jpg)
Features:
This is mostly just an improvement hack, so there's not much in the way of new content (yet).
Running Shoes
Use HMs without teaching the move
More or less open world from the start (most blockers have been removed, Magnet Train is working from the beginning)
Dynamic scaling system means the game world levels up with you as you gain badges
Many pokemon learnsets and base stats have been revamped
Many moves have been altered, some with entirely new effects
Gym leaders use different parties depending on your badge count
Overworld pokemon spawns can be interacted with (including some new boss encounters with boosted stats)
Fairy Type added
Dark and Dragon swapped to special, Ghost and Fairy set to special.
Several pokemons' types have been changed to be less redundant (and hopefully more fun to use)
Different starter options based on your chosen origin (currently only effects starters, looking into adding more differences)
Freeze condition replaced with PLA's frostbite
Reduced encounter rates should make the game world a lot less frustrating to traverse
Rematchable gym trainers (plus nurses in gyms for healing)
Catch them all: Trade evolutions replaced with different methods, all pokemon should be somewhere in the gameworld now. With the exception of a few legendaries that I'm working on new maps for.
Dynamic level caps, based on badge count (current cap viewable on the trainer info screen).
Boss pokemon on the overworld (complete with expanded healthbars that still need a bit of work).
Credits:
Thanks to LuigiTKO for creating the sprites for party Icons
Many thanks to the people of Pret discord for answering a number of technical questions
Goals:
Make the game world look better
Rebalance pokemon and moves so that most Pokemon are viable for a normal playthrough.
Fix the base game's terrible level curve and learnsets
Add more useful and informative menu screens
Create a somewhat more challenging, but fair game experience (looking into adding difficulty options in the future)
Right now, I'm hoping to get some help bug testing this thing, along with getting some feedback on where the difficulty has settled with the addition of the aforementioned scaling system.
Links: Everything I've developed is open source, and freely available from my github repo. Though I'd prefer you let me know if you're planning on using something from it. https://github.com/aaronjeter/pokecrystal
The most recent IPS file is available on my discord channel here: https://discord.gg/mJ5MDU7jMq