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- Seen Oct 3, 2017
Right now, I'm in the process of thinking of a good battle tower team, out of the stuff I got. When I EV train a pokemon, I usually use it in the battle tower to see how it does, so I don't really have a permanent team yet. So you have the job of helping me build a team out of these. xD Right now, this is my battle tower team:
Azelf @ Life Orb
Nature: Mild(+Sp. Atk, -Def)
Ability: Levitate
EVs: 4 Hp, 252 Spd, 252 Sp. Atk
- Psychic
- Nasty Plot
- Grass Knot
- Flamethrower
Modest would have been better, but I got this in a trade, and it has a perfect Sp. Atk IV, so I like it. Kills a lot without nasty plot, almost unstoppable with a Nasty Plot.
Flygon @ Choice Band
Nature: Mild(+Sp. Atk, -Def)
Ability: Levitate
EVs: 252 Atk, 170 Spd, 86 Sp. Atk
- Earthquake
- Draco Meteor
- U-Turn
- Rock Slide
Was shooting for a +Sp. Atk, - Sp.Def Nature, but this one is almost as good. Perfect Atk IV, and very high HP and Speed IVs. Sp. Atk IV is kinda low though, so I added some extra Sp. Atk EVs. STAB quake with CB hurts a bunch. Stone Edge would be over Rock Slide if I had another TM of it. Gonna buy one soon.
Starmie @ WiseGlasses
Nature: Quiet(+Sp. Atk, -Spd)
Ability: Natural Cure
EVs: 4 Hp, 252 Sp. Atk, 252 Spd
- Thunderbolt
- Ice Beam
- Recover
- Surf
Was from my Leaf Green game. Not happy with the nature, but Starmie still rips apart stuff in Battle Tower
Other options I have:
Pikachu @ Light Ball
Nature: Modest(+Sp. Atk, -Atk)
Ability: Static
EVs: 4 Hp, 252 Spd, 252 Sp.Atk
- Thunderbolt
- Nasty Plot
- Substitute
- Thunder Wave
Fun stuff. Perfect Speed IV and near perfect Sp. Atk (29). Hidden Power is a weak Ghost. I'd replace Nasty Plot with Grass Knot if I had an extra TM of it.
Magnezone @ something
Nature: Modest(+Sp. Atk, -Atk)
Ability: Magnet Pull
EVs: Split between HP and Def, 252 Sp. Atk
- Flash Cannon
- Substitute
- Thunder Wave
- Thunderbolt
Magnet Rise over Thunder Wave maybe?
Aerodactyl @ Life Orb/Choice Band
Nature: Jolly(+Spd, -Sp. Atk)
Ability: Pressure
EVs: 4 Hp, 252 Atk, 252 Spd
- Aerial Ace
- Earthquake
- Thunder Fang
- Stone Edge
It's fast.
Slowbro @ Leftovers
Nature: Mild(+Sp. Atk, -Def)
Ability: Own Tempo
EVs: 252 Hp, ~180 Sp. Atk, Rest in Defense
- Psychic
- Surf
- Trick Room
- Ice Beam
Sets up trick room. Goes well with Camerupt and Magnezone.
Salamence @ Choice Specs
Nature: Relaxed(+Def, -Spd) [Eww. =\]
Ability: Intimidate
EVs: 4 Hp, 252 Sp.Atk, 252 Spd
- Dragon Pulse
- Flamethrower
- Draco Meteor
- Hydro Pump
Standard Specsmence with a crappy nature.
Camerupt @ Leftovers
Nature: Relaxed(+Def, -Spd)
Ability Magma Armor
EVs: Eh, I can't remember really. Lots of Atk, some defense, and a little bit of Sp. Atk
- Rock Slide
- Toxic
- Eruption
- Earthquake
Toxic is for a filler. Eruption abuse with Trick Room. Might replace toxic with Protect for Double battles.
And that's it.
Azelf @ Life Orb
Nature: Mild(+Sp. Atk, -Def)
Ability: Levitate
EVs: 4 Hp, 252 Spd, 252 Sp. Atk
- Psychic
- Nasty Plot
- Grass Knot
- Flamethrower
Modest would have been better, but I got this in a trade, and it has a perfect Sp. Atk IV, so I like it. Kills a lot without nasty plot, almost unstoppable with a Nasty Plot.
Flygon @ Choice Band
Nature: Mild(+Sp. Atk, -Def)
Ability: Levitate
EVs: 252 Atk, 170 Spd, 86 Sp. Atk
- Earthquake
- Draco Meteor
- U-Turn
- Rock Slide
Was shooting for a +Sp. Atk, - Sp.Def Nature, but this one is almost as good. Perfect Atk IV, and very high HP and Speed IVs. Sp. Atk IV is kinda low though, so I added some extra Sp. Atk EVs. STAB quake with CB hurts a bunch. Stone Edge would be over Rock Slide if I had another TM of it. Gonna buy one soon.
Starmie @ WiseGlasses
Nature: Quiet(+Sp. Atk, -Spd)
Ability: Natural Cure
EVs: 4 Hp, 252 Sp. Atk, 252 Spd
- Thunderbolt
- Ice Beam
- Recover
- Surf
Was from my Leaf Green game. Not happy with the nature, but Starmie still rips apart stuff in Battle Tower
Other options I have:
Pikachu @ Light Ball
Nature: Modest(+Sp. Atk, -Atk)
Ability: Static
EVs: 4 Hp, 252 Spd, 252 Sp.Atk
- Thunderbolt
- Nasty Plot
- Substitute
- Thunder Wave
Fun stuff. Perfect Speed IV and near perfect Sp. Atk (29). Hidden Power is a weak Ghost. I'd replace Nasty Plot with Grass Knot if I had an extra TM of it.
Magnezone @ something
Nature: Modest(+Sp. Atk, -Atk)
Ability: Magnet Pull
EVs: Split between HP and Def, 252 Sp. Atk
- Flash Cannon
- Substitute
- Thunder Wave
- Thunderbolt
Magnet Rise over Thunder Wave maybe?
Aerodactyl @ Life Orb/Choice Band
Nature: Jolly(+Spd, -Sp. Atk)
Ability: Pressure
EVs: 4 Hp, 252 Atk, 252 Spd
- Aerial Ace
- Earthquake
- Thunder Fang
- Stone Edge
It's fast.
Slowbro @ Leftovers
Nature: Mild(+Sp. Atk, -Def)
Ability: Own Tempo
EVs: 252 Hp, ~180 Sp. Atk, Rest in Defense
- Psychic
- Surf
- Trick Room
- Ice Beam
Sets up trick room. Goes well with Camerupt and Magnezone.
Salamence @ Choice Specs
Nature: Relaxed(+Def, -Spd) [Eww. =\]
Ability: Intimidate
EVs: 4 Hp, 252 Sp.Atk, 252 Spd
- Dragon Pulse
- Flamethrower
- Draco Meteor
- Hydro Pump
Standard Specsmence with a crappy nature.
Camerupt @ Leftovers
Nature: Relaxed(+Def, -Spd)
Ability Magma Armor
EVs: Eh, I can't remember really. Lots of Atk, some defense, and a little bit of Sp. Atk
- Rock Slide
- Toxic
- Eruption
- Earthquake
Toxic is for a filler. Eruption abuse with Trick Room. Might replace toxic with Protect for Double battles.
And that's it.