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Another Try. -OU RMT-

lolwut

Too cute for you
  • 398
    Posts
    16
    Years
    Well I decided to try out another OU team as I have only been playing UU recently. So here it is.

    Team at a glance:

    [PokeCommunity.com] Another Try. -OU RMT-

    [PokeCommunity.com] Another Try. -OU RMT-

    [PokeCommunity.com] Another Try. -OU RMT-

    [PokeCommunity.com] Another Try. -OU RMT-

    [PokeCommunity.com] Another Try. -OU RMT-

    [PokeCommunity.com] Another Try. -OU RMT-


    A closer look:

    [PokeCommunity.com] Another Try. -OU RMT-

    Swampert @ leftovers
    240 HP / 216 Def / 52 SpA
    Relaxed (+defense, -speed) Torrent ability
    Surf
    Roar
    Stealth rock
    Earthquake
    The mixpert lead has always been the most reliable lead for me in OU. Counters most of the OU commonly used leads in todays metagame. Stealth rocks the first turn, unless i can predict it's a trick/taunt lead, and if so i just attack with earthquake/surf. If the lead trys to setup on the first turn i roar them away.

    [PokeCommunity.com] Another Try. -OU RMT-

    Zapdos @ leftovers
    248 HP / 228 Def / 32 Spe
    Bold (+defense, -attack) Pressure ability
    Thunderbolt
    Heat Wave
    Roost
    Hp grass
    Here's my defensive wall/bulky water coverage. Zapdos can easily stall with only two weaknesses, and with it's versatile moveset. Thunderbolt for STAB, heat wave/hp grass for coverage, and roost for stalling.

    [PokeCommunity.com] Another Try. -OU RMT-

    Sceptile @ Life orb
    40 HP / 252 Atk / 216 spe
    Jolly (+speed, -sp atk) Overgrow Ability
    Leaf blade
    Dragon claw
    Swords Dance
    Earthquake
    Here's sceptile. 363 speed outruns a lot of different things in OU, and after a swords dance, sceptiles attack goes up to 538, and with 363 speed and 538 atk, he's almost impossible to stop. He always ends up sweeping if he can get a swords dance on a switch out/on a poke with nothing effective against him.

    [PokeCommunity.com] Another Try. -OU RMT-

    Salamence @ Life orb
    80 Atk / 252 spA / 176 spe
    Rash (+sp atk, -sp Def) Intimidate Ability
    Draco meteor
    Flamethrower
    Brick Break
    Roost
    Salamence is extremely useful to my team. Usually something like a blissey/snorlax would try to wall me if they see that I'm using a special sweeper salamence, but that's where brick break comes in. Brick break 2hko's blissey/snorlax without a curse, and draco meteor and flamethrower are there for obvious reasons. Roost is for when my HP is getting low.

    [PokeCommunity.com] Another Try. -OU RMT-

    Heatran @ Choice Scarf
    4 HP / 252 spA / 252 spe
    Naive (+speed, -sp Def) Flash Fire Ability
    Overheat
    Earth power
    Hp Ice
    Explosion
    Scarftran is here mainly for fire coverage. I saw a huge fire weakness, so with flash fire that's completely gone. He also helps me deal with scizor/foretress. Overheat is more reliable then fire blast and really does some damage. Hp ice is for ground types/dragons who switch out. Earth power for coverage, and explosion for when my hp is getting low.

    [PokeCommunity.com] Another Try. -OU RMT-

    Scizor @ Choice Band
    72 HP / 252 Atk / 176 spD / 8 spe
    Adamant (+Atk, -spA) Technician ability
    Bullet punch
    U-turn
    Superpower
    Pursuit
    CB scizor is a huge part of my team. Bullet punch for obvious reasons, u-turn for grass types and for scouting, superpower for coverage, and pursuit for gengar/alakazam/azelf/anything else of that sort that i can predict will switch out. Not much to explain here.

    Well, Rate away.
     
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