- 220
- Posts
- 10
- Years
- Portugal
- Seen Apr 15, 2024
Battle Points and Buena's Password Points Scripts
This scripts will work the same as game corner coins system.
First of all, put them above MAIN script to avoid trouble.
Instructions for Battle Points:
1- Add this as a new script:
2- In SETTINGS add the highlighted line:
3- In PItem_ItemEffects add the lines:
Note: You can put this below Coin Case item.
Also in PBS folder in Items notepad, add this:
Note that 459 is my internal number, you must change it for yours in your project.
4- In DEBUG add the highlighted line:
Add this too:
5- In Messages add the highlighted lines:
Add this too:
And this too:
And this:
6- Done. And don't forget to add an image for Battle Points Card in Graphics/Icons folder.
In events:
"points" is the point number. Call one of these scripts:
Adding points clamping: '$PokemonGlobal.bpoints=[$PokemonGlobal.bpoints+points,MAXBPOINTS].min'.
Adding points without clamping: '$PokemonGlobal.bpoints+=points'.
Removing points clamping: '$PokemonGlobal.bpoints=[$PokemonGlobal.bpoints-points,0].max'.
Removing points without clamping: '$PokemonGlobal.bpoints-=points'.
________________________________________________________________________________________________
Instructions for Buena's Password Points:
1- Add this as a new script:
2- In SETTINGS add the highlighted line:
3- In PItem_ItemEffects add the lines:
Note: You can put this below Coin Case item.
Also in PBS folder in Items notepad, add this:
Note that 491 is my internal number, you must change it for yours in your project.
4- In DEBUG add the highlighted line:
Add this too:
5- In Messages add the highlighted lines:
Add this too:
And this too:
And this:
6- Done. And don't forget to add an image for Blue Points Card in Graphics/Icons folder.
In events:
"points" is the point number. Call one of these scripts:
Adding points clamping: '$PokemonGlobal.upoints=[$PokemonGlobal.upoints+points,MAXUPOINTS].min'.
Adding points without clamping: '$PokemonGlobal.upoints+=points'.
Removing points clamping: '$PokemonGlobal.upoints=[$PokemonGlobal.upoints-points,0].max'.
Removing points without clamping: '$PokemonGlobal.upoints-=points'.
This scripts will work the same as game corner coins system.
First of all, put them above MAIN script to avoid trouble.
Instructions for Battle Points:
1- Add this as a new script:
Code:
#===============================================================================
# * Battle Points by Richard PT
#===============================================================================
# * Global Metadata
#===============================================================================
class PokemonGlobalMetadata
attr_accessor :bpoints
def initialize
@bpoints = 0
end
end
2- In SETTINGS add the highlighted line:
Code:
INITIALMONEY = 3000
MAXMONEY = 999999
MAXCOINS = 99999
[COLOR=Red]MAXBPOINTS = 99999[/COLOR]
3- In PItem_ItemEffects add the lines:
Code:
ItemHandlers::UseFromBag.add(POINTCARD,proc{|item|
Kernel.pbMessage(_INTL("Battle Points:{1}",$PokemonGlobal.bpoints))
next 1 # Continue
})
ItemHandlers::UseInField.add(POINTCARD,proc{|item|
Kernel.pbMessage(_INTL("Battle Points:{1}",$PokemonGlobal.bpoints))
next 1 # Continue
})
Note: You can put this below Coin Case item.
Also in PBS folder in Items notepad, add this:
Code:
459,POINTCARD,POINT CARD,8,0,"A card that lists the Battle Points you have earned.",2,0,6,
Note that 459 is my internal number, you must change it for yours in your project.
