sonicfan7895
Just a dude, I guess
- 120
- Posts
- 14
- Years
- He/Him/His
- Akala Island, Alola
- Seen Feb 22, 2025
Hello!
I'm back, and hopefully I don't figure out the problem and look like an idiot for not testing out something sooner!
So since I don't have any Gen VII Pokes, or any of the scripts for them (specifically, the Tapus), I'm trying to recreate their terrain-changing abilities in 16.2 (because we don't want to spend hours porting all the scripts and all the changes we made to a newer version).
I'm trying to add in an effect that not only boosts certain type moves, but affects Camoflauge (who uses that anymore?), Nature Power, Secret Power, and transforms Giratina while the field is in effect.
Without access to those scripts, how would I go about recreating those abilities held by the Tapus?
Any help would be appreciated! I tried to treat it like a weather-changing ability, but it never works like that.
Thanks!
I'm back, and hopefully I don't figure out the problem and look like an idiot for not testing out something sooner!
So since I don't have any Gen VII Pokes, or any of the scripts for them (specifically, the Tapus), I'm trying to recreate their terrain-changing abilities in 16.2 (because we don't want to spend hours porting all the scripts and all the changes we made to a newer version).
I'm trying to add in an effect that not only boosts certain type moves, but affects Camoflauge (who uses that anymore?), Nature Power, Secret Power, and transforms Giratina while the field is in effect.
Without access to those scripts, how would I go about recreating those abilities held by the Tapus?
Any help would be appreciated! I tried to treat it like a weather-changing ability, but it never works like that.
Thanks!