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[Other] abandoned scripts in the rom problem ?

  • 31
    Posts
    11
    Years
    • Seen Mar 21, 2018
    hi there.

    I wanted to know , is possible to removed unused offsets ?

    like when you want to change a bunch of scripts in the rom (lets say 30-50).

    I don't know if you can run out of offsets, or i can just leave those there.

    thanks.
     
    There is plenty of free space in the ROMs, so you shouldn't really worry about it unless you're planning on inserting a lot of new stuff.

    If you're using XSE, the Guide help file has some useful commands for this. For example:

    #remove

    Removes the main part of a compiled script, if it's a valid one. Useful to gain free space and removing a spoilt script. By removing it means it's filled with the free space byte, either 0xFF/0x00.

    Example:
    #remove 0x16582F
    The main part of the script at 0x16582F would be removed.

    #removeall

    Removes a compiled script, if it's a valid one, along with all his extra data, such as strings, movements, mart items and braille texts.

    Example:
    #removeall 0x16A6E0
    The script at 0x16A6E0 would be totally removed.

    #removemove
    Removes the movements found at the specified offset.

    Example:
    #removemove 0x1E80DF
    The movements at 0x1E80DF would be removed.
     
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