4- In DEBUG add the highlighted line:
Code:
commands.add("setmoney",_INTL("Set Money"))
commands.add("setcoins",_INTL("Set Coins"))
[COLOR=Red]commands.add("setbpoints",_INTL("Set BPoints"))[/COLOR]
Add this too:
Code:
elsif cmd=="setmoney"
params=ChooseNumberParams.new
params.setMaxDigits(6)
params.setDefaultValue($Trainer.money)
$Trainer.money=Kernel.pbMessageChooseNumber(
_INTL("Set the player's money."),params)
Kernel.pbMessage(_INTL("You now have ${1}.",$Trainer.money))
elsif cmd=="setcoins"
params=ChooseNumberParams.new
params.setRange(0,MAXCOINS)
params.setDefaultValue($PokemonGlobal.coins)
$PokemonGlobal.coins=Kernel.pbMessageChooseNumber(
_INTL("Set the player's Coin amount."),params)
Kernel.pbMessage(_INTL("You now have {1} Coins.",$PokemonGlobal.coins))
[COLOR=Red]elsif cmd=="setbpoints"
params=ChooseNumberParams.new
params.setRange(0,MAXBPOINTS)
params.setDefaultValue($PokemonGlobal.bpoints)
$PokemonGlobal.bpoints=Kernel.pbMessageChooseNumber(
_INTL("Set the player's Battle Points amount."),params)
Kernel.pbMessage(_INTL("You now have {1} Battle Points.",$PokemonGlobal.bpoints))[/COLOR]
5- In Messages add the highlighted lines:
Code:
def pbDisplayCoinsWindow(msgwindow,goldwindow)
coinString=($PokemonGlobal) ? $PokemonGlobal.coins : "0"
coinwindow=Window_AdvancedTextPokemon.new(_INTL("Coins:\n<ar>{1}</ar>",coinString))
coinwindow.setSkin("Graphics/Windowskins/goldskin")
coinwindow.resizeToFit(coinwindow.text,Graphics.width)
coinwindow.width=160 if coinwindow.width<=160
if msgwindow.y==0
coinwindow.y=(goldwindow) ? goldwindow.y-coinwindow.height : Graphics.height-coinwindow.height
else
coinwindow.y=(goldwindow) ? goldwindow.height : 0
end
coinwindow.viewport=msgwindow.viewport
coinwindow.z=msgwindow.z
return coinwindow
end
[COLOR=Red]def pbDisplayBPWindow(msgwindow,goldwindow)
bpString=($PokemonGlobal) ? $PokemonGlobal.bpoints : "0"
bpwindow=Window_AdvancedTextPokemon.new(_INTL("Battle Points:\n<ar>{1}</ar>",bpString))
bpwindow.setSkin("Graphics/Windowskins/goldskin")
bpwindow.resizeToFit(bpwindow.text,Graphics.width)
bpwindow.width=160 if bpwindow.width<=160
if msgwindow.y==0
bpwindow.y=(goldwindow) ? goldwindow.y-bpwindow.height : Graphics.height-bpwindow.height
else
bpwindow.y=(goldwindow) ? goldwindow.height : 0
end
bpwindow.viewport=msgwindow.viewport
bpwindow.z=msgwindow.z
return bpwindow
end[/COLOR]
Add this too:
Code:
def Kernel.pbMessageDisplay(msgwindow,message,letterbyletter=true,commandProc=nil)
return if !msgwindow
oldletterbyletter=msgwindow.letterbyletter
msgwindow.letterbyletter=(letterbyletter ? true : false)
ret=nil
count=0
commands=nil
facewindow=nil
goldwindow=nil
coinwindow=nil
[COLOR=Red]bpointswindow=nil[/COLOR]
cmdvariable=0
And this too:
Code:
elsif control=="cn" # Display coins window
coinwindow.dispose if coinwindow
coinwindow=pbDisplayCoinsWindow(msgwindow,goldwindow)
[COLOR=Red]elsif control=="bp" # Display battle points window
bpwindow.dispose if bpwindow
bpwindow=pbDisplayBPWindow(msgwindow,goldwindow)[/COLOR]
And this:
Code:
while text[/(?:\\([WwFf]|[Ff][Ff]|[Tt][Ss]|[Cc][Ll]|[Mm][Ee]|[Ss][Ee]|[Ww][Tt]|[Ww][Tt][Nn][Pp]|[Cc][Hh])\[([^\]]*)\]|\\([Gg]|[Cc][Nn]|[Ww][Dd]|[Ww][Mm]|[Oo][Pp]|[Cc][Ll]|[COLOR=Red][Bb][Pp][/COLOR]|[Ww][Uu]|[\.]|[\|]|[\!]|[\x5E])())/i]
6- Done. And don't forget to add an image for Battle Points Card in Graphics/Icons folder.
In events:
"points" is the point number. Call one of these scripts:
Adding points clamping: '$PokemonGlobal.bpoints=[$PokemonGlobal.bpoints+points,MAXBPOINTS].min'.
Adding points without clamping: '$PokemonGlobal.bpoints+=points'.
Removing points clamping: '$PokemonGlobal.bpoints=[$PokemonGlobal.bpoints-points,0].max'.
Removing points without clamping: '$PokemonGlobal.bpoints-=points'.
________________________________________________________________________________________________
Instructions for Buena's Password Points:
1- Add this as a new script:
Code:
#===============================================================================
# * Buenas Password Points by Richard PT
#===============================================================================
# * Global Metadata
#===============================================================================
class PokemonGlobalMetadata
attr_accessor :upoints
def initialize
@upoints = 0
end
end
2- In SETTINGS add the highlighted line:
Code:
INITIALMONEY = 3000
MAXMONEY = 999999
MAXCOINS = 99999
[COLOR=Red]MAXUPOINTS = 99999[/COLOR]
3- In PItem_ItemEffects add the lines:
Code:
ItemHandlers::UseFromBag.add(:BLUECARD,proc{|item|
Kernel.pbMessage(_INTL("Buena's Password Points:{1}",$PokemonGlobal.upoints))
next 1 # Continue
})
ItemHandlers::UseInField.add(:BLUECARD,proc{|item|
Kernel.pbMessage(_INTL("Buena's Password Points:{1}",$PokemonGlobal.upoints))
next 1 # Continue
})
Note: You can put this below Coin Case item.
Also in PBS folder in Items notepad, add this:
Code:
491,BLUECARD,BLUE CARD,8,0,"A card to save points for the BUENA's Password show.",2,0,6,
Note that 491 is my internal number, you must change it for yours in your project.
