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[Other Question] Base Essentials outdoor colors?

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    8
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    • Seen Sep 6, 2022
    Would anyone be able to tell me the color pallets of the different shades that essentials uses for different times during the day? if anyone knew the exact color numbers or pallet swatches? im trying to make a fog that also incorporates the base essentials colors but im having trouble finding out what shades they use. many thanks :)

    update: if found this section in the scripts
    Code:
        Tone.new(-70, -90,  15, 55),   # Night           # Midnight
        Tone.new(-70, -90,  15, 55),   # Night
        Tone.new(-70, -90,  15, 55),   # Night
        Tone.new(-70, -90,  15, 55),   # Night
        Tone.new(-60, -70,  -5, 50),   # Night
        Tone.new(-40, -50, -35, 50),   # Day/morning
        Tone.new(-40, -50, -35, 50),   # Day/morning     # 6AM
        Tone.new(-40, -50, -35, 50),   # Day/morning
        Tone.new(-40, -50, -35, 50),   # Day/morning
        Tone.new(-20, -25, -15, 20),   # Day/morning
        Tone.new(  0,   0,   0,  0),   # Day
        Tone.new(  0,   0,   0,  0),   # Day
        Tone.new(  0,   0,   0,  0),   # Day             # Noon
        Tone.new(  0,   0,   0,  0),   # Day
        Tone.new(  0,   0,   0,  0),   # Day/afternoon
        Tone.new(  0,   0,   0,  0),   # Day/afternoon
        Tone.new(  0,   0,   0,  0),   # Day/afternoon
        Tone.new(  0,   0,   0,  0),   # Day/afternoon
        Tone.new( -5, -30, -20,  0),   # Day/evening     # 6PM 
        Tone.new(-15, -60, -10, 20),   # Day/evening
        Tone.new(-15, -60, -10, 20),   # Day/evening
        Tone.new(-40, -75,   5, 40),   # Night
        Tone.new(-70, -90,  15, 55),   # Night
        Tone.new(-70, -90,  15, 55)    # Night
    so what im trying to find out is what these colors actually are. i dont think i was being very clear in my post.
     
    Last edited:
    So, the tricky thing here is that these tones are not the same as colors. You're thinking of it as an overlay, but it's more like a hue shift. The arguments for tone.new are (Red, Green, Blue, Grey), so by applying a tone, you are shifting those values for each hue. Unfortunately that doesn't translate into a specific color you can replicate.
     
    So, the tricky thing here is that these tones are not the same as colors. You're thinking of it as an overlay, but it's more like a hue shift. The arguments for tone.new are (Red, Green, Blue, Grey), so by applying a tone, you are shifting those values for each hue. Unfortunately that doesn't translate into a specific color you can replicate.
    oh I see...well in that case would it be possible to apply these hues to another map that has a fog on it as well?
     
    I think so? Elaborate on what exactly you're trying to do.

    So I basically have a fog that covers half the map in shade, but it slowly transitions into the natural map color so I want that natural color to reflect whatever the hues are depending on the time of day.
     
    It sounds like what you want to manipulate is the fog's opacity more than its tone. If you just fade the fog's opacity, that should give you what you want.
     
    It sounds like what you want to manipulate is the fog's opacity more than its tone. If you just fade the fog's opacity, that should give you what you want.

    No I need the opacity the same. I already made the dogs opacity slowly fade out just by drawing it that way. So half the map is in shade, then I used an eraser to slowly fade it out of shade so that the fog only covers half the map in shade. The other half of the map that has no shade is basically just a standard essentials map, so I want it to reflect the same change in tone as all the others do throughout the day.
     
    No I need the opacity the same. I already made the fogs opacity slowly fade out just by drawing it that way. So half the map is in shade, then I used an eraser to slowly fade it out of shade so that the fog only covers half the map in shade. The other half of the map that has no shade is basically just a standard essentials map, so I want it to reflect the same change in tone as all the others do throughout the day.

    Okay, that's what I was trying to recommend - sorry if I was unclear. My assumption was that those time of day tones would still apply, but maybe there's something I don't understand about how fogs and those tones interact...?
    Even so, you could always create an autorun event on your map that manually mimics those time of day tone changes.
     
    Okay, that's what I was trying to recommend - sorry if I was unclear. My assumption was that those time of day tones would still apply, but maybe there's something I don't understand about how fogs and those tones interact...?
    Even so, you could always create an autorun event on your map that manually mimics those time of day tone changes.

    Yeah that's what I figured too if half the fog was essentially transparent, but I guess that's not how it works. So my second option was to either make fogs with the same shades as the standard essentials (which is what I originally posted) but since I can't replicate the colors then my alternative option is to apply the same tone changes in the scripts as normal maps, I just need to know how to tell the game to apply it to my specific map
     
    You could try something like this (I haven't personally tried it with a fog like what you described):
    [PokeCommunity.com] Base Essentials outdoor colors?

    [PokeCommunity.com] Base Essentials outdoor colors?

    [PokeCommunity.com] Base Essentials outdoor colors?
     
    its a little more tricky than that, but I basically have it the way I wanted now! it has to run as a parallel process as well, autorun just give you a black screen haha. but yeah its looking good now, thank you! :)
     
    its a little more tricky than that, but I basically have it the way I wanted now! it has to run as a parallel process as well, autorun just give you a black screen haha. but yeah its looking good now, thank you! :)

    Oh yeah, I should have known it was parallel process...
    I'm glad it worked for you!
     
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