- 6
- Posts
- 8
- Years
- Seen Dec 23, 2020
Greetings.
I'm looking for the file/s that define the structures used to store battle data, such as active poke's stats, effect flags and the like. Namely, BattleResources and BattleStruct; I wish to understand how they are used to implement move effects before adding my own effects, and somehow my file searches have yielded hundreds of instance calls, but no actual definition of the structs. So, I would appreciate it greatly if I could get even the simplest of tips on how to use these, or be informed about the existence of other structures with a similar purpose.
I'm looking for the file/s that define the structures used to store battle data, such as active poke's stats, effect flags and the like. Namely, BattleResources and BattleStruct; I wish to understand how they are used to implement move effects before adding my own effects, and somehow my file searches have yielded hundreds of instance calls, but no actual definition of the structs. So, I would appreciate it greatly if I could get even the simplest of tips on how to use these, or be informed about the existence of other structures with a similar purpose.