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Back w/ a Vengence!

  • 2,155
    Posts
    21
    Years
    Rate my bping team
    Ninjask: jolly @ leichi berry *speed boost*
    252 evs speed, 252 attack, 6 sp def
    bp, sub, swords dance, hp bug

    Scizor: careful @ leftovers *swarm*
    252 evs hp, 132 sp def, 252 attack
    bp, swords dance, agility, hp bug

    Mr. Mime: bold @ leftovers *soundproof*
    252 evs hp, 129 def, 129 sp def
    bp, calm mind, light screen, reflect

    Gorbysss: bold @ leftovers *swift swim*
    252 evs hp, 144 sp attack, 112 def
    surf, bp, iron def, safe guard/rain dance *need help, right now i use safeguard*

    dugtrio: jolly, @ choice band *arena trap*
    252 evs attack, 252 speed, 6 hp
    eq, rock slide, hp ghost, aerial ace

    Salamence: jolly @ leftovers *intimidate*
    252 speed, 252 attack, 6 hp
    eq, brick break, hp ghost, aerial ace

    *use ninjask to get 3 speed boosts, 1 attack, bp to scizor, have him finish then attack, when he is low either stay in w/ *swarm* activated or bp to salamence. Also I use ninjask to bp to mr mime when I think I'm gonna be roared, and calm mind, reflect, light screen, for defs then bp to gorbyss. gorbyss has high def, so i give iron def. it gains calm minds from mr. mime, so it can use surf properly. Worried bout raindance over safeguard b/c if i use bp, it will bp leech seed, and confusion, which isnt good. but raindance doubles gorbyss's speed and powers up surf. Then again, it has low sp. def and a thunder would be 100% accurate. It alrdy gains speed from scizor/ninjask, and sp def and power from calm mind, so thats why im hesitating. Anyways, dugtrio is to 1hko opponents with 388 attack and they cant escape very easily w/ arena trap. I usually dont bp to dugtrio, I just use him to finish off opponent/annoyer since they cant switch. Worried about w-o-w, and good tanks like weezing/dusclops. Plus weezing can haze, which leaves only gorbyss to do enough damage, which they can just switch weezing out anyway... but those 2 are my major threats. Blissey is easily over come, and if skarmary uses roar instead of ww, then my mr mime saves my team b/c i ususally know when to bp to him, and when to switch to gorbyss after a few calm minds...
     
    In genaral bp passing as a technique tends to be sort of dead IMO [not including umbreon]
    to be honest pphazers and hazers destroy u quite easily...


    Mr Mime[timid]
    EVs - Sp,SpAtt,SpDef,hp
    calm mind
    psychic
    baton pass
    encore/thunderbolt/substitute

    IMO an attack is important......if he turns out to be ur last pokemon then u would need one.
    i myself like encore for a pphazing of sort
     
    Last edited:
    subs wont last, probably taunt is better than ecnore(for ur purpose), and ill take out lightscreen for psychic. also there are neat tricks w/ mime: encore/torment, trick/band with torment etc.
     
    well in the case of taunt being better than encore i would say that they end up doing the same thing........with encore lasting possibly longer...
    yeah i have heard of those....
    can't say i am a fan of it.

    u are rite to some extent with the subs not lasting
     
    well, its jsut mr mime has low hp, and i asked about subbing before for him, and i think forsty said its not worth it. *when i made my thread "all psychic team."
    wonder what happens when I imprision, transfrom, torment... they r left with struggle but cant use it 2ice in a row... *smearlge... or just: encore torment (mr mime, etc.) if i trick/band torment, it makes it so they use struggle every other turn and their 1 move every other turn. i just forgot the 1st 2 movesets i mentioned... *their effects*
     
    Last edited:
    What happens if they use Whirlwind instead of Roar as their pseudo-haze move??
     
    Its the same effect as Roar. Nothing changes, except the move ._.

    Anyway, Rhydon, Skarmory, Weezing, and any other defensive hazers/p-hazers pwn you bad. Very bad. I see Ninjask and I immediately send in my Skarm or Weezing.

    Put simply, you might want to try another theme for your team. Baton Pass sux =[
     
    Mr. Mimes ability is soundproof, which stops sound moves, such as Roar.
    It does not affect Whirlwind, as Whirlwind is not a sound move.
     
    I'm dumb, I didn't know it was about the Mime.
     
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