Better than "McIceReg"...Choice Scarf Revenge Killing Metagross!

Anti

return of the king
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    So yeah, I'm one for novelty sets, and when I compared metagross and heatran, they seemed rather similar in stat distribution and bulk, only heatran focusing on special stats. I noticed that Heatran has a very common Scarf set, but Metagross is never given scarf and is a mere afterthought with Agiligross and CBgross.

    So I decided to go after Choice Scarf Metagross.

    Before I give you the set, I'll just say that this thing averages <i>about</i> 3 kills a game. Explosion is always the last, unless I don't have to blow it up :P But here:

    Metagross @ Choice Scarf
    Trait: Clear Body
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Explosion
    - Pursuit
    - Meteor Mash / Bullet Punch
    - Earthquake

    The build is really simple. Many Switch-ins on Metagross (Garchomp seems to happen a lot) are faster than it, but with Scarf, they are left in the dust. This thing doesn't do a thing to other scarfers, sadly.

    Here's the basic idea. You switch metagross in, or even lead with it. It outspeeds base 110 speed pokemon at max speed, so pokemonl ike Infernape are going to meat their doom. Anyways...

    Pursuit: Pursuit is for pokemon like gengar who you can revenge kill. A scarf pursuit is going to hurt a lot (2HKO). so now they're trapped, and it's a guarenteed kill. Zam is more tricky, but it can survive any attack and throw a high-powered pursuit right back at you. they usually want to switch and get totally owned. However, its best use comes when you just get hammered by a garchomp at 5% health, but it is killing your team. Gross can come in and launch a scarf pursuit. If it tries to escape, pursuit hits it. Even if it doesn't, pursuit is going to take down barely alive pokemon anyways.

    Explosion: This is the best part of the set. After you inflict some major hurt on the foe, Metagross is going to have taken a beating. No matter, you can just go BOOM and take a pokemon with you. Even physical walls that aren't steels fall to explosion from a max Atk Metagross. Exploding with a steel wall with high HP left is generally a bad idea, so wearing something like Forry down and THEN going boom will allow it to see its grave. But really, besides those (and having Magnezone with this thing is even better to take out those pesky walls), explosion will destroy most anything else. Almost all switch-ins will be obliterated and only being outsped and defeated or a steel wall switch-in will prevent explosion from taking a pokemon with it. It also can lead and blow up (or pursuit gengar leads) to take the foe's lead down right off the bat, but that is risky. but clear body is a blessing.

    Meteor Mash: Meteor Mash is tremendous. It is Gross's STAB 100 BP attack and it hurts a lot. This is basically the attack you'll be using the most. It hits a lot of stuff hard and really packs a WHAM. Not much else to be said.

    Bullet Punch: This is an option over meteor mash...why? Muhahahahaha...the few pokemon that outspeed you such as other scarf users and the likes of Zam, Weavile, and Dugtrio fall to the might, or speed, of this attack. This basically allows you the ability to revenge kill anything. Gowever, you lose your powerful STAB move which can greatly weaken metagross. But if you don't care and want the ultimate revenge killer, bullet punch is for you. It also beats aerodactyl, a worthy note.

    Earthquake: Wow, Steels wall the heck out of you. EQ can fix that. Even if it's only for nuetral damage, it is something and should njot be taken lightly. Also beats electric types that resist your STAB move and that pursuit doesn't touch. Fire types also like to switch in, absorb meteor mash, and threaten a OHKO or 2HKO with their STAB fire attacks. Like all Gross sets, EQ fixes that. It basically does what EQ does for Agiligross and CBgross, not much else.

    EVs: The EVs are the way they are for a few reasons. Max Attack is to give it all the power in the world. With 135 base Attack, maxing it would make it oh so powerful. Speed is for outspeeding all base 110s. also beats the Starmies that are only concerned with outspeeding gengar, as they too are going to get NAILED by pursuit and killed.

    Nature: Adamant to give max attack. Jolly is really only useful for beating choice Scarf Heatran and pokemon with higher base speeds, but it is certainly an option. Adamant is prefered for power though. Even with Jolly, you won't be outspeeding the likes of Aero and Jolteon (base 130s) anyways. Jolly is best for outspeeding certain scarfers, but there are only one or two worth noting anyways. Scarf will, in general, grant you all the speed you need and adamant will provide the power it needs.

