chloapsoap
Anonymous Trash
- 3
- Posts
- 5
- Years
- USA
- Seen Feb 14, 2021
Apologies in advance for general ignorance on my part. This is my first time posting to this community for help and I recognize that I may be making a fool out of myself. Please bare with me lol
So a few months ago I started working on my first romhack (Emerald). I had some naive ideas of what I wanted to achieve before I even started doing any work, and I'm having trouble finding information for a few things I had in mind. I suspect that there are practical limitations I'm not aware of.
I was hoping someone could help me to better understand the technology I'm working with. The specific questions I have are kind of a mixed bag, but they're really just examples of me not understanding the landscape I'm working in:
1. Regarding memory: I've heard it said that FRLG are superior to RSE in terms of how much free space is available. If this is the case, how does this manifest itself? How much additional space are we talking about here? Elaboration on how memory is managed in these games would be appreciated (if appropriate).
2. Regarding the opening sequence: How much of this can be altered? I was surprised at how little discussion I was able to find about this, and I'd really appreciate some help tracking it down if it exists.
3. Regarding battle scripting: So, I'm pretty tacky. I want to include a couple of scripted trainer battles. To what extent is this possible in Gen 3 (and in other gens if applicable)? Can trainer AI be tweaked, or am I going to have to torture my hack to hell and back to make this happen?
I understand that some of these questions might be complicated to answer. I'm a 5th-year CS undergrad, so I can parse technical jargon decently well if necessary. Insight on anything here (specific or general) would be greatly appreciated
So a few months ago I started working on my first romhack (Emerald). I had some naive ideas of what I wanted to achieve before I even started doing any work, and I'm having trouble finding information for a few things I had in mind. I suspect that there are practical limitations I'm not aware of.
I was hoping someone could help me to better understand the technology I'm working with. The specific questions I have are kind of a mixed bag, but they're really just examples of me not understanding the landscape I'm working in:
1. Regarding memory: I've heard it said that FRLG are superior to RSE in terms of how much free space is available. If this is the case, how does this manifest itself? How much additional space are we talking about here? Elaboration on how memory is managed in these games would be appreciated (if appropriate).
2. Regarding the opening sequence: How much of this can be altered? I was surprised at how little discussion I was able to find about this, and I'd really appreciate some help tracking it down if it exists.
3. Regarding battle scripting: So, I'm pretty tacky. I want to include a couple of scripted trainer battles. To what extent is this possible in Gen 3 (and in other gens if applicable)? Can trainer AI be tweaked, or am I going to have to torture my hack to hell and back to make this happen?
I understand that some of these questions might be complicated to answer. I'm a 5th-year CS undergrad, so I can parse technical jargon decently well if necessary. Insight on anything here (specific or general) would be greatly appreciated
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