Another RMT (but this time for UU =D)

madskil72

I don't really have mad skills
  • 47
    Posts
    16
    Years
    • Seen Jul 8, 2011
    OU aint workin too great for me, so I figured I'd try UU! I am indeed a noob, so go easy on me

    team at a glance:
    *pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*



    team up close:


    *pokemonelite2000 image removed*
    Ambipom @ Choice Band
    Jolly/Technician

    Double Hit
    Payback
    U-turn
    Brick Break

    HP:4/Atk:252/Spe:252
    This is standard CB ambipom, only difference is i have double hit instead of Return. You may think this is a noob move (it prly is) but I prefer double hit for technician, and it breaks sashes.


    *pokemonelite2000 image removed*
    Hitmonlee @ Life orb
    Adament/Limber

    Close Combat
    Mach Punch
    Stone Edge
    Earthquake

    Atk:252/SpD:4/Spe:252
    physical sweeper. not really much else to say here


    *pokemonelite2000 image removed*
    Houndoom @ Life Orb
    Timid/Flash Fire

    Nasty Plot
    Fire Blast
    Dark Pulse
    HP Fighting

    HP:40/SpAtk:252/Spe:216
    my special sweeper. He absorbs fire too. I was maybe thinking Ninetales for this spot too, but idk yet


    *pokemonelite2000 image removed*
    Swellow @ Flame orb
    Jolly/Guts

    Facade
    Brave Bird
    U-Turn
    Protect

    Atk:252/SpDef:4/Spe:252
    It seems like everyone has one of these on they're team - and for good reason, but I've always loved this thing. Guts/ Stab/ Facade = win in my book


    *pokemonelite2000 image removed*
    Uxie @ Leftovers
    Relaxed/Levitate

    Stealth Rock
    U-turn
    Yawn
    Psychic

    HP:252/Def:252/SpDef:4
    My support/Physical wall. It works pretty well. I yawn first turn, SR, then psychic or U-turn if it gets too ugly


    *pokemonelite2000 image removed*
    Lanturn @ Leftovers
    Calm/Volt Absorb

    Surf
    Thunderbolt
    Ice Beam
    Thunder Wave

    HP:40/SpAtk:136/SpDef:252/Spe:80
    This thing is really awesome in my oppinion, it resists the most common special attacks in the game, and can absorb electric attacks, and can paralyze.



    Once again I'm a total noob and no almost nothing about the UU metagame. All help is appriciated =)
     
    One thing I noticed right off the bat: You would want to use Uxie as your lead to get Stealth Rock up quickly. Since Ambipom has Choice Band, it doesn't work as well as a lead.

    I'll leave it to others to spot other things, although I will return if I spot something I missed earlier.
     
    Just a quick review
    Ambipom - Return > Double hit IMO, but not a big problem.
    Hitmonlee - May want to consider Blaze kick for more type covergae
    Swellow - With your current set he won't be staying alive long so protect is a waste IMO. Use pursuit instead.

    The rest look fine.
     
    OU aint workin too great for me, so I figured I'd try UU! I am indeed a noob, so go easy on me

    team at a glance:
    *pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*



    team up close:


    *pokemonelite2000 image removed*
    Ambipom @ Choice Band
    Jolly/Technician
    HP:4/Atk:252/Spe:252
    Double Hit
    Payback
    U-turn
    Brick Break

    Do us all a favor, put the EV's up here so we know where they are.

    Any way, CBAmbipom lead is NOT a good lead. Its fragile and weak. I'd switch it with uxie. I prefer Double Hit as well for sash breaks and Sub breaks. Works well.


    This is standard CB ambipom, only difference is i have double hit instead of Return. You may think this is a noob move (it prly is) but I prefer double hit for technician, and it breaks sashes.

    *pokemonelite2000 image removed*
    Hitmonlee @ Life orb
    Adament/Limber
    Atk:252/SpD:4/Spe:252
    Close Combat
    Sucker Punch
    Stone Edge
    Earthquake

    Sucker Punch has saved me in a lot of messes. Great for Priority revenge kill.
    physical sweeper. not really much else to say here


    *pokemonelite2000 image removed*
    Houndoom @ Life Orb
    Timid/Flash Fire
    HP:40/SpAtk:252/Spe:216
    Nasty Plot
    Fire Blast
    Dark Pulse
    HP Fighting

    K. I love Houndoom so I admire you for using it.
    my special sweeper. He absorbs fire too. I was maybe thinking Ninetales for this spot too, but idk yet


    *pokemonelite2000 image removed*
    Swellow @ Flame orb
    Jolly/Guts
    Atk:252/SpDef:4/Spe:252
    Facade
    Brave Bird
    U-Turn
    Protect

    Also fine.

    It seems like everyone has one of these on they're team - and for good reason, but I've always loved this thing. Guts/ Stab/ Facade = win in my book


    *pokemonelite2000 image removed*
    Uxie @ Leftovers
    Relaxed/Levitate
    HP:252/Def:252/SpDef:4
    Stealth Rock
    U-turn
    Yawn
    Thunderbolt

    Bulky water type coverage > STAB for uxie.


    My support/Physical wall. It works pretty well. I yawn first turn, SR, then psychic or U-turn if it gets too ugly


    *pokemonelite2000 image removed*
    Lanturn @ Leftovers
    Calm/Volt Absorb
    HP:40/SpAtk:136/SpDef:252/Spe:80
    Surf
    Thunderbolt
    Ice Beam
    Thunder Wave

    K I guess
    This thing is really awesome in my oppinion, it resists the most common special attacks in the game, and can absorb electric attacks, and can paralyze.



    Once again I'm a total noob and no almost nothing about the UU metagame. All help is appriciated =)

    CBHitmonlee with Mach Punch rapes you.

    The Technician version of Hitmontop rapes you. Almost anything with fighting priority destroys you. The only thing you have that can actually take a hit is Uxie, but once thats out of the way its all GG from there.
     
    -A little strange u use 2 EV's too less at Lanturn?? instead of 510 u have 508 EV's, i suggest to use those two to put in speed, 1 point more :P

    EDIT: everywhere you have 2 EV's too less??
    No, 4 EV's = 1 extra stat point. since 510 isn't divisible by 4, you only need 508 total EVs.
     
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