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- Seen Sep 19, 2023
I've recently gone back to the drawing board on part of a game and I have several ideas that I need to see if they are possible (and possibly how to achieve that result. I also apologize if this seems dumb or pointless but
1. Gimmick Pokemon Idea - A protean-like pokemon however only its secondary type changes when it uses a move of that type. However it also changes forms based on which type it is. For Example: PokemonA is Normal type. It uses Fire Punch and now it's Nomal/Fire and its sprite has changed to the Normal/Fire form. Bonus points if it can stay as that form after leaving battle until it changes again.
2. A way to make sure certain overworld encounters can ONLY be caught with a particular pokeball. Wanting to make a sort of "Soul Ball" that acts as a sort of "I have access to this legend but he can still do stuff on his own" Example: PokemonB is a legendary guardian of a location. I want to allow you to capture PokemonB and use it in battle but still allow it to be the guardian of that location....so PokemonB can ONLY be "caught" with a Soul Ball. Just the act of restricting the ball is all i'd need as in practice they'll still be in your party. It's more of a story thing.
3. A way to unlock permanent or temporary boosts. Something like getting the "blessings of a deity" and because of that your defense of all pokemon in your party are boosted .25 in battle or something. Or something like increasing the running speed a little bit. A specific example I'm curious about is unlocking the ability to toggle wild encounters on and off (endgame bonus stuff and rewards for long questlines)
4. Story Reasons may make it possible to "3D Print" a pokemon if i continue down this train of thought. Is there a way to have a notepad document in the game files where people can input pokemon data and then have a script read the data they input to generate a pokemon in-game?
1. Gimmick Pokemon Idea - A protean-like pokemon however only its secondary type changes when it uses a move of that type. However it also changes forms based on which type it is. For Example: PokemonA is Normal type. It uses Fire Punch and now it's Nomal/Fire and its sprite has changed to the Normal/Fire form. Bonus points if it can stay as that form after leaving battle until it changes again.
2. A way to make sure certain overworld encounters can ONLY be caught with a particular pokeball. Wanting to make a sort of "Soul Ball" that acts as a sort of "I have access to this legend but he can still do stuff on his own" Example: PokemonB is a legendary guardian of a location. I want to allow you to capture PokemonB and use it in battle but still allow it to be the guardian of that location....so PokemonB can ONLY be "caught" with a Soul Ball. Just the act of restricting the ball is all i'd need as in practice they'll still be in your party. It's more of a story thing.
3. A way to unlock permanent or temporary boosts. Something like getting the "blessings of a deity" and because of that your defense of all pokemon in your party are boosted .25 in battle or something. Or something like increasing the running speed a little bit. A specific example I'm curious about is unlocking the ability to toggle wild encounters on and off (endgame bonus stuff and rewards for long questlines)
4. Story Reasons may make it possible to "3D Print" a pokemon if i continue down this train of thought. Is there a way to have a notepad document in the game files where people can input pokemon data and then have a script read the data they input to generate a pokemon in-game?