• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

4th Gen "Bad" Abilities

Shiny Umbreon

光るブラッキー
  • 3,655
    Posts
    20
    Years
    Have you noticed that there are new abilities that do nothing more than weakening your Pokémon. For example, "Disuse" which doesn't permit a Pokémon to hold items without any benefit.

    There are others like "After Strike" which make your Pokémon attack always after the other.

    And they are not abilities for specific powerful Pokémon (like Slaking), it's just that they appear if you're unlucky enough.

    There were others that I think they're not useful, but at least they don't worsen your Pokémon.

    What do you think of these bad abilites? Should they exist?
     
    After Strike should of never been given to Sableye. Sableye isn't a great pokemon statistically and that just makes it worse. But most of the others i'm okay with as long as they are on pokemon which tend to be powerful in some way.
     
    no, every ability could very well be beneficial if it is used correctly.

    "disuse" - you can have a poke hold flame orb, and in battle, switch items with the foe. chances are you'll get yourself a pretty good item and will cause a burn on the foe at the same time. you could also use Toxic Orb, Life Orb, or if you want to lower the speed of a foe, you can use one of the ankles. if the pokemon uses special attacks, hooked spikes is an awesome choice.

    "after strike" - well this one is obvious... a few moves are doubled in power if striked afterwards. for example, quick revenge's power is doubled from 50 to 100 if the user is attacked first. it also helps for eliminating all mirror coat/counter-like attacks. it also helps for baton pass movesets. it's ideal that the bp'er recieves the damage before switching out.

    so as you can see, there are plenty reasons for what you call "bad" abilities.
     
    Yes, but all abilities can't be good, can they? Some are pointless, such as slack off, but I can't imagine them making good abilities and not making bad ones as well.
     
    Here are a list that doesn't make any sense to me

    1.) Disuse- makes no sense
    2.) Normal Skin - I don't get it though
    3.) Poison Heal- they should have named it something else
    4.) Slow start- tis already slow already


    :t354:~*!*~Queen Boo~*!*~
     
    no, every ability could very well be beneficial if it is used correctly.

    "disuse" - you can have a poke hold flame orb, and in battle, switch items with the foe. chances are you'll get yourself a pretty good item and will cause a burn on the foe at the same time. you could also use Toxic Orb, Life Orb, or if you want to lower the speed of a foe, you can use one of the ankles. if the pokemon uses special attacks, hooked spikes is an awesome choice.

    "after strike" - well this one is obvious... a few moves are doubled in power if striked afterwards. for example, quick revenge's power is doubled from 50 to 100 if the user is attacked first. it also helps for eliminating all mirror coat/counter-like attacks. it also helps for baton pass movesets. it's ideal that the bp'er recieves the damage before switching out.

    so as you can see, there are plenty reasons for what you call "bad" abilities.

    pretty much took all the words out of my mouth. i think anyone who's played on netbattle would find all these new abilities to good use. I think it would be rather annoying if an "afterstrike" pokemon is able to use moves like counter or mirror coat also... But yeah, looking at the new moves list there are several moves that would benefit the "slower" pokemon.
     
    Then either i've gotta change my thinking or i'm just only going to be one step above being a noob.
     
    Here are a list that doesn't make any sense to me

    1.) Disuse- makes no sense
    2.) Normal Skin - I don't get it though
    3.) Poison Heal- they should have named it something else
    4.) Slow start- tis already slow already


    :t354:~*!*~Queen Boo~*!*~

    Disuse is for more stratigetic battle, like samson said

    Normal Skin makes ALL ATTACKS used normal, (i.e use Flamethrower and it will be counted as a normal type attack) this gives Delcatty STAB moves for basicly everything

    Poison Heal is alright, but no one confirmed the ENGLISH name for it, seeing as the abilities are still all japanese it gives the user 1/8th health recovery from poison btw

    Slow Start is only on regigigas and thats to make its uber 160 atk and 110 def less OHKO against every opponent =/
     
    Just Skill Swap it... switches your ability with your opponents (had my igglybuff slacking off after slaking skill swapped her...)
     
    no, every ability could very well be beneficial if it is used correctly.

    "disuse" - you can have a poke hold flame orb, and in battle, switch items with the foe. chances are you'll get yourself a pretty good item and will cause a burn on the foe at the same time. you could also use Toxic Orb, Life Orb, or if you want to lower the speed of a foe, you can use one of the ankles. if the pokemon uses special attacks, hooked spikes is an awesome choice.

