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B2W2 Add a Requirement before new Overworld Pokemon appears

  • 22
    Posts
    6
    Years
    • Seen Nov 14, 2020
    Hi There

    I have managed to get to grips with spawning in new Overworld Pokemon Sprites and Battles for B2W2
    I've managed to replicate the Victini event from BW into B2W2 for example.

    However I was wondering how I go about adding in requirement before the Pokemon Spawns?

    For example, I want to make Thunderus and Tornadus Spawn in the Chargestone Cave and Guidance Chamber respectivley from the start.

    Then only when you have both, it will then allow for Landorus to spawn in the Abudant Shrine.
    Similar to BW originals, just without the cutscene - unless I can work out how to add that into B2W2...
    Whilst still keeping the Event with the Old Man to get the Reveal Glass.

    Can anyone help with how I set up something like this?
    I am a bit stumped with what to for this.

    Especially as B2W2 has no script editor in SDSME (Which I use religiously for BW and Platinum)
    So I will be doing it mainly with Hex Editting, NPRE and PPTXT.

    Many Thanks
    M
     
    Hi Everyone

    Is anyone able to give me a heads up on Flags for B2W2?

    Basically I am trying to get an NPC to spawn ONLY after a battle.

    My Intended Example:

    You battle Kyurem in the post-game in his Giant Chasm spawn location and then return to the previous room
    Only after when you do that, N is spawned in and I create some basic dialogue that is story based - telling to meet him in N's Castle for the season battles that happens.

    (I will probably leave his character there for now while I carry on learning, but then I would look at moving him once the dialogue finishes)



    Currently I can only get N's NPC Sprite to appear at all times, which looks odd - especially as you can see it during the first visit too when you go to battle Ghetsis and White Kyurem there...


    Any helps would be greatly appreciated:)

    Thanks
    M
     
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