4- In DEBUG add the highlighted line:
Code:
commands.add("setmoney",_INTL("Set Money"))
commands.add("setcoins",_INTL("Set Coins"))
[COLOR=Red]commands.add("setupoints",_INTL("Set UPoints"))[/COLOR]
Add this too:
Code:
elsif cmd=="setmoney"
params=ChooseNumberParams.new
params.setMaxDigits(6)
params.setDefaultValue($Trainer.money)
$Trainer.money=Kernel.pbMessageChooseNumber(
_INTL("Set the player's money."),params)
Kernel.pbMessage(_INTL("You now have ${1}.",$Trainer.money))
elsif cmd=="setcoins"
params=ChooseNumberParams.new
params.setRange(0,MAXCOINS)
params.setDefaultValue($PokemonGlobal.coins)
$PokemonGlobal.coins=Kernel.pbMessageChooseNumber(
_INTL("Set the player's Coin amount."),params)
Kernel.pbMessage(_INTL("You now have {1} Coins.",$PokemonGlobal.coins))
[COLOR=Red]elsif cmd=="setupoints"
params=ChooseNumberParams.new
params.setRange(0,MAXUPOINTS)
params.setDefaultValue($PokemonGlobal.upoints)
$PokemonGlobal.upoints=Kernel.pbMessageChooseNumber(
_INTL("Set the player's Buena's Points amount."),params)
Kernel.pbMessage(_INTL("You now have {1} Buena's Points.",$PokemonGlobal.upoints))[/COLOR]
5- In Messages add the highlighted lines:
Code:
def pbDisplayCoinsWindow(msgwindow,goldwindow)
coinString=($PokemonGlobal) ? $PokemonGlobal.coins : "0"
coinwindow=Window_AdvancedTextPokemon.new(_INTL("Coins:\n<ar>{1}</ar>",coinString))
coinwindow.setSkin("Graphics/Windowskins/goldskin")
coinwindow.resizeToFit(coinwindow.text,Graphics.width)
coinwindow.width=160 if coinwindow.width<=160
if msgwindow.y==0
coinwindow.y=(goldwindow) ? goldwindow.y-coinwindow.height : Graphics.height-coinwindow.height
else
coinwindow.y=(goldwindow) ? goldwindow.height : 0
end
coinwindow.viewport=msgwindow.viewport
coinwindow.z=msgwindow.z
return coinwindow
end
[COLOR=Red]def pbDisplayUPWindow(msgwindow,goldwindow)
upString=($PokemonGlobal) ? $PokemonGlobal.upoints : "0"
upwindow=Window_AdvancedTextPokemon.new(_INTL("Buena's Password Points:\n<ar>{1}</ar>",upString))
upwindow.setSkin("Graphics/Windowskins/goldskin")
upwindow.resizeToFit(upwindow.text,Graphics.width)
upwindow.width=160 if upwindow.width<=160
if msgwindow.y==0
upwindow.y=(goldwindow) ? goldwindow.y-upwindow.height : Graphics.height-upwindow.height
else
upwindow.y=(goldwindow) ? goldwindow.height : 0
end
upwindow.viewport=msgwindow.viewport
upwindow.z=msgwindow.z
return upwindow
end[/COLOR]
Add this too:
Code:
def Kernel.pbMessageDisplay(msgwindow,message,letterbyletter=true,commandProc=nil)
return if !msgwindow
oldletterbyletter=msgwindow.letterbyletter
msgwindow.letterbyletter=(letterbyletter ? true : false)
ret=nil
count=0
commands=nil
facewindow=nil
goldwindow=nil
coinwindow=nil
[COLOR=Red]upointswindow=nil[/COLOR]
cmdvariable=0
And this too:
Code:
elsif control=="cn" # Display coins window
coinwindow.dispose if coinwindow
coinwindow=pbDisplayCoinsWindow(msgwindow,goldwindow)
[COLOR=Red]elsif control=="up" # Display buenas points window
upwindow.dispose if upwindow
upwindow=upDisplayUPWindow(msgwindow,goldwindow)[/COLOR]
And this:
Code:
while text[/(?:\\([WwFf]|[Ff][Ff]|[Tt][Ss]|[Cc][Ll]|[Mm][Ee]|[Ss][Ee]|[Ww][Tt]|[Ww][Tt][Nn][Pp]|[Cc][Hh])\[([^\]]*)\]|\\([Gg]|[Cc][Nn]|[Ww][Dd]|[Ww][Mm]|[Oo][Pp]|[Cc][Ll]|[COLOR=Red][Uu][Pp][/COLOR]|[Ww][Uu]|[\.]|[\|]|[\!]|[\x5E])())/i]
6- Done. And don't forget to add an image for Blue Points Card in Graphics/Icons folder.
In events:
"points" is the point number. Call one of these scripts:
Adding points clamping: '$PokemonGlobal.upoints=[$PokemonGlobal.upoints+points,MAXUPOINTS].min'.
Adding points without clamping: '$PokemonGlobal.upoints+=points'.
Removing points clamping: '$PokemonGlobal.upoints=[$PokemonGlobal.upoints-points,0].max'.
Removing points without clamping: '$PokemonGlobal.upoints-=points'.
Last edited: