Battle Tower team.

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    • Seen Oct 3, 2017
    Right now, I'm in the process of thinking of a good battle tower team, out of the stuff I got. When I EV train a pokemon, I usually use it in the battle tower to see how it does, so I don't really have a permanent team yet. So you have the job of helping me build a team out of these. xD Right now, this is my battle tower team:


    Azelf @ Life Orb
    Nature: Mild(+Sp. Atk, -Def)
    Ability: Levitate
    EVs: 4 Hp, 252 Spd, 252 Sp. Atk
    - Psychic
    - Nasty Plot
    - Grass Knot
    - Flamethrower

    Modest would have been better, but I got this in a trade, and it has a perfect Sp. Atk IV, so I like it. Kills a lot without nasty plot, almost unstoppable with a Nasty Plot.


    Flygon @ Choice Band
    Nature: Mild(+Sp. Atk, -Def)
    Ability: Levitate
    EVs: 252 Atk, 170 Spd, 86 Sp. Atk
    - Earthquake
    - Draco Meteor
    - U-Turn
    - Rock Slide

    Was shooting for a +Sp. Atk, - Sp.Def Nature, but this one is almost as good. Perfect Atk IV, and very high HP and Speed IVs. Sp. Atk IV is kinda low though, so I added some extra Sp. Atk EVs. STAB quake with CB hurts a bunch. Stone Edge would be over Rock Slide if I had another TM of it. Gonna buy one soon.


    Starmie @ WiseGlasses
    Nature: Quiet(+Sp. Atk, -Spd)
    Ability: Natural Cure
    EVs: 4 Hp, 252 Sp. Atk, 252 Spd
    - Thunderbolt
    - Ice Beam
    - Recover
    - Surf

    Was from my Leaf Green game. Not happy with the nature, but Starmie still rips apart stuff in Battle Tower



    Other options I have:

    Pikachu @ Light Ball
    Nature: Modest(+Sp. Atk, -Atk)
    Ability: Static
    EVs: 4 Hp, 252 Spd, 252 Sp.Atk
    - Thunderbolt
    - Nasty Plot
    - Substitute
    - Thunder Wave

    Fun stuff. Perfect Speed IV and near perfect Sp. Atk (29). Hidden Power is a weak Ghost. I'd replace Nasty Plot with Grass Knot if I had an extra TM of it.

    Magnezone @ something
    Nature: Modest(+Sp. Atk, -Atk)
    Ability: Magnet Pull
    EVs: Split between HP and Def, 252 Sp. Atk
    - Flash Cannon
    - Substitute
    - Thunder Wave
    - Thunderbolt

    Magnet Rise over Thunder Wave maybe?

    Aerodactyl @ Life Orb/Choice Band
    Nature: Jolly(+Spd, -Sp. Atk)
    Ability: Pressure
    EVs: 4 Hp, 252 Atk, 252 Spd
    - Aerial Ace
    - Earthquake
    - Thunder Fang
    - Stone Edge

    It's fast.

    Slowbro @ Leftovers
    Nature: Mild(+Sp. Atk, -Def)
    Ability: Own Tempo
    EVs: 252 Hp, ~180 Sp. Atk, Rest in Defense
    - Psychic
    - Surf
    - Trick Room
    - Ice Beam

    Sets up trick room. Goes well with Camerupt and Magnezone.


    Salamence @ Choice Specs
    Nature: Relaxed(+Def, -Spd) [Eww. =\]
    Ability: Intimidate
    EVs: 4 Hp, 252 Sp.Atk, 252 Spd
    - Dragon Pulse
    - Flamethrower
    - Draco Meteor
    - Hydro Pump

    Standard Specsmence with a crappy nature.

    Camerupt @ Leftovers
    Nature: Relaxed(+Def, -Spd)
    Ability Magma Armor
    EVs: Eh, I can't remember really. Lots of Atk, some defense, and a little bit of Sp. Atk
    - Rock Slide
    - Toxic
    - Eruption
    - Earthquake

    Toxic is for a filler. Eruption abuse with Trick Room. Might replace toxic with Protect for Double battles.

    And that's it.
     
    Like I said, it's a filler to replace Grass Knot. And it does set up Nasty Plots. Substitute a status or something stupid they do in Battle Tower and Nasty Plot up. It can't touch Grounds at the moment though.
     
    Right now, I'm in the process of thinking of a good battle tower team, out of the stuff I got. When I EV train a pokemon, I usually use it in the battle tower to see how it does, so I don't really have a permanent team yet. So you have the job of helping me build a team out of these. xD Right now, this is my battle tower team:


    Azelf @ Life Orb
    Nature: Mild(+Sp. Atk, -Def)
    Ability: Levitate
    EVs: 4 Hp, 252 Spd, 252 Sp. Atk
    - Psychic
    - Nasty Plot
    - Grass Knot
    - Flamethrower

    The only question: Can Azelf survive to Nasty Plot?

    Modest would have been better, but I got this in a trade, and it has a perfect Sp. Atk IV, so I like it. Kills a lot without nasty plot, almost unstoppable with a Nasty Plot.


    Flygon @ Choice Band
    Nature: Mild(+Sp. Atk, -Def)
    Ability: Levitate
    EVs: 252 Atk, 170 Spd, 86 Sp. Atk
    - Earthquake
    - Draco Meteor
    - U-Turn
    - Rock Slide

    Flygon w/ Lefties or Life Orb and Screech>Draco Meteor and no +Special Attack nature or Special Attack EVs.

    Was shooting for a +Sp. Atk, - Sp.Def Nature, but this one is almost as good. Perfect Atk IV, and very high HP and Speed IVs. Sp. Atk IV is kinda low though, so I added some extra Sp. Atk EVs. STAB quake with CB hurts a bunch. Stone Edge would be over Rock Slide if I had another TM of it. Gonna buy one soon.


    Starmie @ WiseGlasses
    Nature: Quiet(+Sp. Atk, -Spd)
    Ability: Natural Cure
    EVs: 4 Hp, 252 Sp. Atk, 252 Spd
    - Thunderbolt
    - Ice Beam
    - Recover
    - Surf

    This one looks good.

    Was from my Leaf Green game. Not happy with the nature, but Starmie still rips apart stuff in Battle Tower



    Other options I have:

    Pikachu @ Light Ball
    Nature: Modest(+Sp. Atk, -Atk)
    Ability: Static
    EVs: 4 Hp, 252 Spd, 252 Sp.Atk
    - Thunderbolt
    - Nasty Plot
    - Substitute
    - Thunder Wave

    NOOO! Grass Knot, Thunderbolt, Surf, and w/e else you want (Hidden Power preferred). Only Substitute with Pokemon like Houndoom and Pikachu if you're trying to activate a Petaya Berry. No Nasty Plot, no Substitute, no Thunder Wave, ok?

    Fun stuff. Perfect Speed IV and near perfect Sp. Atk (29). Hidden Power is a weak Ghost. I'd replace Nasty Plot with Grass Knot if I had an extra TM of it.

    Magnezone @ something
    Nature: Modest(+Sp. Atk, -Atk)
    Ability: Magnet Pull
    EVs: Split between HP and Def, 252 Sp. Atk
    - Flash Cannon
    - Substitute
    - Thunder Wave
    - Thunderbolt

    Tell the exact EVs if you can instead of just giving us a general idea.

    Magnet Rise over Thunder Wave maybe?

    Aerodactyl @ Life Orb/Choice Band
    Nature: Jolly(+Spd, -Sp. Atk)
    Ability: Pressure
    EVs: 4 Hp, 252 Atk, 252 Spd
    - Aerial Ace
    - Earthquake
    - Thunder Fang
    - Stone Edge

    Rock Head Ability, Life Orb (preferred), and Double-Edge>T-Fang.

    It's fast.

    Slowbro @ Leftovers
    Nature: Mild(+Sp. Atk, -Def)
    Ability: Own Tempo
    EVs: 252 Hp, ~180 Sp. Atk, Rest in Defense
    - Psychic
    - Surf
    - Trick Room
    - Ice Beam

    Slack Off>>>Trick Room.

    Sets up trick room. Goes well with Camerupt and Magnezone.


    Salamence @ Choice Specs
    Nature: Relaxed(+Def, -Spd) [Eww. =\]
    Ability: Intimidate
    EVs: 4 Hp, 252 Sp.Atk, 252 Spd
    - Dragon Pulse
    - Flamethrower
    - Draco Meteor
    - Hydro Pump

    Towlie said:
    [Eww. =\]
    The entire set is eww IMO. Adamance w/ Dragon Dance>>>Elemence anyday.

    Standard Specsmence with a crappy nature.

    Camerupt @ Leftovers
    Nature: Relaxed(+Def, -Spd)
    Ability Magma Armor
    EVs: Eh, I can't remember really. Lots of Atk, some defense, and a little bit of Sp. Atk
    - Rock Slide
    - Toxic
    - Eruption
    - Earthquake

    Towlie said:
    [Eww. =\]
    Hell no. (Sorry, I just had to requote that. It goes same for this Pokemon as well). Horrible. Rock Slide, Earthquake.....You know what, don't use Camerupt. It has so-so offensive stats, but with a horrible base 40 Speed if won't ever strike...

    Toxic is for a filler. Eruption abuse with Trick Room. Might replace toxic with Protect for Double battles.

    And that's it.

    ~^*^~~^*^~~^*^~~^*^~~^*^~~^*^~
     
    Azelf survives to Nasty Plot easily. Even though I don't usually, because it OHKOs a lot of stuff without one.

    CBgon with Draco Meteor is amazing. Screech is 3rd Generation. Doesn't fit into DP very good.

    I can't get Surf on Pikachu. Surf is a special move. Substitute scouts what they're going to do.

    Split EVs means 128/128 Lol.

    Double-Edge isn't good on Aero much anymore. I actually may replace thunder fang with Fire Fang for Metagross though.

    Slowbro Trick Rooms for Camerupt, That's why Camerupt is there. I'm not using Camerupt outside of Trick room.

    And I like Elemence a lot better. Draco Meteor is an automatic KO to anything that isn't steel pretty much.
     
    Azelf survives to Nasty Plot easily. Even though I don't usually, because it OHKOs a lot of stuff without one.

    Then don't use Nasty Plot. Choice Specs are cooler and Energy Ball>Nasty Plot

    CBgon with Draco Meteor is amazing. Screech is 3rd Generation. Doesn't fit into DP very good.

    Choice Band doesn't benefit special attacks...

    I can't get Surf on Pikachu. Surf is a special move. Substitute scouts what they're going to do.

    Pikachu isn't the Pokemon to risk that with. And if you don't have Surf...screwed! >:o

    Split EVs means 128/128 Lol.

    Lol. You didn't say exactly how you were going to spread them. Lol. Be more specific next time. Lol.

    Double-Edge isn't good on Aero much anymore. I actually may replace thunder fang with Fire Fang for Metagross though.

    Slowbro Trick Rooms for Camerupt, That's why Camerupt is there. I'm not using Camerupt outside of Trick room.

    Lol lol lol lol lol...

    And I like Elemence a lot better. Draco Meteor is an automatic KO to anything that isn't steel pretty much.

    But the thing that makes Adamance much better: Does it have Nasty Plot? No. Does it have Dragon Dance? Yes.

    .................................................................
     
    I'd rather keep Nasty Plot. 2 Grass attacks is blah.

    Doesn't need to. 210 Base Power speaks for itself.

    I know. Pikachu is there for fun. I really don't use it since I don't have Knot.

    Elemence and Adamence are equally popular. Both are effective. What makes Adamence effective, is getting DDs in on the switch. But Battle Tower typically doesn't switch.
     
    Eh. Some have Magnet Rise in BT, Lol.
    And it's actually for waters. For some reason when I thought about what it covered I thought Stone Edge could cover it because of Gyra. Ice could be good for ground and dragon. I'll think about it.
     
    ya but Aerodactyl can outrun a Metagross anyday. Plus it probabley wouldn't survive more than one more turn. I like Ice fang because your bound to run into a Dragonite/Salamence/Garchomp these days and you don't have much chance against a Milotic anyways.
     
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