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an alright combo

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    i think the mimic/imprision combo is very helpful, esp when u combine it w/ taunt, and torment... in 2vs2 battles u can totally disable 1 pokemon and then have the other finish the opponents off. ie: dusclops can learn all these moves, and a good pokemon complementing dusclops would be gardevoir. she could use disable, (not really necessary) or *probably better* thunderbolt, psychic, mimic, torment/imprision. she has alright speed high sp attack, and high sp. def.
     
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    Another strange combo is Kazam using Trick, giving the opponent Choice Band and then take the attack choosen. Kazam then uses Disable, the opponent will start struggling.
     
    just have to wonder how many turns of a setup that is... >>; in 2vs2 world where defense does not exist at all, the most setup you can make is something that you can do within 1 turn at most. Anything more than 2 turn is as good as useless.
     
    the problem with Dusclops and Gardevoir combo is that dusclops would be a LOT more useful if it just will o wisp something. Like the Jumpluff/Aero duo, if you do survive, you'd not be doing much since Aero can 2HKO if not 1, and of course Gardevoir's prolly gone by then.
     
    i 4got about trick, but then again i would have 2 use alakasm or the other few that can learn it, *and those other few arent that good neways* unless u htink of kecleon good, or mr. mime decent, or grumpig.. anyways i guess u would have choice band alaskasm,with trick, psychic, fire punch, ice/electric punch. and for the other would be kecleon with another chocie band and trick combo along w/ counter and mirror coat/filler. (speed w/ kecleon isnt an issue b/c it gains reisstance after the first atack from most types, especially since the opponent can only use 1 move, it would be very helpful.
     
    kirby00 said:
    (speed w/ kecleon isnt an issue b/c it gains reisstance after the first atack from most types, especially since the opponent can only use 1 move, it would be very helpful.
    I see dragon claw coming... shadow ball too, if someone launches an attack to change Kecleon from normal away to ghost beforehand.

    Kecleon is more fun in 1vs1 skill swapping crappy abilities with absorbs ^_^ shadow ball on Kecleon is so much fun. Gurantee SEs after a few turns, if Kecleon managed to survive those few turns.
     
    but if kecleon uses mirror coat or counter, then it would be useful. esp on the first attack shadow ball doesnt affect it. so its safe for at least 1 turn...either way, it ruins the opponents trategy.
     
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