    I don't get it. Isn't disuse an ability that doesn't permits you to hold items?


    Normal Skin: It sure makes all the attacks STABed, but why Normal. Normal is good against nothing, bad against Rock and Steel and doesn't affect ghosts. You'de be in a terrible situation if you battle one of these. Still, it has more sense than others.
     
    It's kinda dumb to put it on crappy pokemon, though, even if the abilities are remotely and situationally useful
     
    I don't get it. Isn't disuse an ability that doesn't permits you to hold items?


    Normal Skin: It sure makes all the attacks STABed, but why Normal. Normal is good against nothing, bad against Rock and Steel and doesn't affect ghosts. You'de be in a terrible situation if you battle one of these. Still, it has more sense than others.

    with disuse, you cannot use the item held, but you can still hold one.

    It's kinda dumb to put it on crappy pokemon, though, even if the abilities are remotely and situationally useful

    lopunny isn't really crappy. it has a good defense, sp defense, and high speed. as you can see, it's definitely no good for attacking, but it sure has potential overall. it's probably one of the first pokemon with a high speed AND decent defenses. the fact that it is a cutesy pokemon and is of the normal type already gives it such a bad reputation.

    sableye... lol i'm not gonna even fib and try to say it is going to be of excellent use, but consider that it is Dark/Ghost, and has no super effective weakness. with the right moveset, it could be a fairly good BPer considering it can learn a lot of stat increasing moves and stalling moves. it could *probably* do some damage with quick revenge seeing as it does have a base attack of 75, but i highly doubt it.
     
    The Most Bad ability is Normal Skin,bec. it gives no advantage at all let's say delcatty was fighting a makuhita, and delcatty knows the move psychic, then psychic will be a normal move giving its move not very effective of ordinary damage, 2nd is dry skin, its only by tm to make a paras and a toxicroak to learn rain dance,3rd is no guard because all moves has 100% accuracy, its an advatage if your opponent has a machoke but if you have a machoke, well its a certain disadvantage
     
    The Most Bad ability is Normal Skin,bec. it gives no advantage at all let's say delcatty was fighting a makuhita, and delcatty knows the move psychic, then psychic will be a normal move giving its move not very effective of ordinary damage, 2nd is dry skin, its only by tm to make a paras and a toxicroak to learn rain dance,3rd is no guard because all moves has 100% accuracy, its an advatage if your opponent has a machoke but if you have a machoke, well its a certain disadvantage

    No Guard is en excellent move if you have Blizzard, Thunder, etc. or even DynamicPunch. Still, it's risky as your foe can have Fissure...
     
    Last edited:
    There are two new abilities that have no current value towards the Pokemon.

    After Strike and Slow Start.

    After Strike: This is basically an auto-Shining Tail. It does *not* affect move priority as far as I know, so a Sableye using Fake Out will still go before another Pokemon because the move's priority is higher. I haven't determined a point to this move yet. Also, as far as I know, Sableye *still* goes second under Trick Room.

    Slow Start: This is basically a more debilitating version of Truant. Rather than attacking every other turn, you are at half power for five turns. This gives you what equates to around base 50 attack power and base 25 speed. It, and Regigigas' poor movepool, mean that it will never be a competitive Pokemon.


    Every other trait has its uses, and Lopunny's Disuse is one of the best traits ever.

    Disuse: This trait allows Lopunny to counter the famed Dragon Dance Salamence. You can hold the Shining Tail without the disadvantage of going second all the time. With specific EVs set in defense and speed, it allows Lopunny to easily defeat the Dragon/Flying.

    Poison Heal: This trait is incredible and makes Toxic Orb a *must* on Breloom. Rather than take toxic damage, you instead heal 1/8th of you HP. That's TWICE the amount of leftovers. Plus you're immune to status.

    Normal Skin: This trait is a double-edge TM. In exchange for being able to Thunder Wave ground-types, you lose the ability to damage Ghost, Rock and Steel-types. Luckily, most Pokemon don't resist normal, and because Delcatty learns Calm Mind, he can use special normal moves not called Swift or Hyper Beam. But Delcatty should be based on Support, anyways.
     
    Back
    Top