Frostweaver
Ancient + Prehistoric
- 8,246
- Posts
- 21
- Years
- Age 36
- Canada
- Seen Sep 12, 2016
Because we haven't have a decent one in a long while, so it'll be nice to randomly make decks for a change instead of randomly make new cards to keep this forum going.
WC2007 Format yay no raiza
(Sept 07 Banlist)
Monsters (19)
3 Needle Worm
3 Banisher of the Radiance
1 Breaker the Magical Warrior
1 Morphing Jar 1
1 Card Trooper
3 Necroface
3 Morphing Jar 2
1 Marshmellon
3 Gellenduo
Spells (15)
1 Card Destruction
1 Fissure
1 Smashing Ground
2 Hammer Shot
3 Gravekeeper's Servant
1 Level Limit Area B
1 Book of Moon
1 Mystical Space Typhoon
1 Gold Sacrophagus
1 Foolish Burial
1 Scapegoat
1 Swords of Revealing Light
Traps(10)
3 Macro Cosmos
1 Mirror Force
1 Torrential Tribute
3 Solemn Judgment
1 Gravity Bind
1 Desert Sunlight
Total: 44
Yes, it has more than 40 cards, because I want to deck them, not myself >_<
Similar to the darn annoying Necroface Lv 5 duelists, but I modified it to focus on decking, because I always come close to losing Necroface by decking myself (and the computer ridiculously saves me by normal summoning necroface to fill up my deck, yay).
With a dedicated build, I think necroface can destroy the deck really fast. With macro cosmos or banisher of the radiance out, I can easily start chains of deck milling through morphing jar 1, card troooper, gold sacrophagus and even foolish burial to send copies of necrofaces to mill maybe at least 10 cards from the opponent's deck. Needle Worms and Morphing Jar 2 are your classical milling power.
The usual stalls are there, except there's no messenger of peace and there are 3 gravekeeper's servant instead. Gravekeeper's servant can help with mill, and also a side effect of stall when Macro Cosmos/Banisher of the Radiance are out. If you can't send cards to the graveyard (Gravekeeper's Servant) then you can't attack ^^ Desert Sunlight is decent to block Nobleman of Crossout and Shield Crash. I really don't care if my monsters live, as long as the flip effect goes through and that is what Desert Sunlight is good at.
(Note: I am actually not sure if Desert Sunlight is in WC2007 because I *don't* think I have one... >>; it better be there.)
So, yeah. It's been a while reading deck fixes isn't it? Brush off the rust on your brutal comments about deck fixing and give them to me :3
WC2007 Format yay no raiza
(Sept 07 Banlist)
Monsters (19)
3 Needle Worm
3 Banisher of the Radiance
1 Breaker the Magical Warrior
1 Morphing Jar 1
1 Card Trooper
3 Necroface
3 Morphing Jar 2
1 Marshmellon
3 Gellenduo
Spells (15)
1 Card Destruction
1 Fissure
1 Smashing Ground
2 Hammer Shot
3 Gravekeeper's Servant
1 Level Limit Area B
1 Book of Moon
1 Mystical Space Typhoon
1 Gold Sacrophagus
1 Foolish Burial
1 Scapegoat
1 Swords of Revealing Light
Traps(10)
3 Macro Cosmos
1 Mirror Force
1 Torrential Tribute
3 Solemn Judgment
1 Gravity Bind
1 Desert Sunlight
Total: 44
Yes, it has more than 40 cards, because I want to deck them, not myself >_<
Similar to the darn annoying Necroface Lv 5 duelists, but I modified it to focus on decking, because I always come close to losing Necroface by decking myself (and the computer ridiculously saves me by normal summoning necroface to fill up my deck, yay).
With a dedicated build, I think necroface can destroy the deck really fast. With macro cosmos or banisher of the radiance out, I can easily start chains of deck milling through morphing jar 1, card troooper, gold sacrophagus and even foolish burial to send copies of necrofaces to mill maybe at least 10 cards from the opponent's deck. Needle Worms and Morphing Jar 2 are your classical milling power.
The usual stalls are there, except there's no messenger of peace and there are 3 gravekeeper's servant instead. Gravekeeper's servant can help with mill, and also a side effect of stall when Macro Cosmos/Banisher of the Radiance are out. If you can't send cards to the graveyard (Gravekeeper's Servant) then you can't attack ^^ Desert Sunlight is decent to block Nobleman of Crossout and Shield Crash. I really don't care if my monsters live, as long as the flip effect goes through and that is what Desert Sunlight is good at.
(Note: I am actually not sure if Desert Sunlight is in WC2007 because I *don't* think I have one... >>; it better be there.)
So, yeah. It's been a while reading deck fixes isn't it? Brush off the rust on your brutal comments about deck fixing and give them to me :3
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