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[Scripting Question] Animated Battler System Like EBS/EBDX for PE v18.1

Try to first study the code. If it has rewritten many in-built functions(which has high chance), you would require to rewrite the script yourself.

Hey I got some problem with EBS4_Bitmap wrapper
All fine, but I got encountered if I open pokedex :

Exception: ArgumentError
Code:
Message: wrong number of arguments(9 for 8)

Backtrace:
Dynamax_3:1314:in `pbLoadSpeciesBitmap'
Dynamax_3:1314:in `setSpeciesBitmap'
Editor_SpritePosEditor:162:in `pbChangeSpecies'
Editor_SpritePosEditor:377:in `pbChooseSpecies'
Editor_SpritePosEditor:371:in `loop'
Editor_SpritePosEditor:390:in `pbChooseSpecies'
Editor_SpritePosEditor:410:in `pbStart'
Editor_SpritePosEditor:409:in `loop'
Editor_SpritePosEditor:421:in `pbStart'
Debug_Menu:766:in `pbDebugMenuActions'

and This is Script I trying to Adapt,
Here is Code :

Spoiler:
 
Hey I got some problem with EBS4_Bitmap wrapper
All fine, but I got encountered if I open pokedex :

Exception: ArgumentError
Code:
Message: wrong number of arguments(9 for 8)

Backtrace:
Dynamax_3:1314:in `pbLoadSpeciesBitmap'
Dynamax_3:1314:in `setSpeciesBitmap'
Editor_SpritePosEditor:162:in `pbChangeSpecies'
Editor_SpritePosEditor:377:in `pbChooseSpecies'
Editor_SpritePosEditor:371:in `loop'
Editor_SpritePosEditor:390:in `pbChooseSpecies'
Editor_SpritePosEditor:410:in `pbStart'
Editor_SpritePosEditor:409:in `loop'
Editor_SpritePosEditor:421:in `pbStart'
Debug_Menu:766:in `pbDebugMenuActions'

Are you using Dynmax script too. If I am not wrong, the script uses an additional argument for maybe loading the gigantamax bitmap sprite in pbLoadSpeciesBitmap.
Check for the latter term in the dynamax_3 script, its around ur line 1314 according to error, and see what does it return in the 9th argument. Study the 9th argument and place it in the EBS script's pbLoadSpeciesBitmap as 9th argument.
I haven't used the dynamax script so I cant tell more. Try commenting the entire dynamax script and try the animatedbitmap. This might resolve the listed issues.
 
Try to first study the code. If it has rewritten many in-built functions(which has high chance), you would require to rewrite the script yourself.
I Just done Adapt it...
But I have a problem, the Backsprite so tiny..
Are you have solution for this problem,
But not enlarger size of Spritesheet with any software
But scripts for enlarge the backsprites

Here is the script, but no support with Dynamax :
Spoiler:
 
I Just done Adapt it...
But I have a problem, the Backsprite so tiny..
Are you have solution for this problem,
But not enlarger size of Spritesheet with any software
But scripts for enlarge the backsprites

Here is the script, but no support with Dynamax :
Spoiler:

Well-Appreciated work ardicoozer! Congrats on managing to make it compatible.

Just change POKEMONSPRITESCALE to 2 and BACKSPRITESCALE to 3, and it must work as intended.
I checked it and its working like a charm.
 
Well-Appreciated work ardicoozer! Congrats on managing to make it compatible.

Just change POKEMONSPRITESCALE to 2 and BACKSPRITESCALE to 3, and it must work as intended.
I checked it and its working like a charm.

thank you...
thanks to your correction and help too ... but I still don't dare to post this script because it's not mine ..
I'm just adapting
 
Hi, i start the debug mode, holding ctrl, I get this error, and debug mode crashes
Spoiler:
 
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