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Animate Intro (pokemon, trainer)

  • 295
    Posts
    6
    Years
    • Seen Aug 15, 2022
    If you don't want to use EBDX but you want animated pokemon (like Pokemon Emerald) and animated trainer when stating battle, this script will help you.
    It doesn't conflit bitmap in pokedex, summary or evolution scene.
    This works like this video -> Link
    You set 1 frame or multi frames, it's up to you.
    If this situation doesn't have animation, scene shows first frame.

    How to use
    Read 'How to use' for using.
    Find in this link -> Link

    Credit
    bo4p5687
     
    Oh my...

    I have but one request. Could you make this for 18.1? Pleeeease!
     
    I tag you again to announce!
    You can choose version 18 of this script.

    Thank you so much!

    Now, will I need to make a folder for the animation frames, or do I make them in RPG Maker?

    Also:

    [PokeCommunity.com] Animate Intro (pokemon, trainer)
     
    Last edited:
    Thank you so much!

    Now, will I need to make a folder for the animation frames, or do I make them in RPG Maker?

    Also:

    [PokeCommunity.com] Animate Intro (pokemon, trainer)

    Sorry! I miss one part and doesn't upload it! Re-check and add it!
    About the frame, just modify pictures in root folder.
     
    Thank you for the script update.

    However, I haven't been able to figure it out. Which line is it to change to multi frame?
     
    The animation. I don't think I've got it to work, as I still only see one frame. Trying on bulbasaur

    How many frames you set? Did you try to change the number of 'Pokemon' in 'module RepeatAnimate'?
    Change it into 10 or 20 or 25 or 50 and you can see.
    Did you try to change the number of 'WaitP' in 'module RepeatAnimate'?
    Change it to 2 or 3 or 4 or 5. You can see difference.
     
    How many frames you set? Did you try to change the number of 'Pokemon' in 'module RepeatAnimate'?
    Change it into 10 or 20 or 25 or 50 and you can see.
    Did you try to change the number of 'WaitP' in 'module RepeatAnimate'?
    Change it to 2 or 3 or 4 or 5. You can see difference.

    Got it. It's working.

    Though, what image size do you think is best for the animated battle sprites?

    Edit: Nevermind, I've figured something out. Thanks for the help!
     
    Last edited:
    Hey, one final thing. It's small, but I want to bring it to your attention:

    [PokeCommunity.com] Animate Intro (pokemon, trainer)


    [PokeCommunity.com] Animate Intro (pokemon, trainer)


    Not sure if it is caused by this script or Pokemon essentials itself.

    Pokemon pass over the trainer sprite.
     
    Hey, one final thing. It's small, but I want to bring it to your attention:

    Not sure if it is caused by this script or Pokemon essentials itself.

    Pokemon pass over the trainer sprite.

    It's PE, you should re-scale your sprite.
     
    Update
    Add new features if you want to use animate in other features.

    - Menu (Summary)
    - Evolution
    - Pokedex
    - Animation when using HM
    - Storage (mosaic bitmap)
    - Egg Hatching
    - Trading
    - Mystery Gift
    - Hall of Fame

    Battlers have animated now.
    [PokeCommunity.com] Animate Intro (pokemon, trainer)


    02/7/2022: Compatible v.20.1
     
    Last edited:
    Anyone happen to have the version of this plugin updated for v20.1 on them, since the original link is dead now...
    It would be much appreciated ^^
     
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