    Item: Please don't make me explain this.

    Trait: It only has one, but it is quite useful. Intimidators arten't going to have such a good time switching in as they can't decrease its attack, and if magnet pulled by the likes of Magnezone, Metal sound won't do a thing.

    Counters: Like aLL pokemon, there are a few counters. Any scarf user that is faster and otherwise counters metagross is a solid counter. Most metagross counters of the other sets beat this one too. Aerodactyl can outspeed it and give it a taste of EQ, but bullet punch can help you there. Yeah, they're pretty obvious. Bronzong and Skarmory (especially bronzong) just eat this set alive. Other physical walls risk being OHKOed by explosion, but make useful counters anyways (as all metagross counters for the most part will be hammered by explosion).

    Conclusion: Revenge Killer Choice Scarf Metagross seems like a worthy addition to any team in my mind, and on shoddy averages 3 kills a game for me. Sometimes it gets more! It is a pretty amazing pokemon in my opinion. This thing seriously beats down on many pokemon. It is easily countered, but you can still nail them and revenge kill without counters being able to switch in (*coughpursuitcough*)

    I'll put in some calcs later, I still need to finish those. But since I use Netbattle for them, I'm going to need somebody's help. If anybody would volunteer I'd appreciate it. EDIT: Thanks, Dark_Azelf will be helping me with them :P thanks DA!

    also, I'm going to be adding "Other Options" for this set alone. My thoughts so far...(Dark_Azelf's idea) was to experiment with Thunderpunch for the likes of Skarmory, and also scare away bulky waters that take Meteor Mash. Sadly there is no way to avoid its ultimate counter: BRONZONG.

    OTHER OPTIONS:

    Thunderpunch-Beats bulky waters, Skarm, Gyara, and other troublesome pokemon.

    Grass Knot-Takes out bulky water even better than Tpunch and hits ground type counters.
     
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    Agility has a higher Speed Boost than Scarf and still allows the freedom to switch from move to move. And Metagross can take a hit. Its going to probably force a switch which gives it time to Agilitize [xD, i know, lame rite?]
     
    Agility has a higher Speed Boost than Scarf and still allows the freedom to switch from move to move. And Metagross can take a hit. Its going to probably force a switch which gives it time to Agilitize [xD, i know, lame rite?]

    But that defeats the purpose. It takes a turn to set up also, which is a pain. Scarf is for a quick revenge kill and the surprise factor. Agiligross is kind of meh this gen anyways and s really only useful with SR support and other crap I've found. (And just to note, none of my teams ever have that unless I'm running Raikou or EncoreZam.)

    The one turn set up is what makes agility no...I need to outspeed the first turn on this set, otherwise it won't work :P
     
    I like MixGross better with Life Orb. I know that when I see a Metagross, my first thought is to bring out Hippo to force the switch to set up Stealth Rocks. Grass Knot with some Sp. Atk EVs should be able to OHKO Hippowdon, and definitly Swampert. I never see too many Garchomp switch ins to Metagross, seeing as Ice Punch OHKOs it. And most Garchomps just spam Outrage and see what happens from there. So Metagross is normally an easy switch in to Garchomp.
     
    I like MixGross better with Life Orb. I know that when I see a Metagross, my first thought is to bring out Hippo to force the switch to set up Stealth Rocks. Grass Knot with some Sp. Atk EVs should be able to OHKO Hippowdon, and definitly Swampert. I never see too many Garchomp switch ins to Metagross, seeing as Ice Punch OHKOs it. And most Garchomps just spam Outrage and see what happens from there. So Metagross is normally an easy switch in to Garchomp.

    Grass Knot is certainly an interesting option for bulky water killing. It seriously dents its Atk power, but definitely sounds like an option worth considering.

    Though Gross doesn't like to switch into chomp, fire fang and EQ mash it down. So yeah :P

    Really, Metagross has a wonderful movepool, might as well use it :P However, the two Hippowdons I've ran in to both made Meta go BOOM after a couple kills to kill it.

    EDIT: lol I just blew up on a scarfchomp that was mowing down my team after killing a gengar with pursuit and a blissey and skamrory with similar fates. (the skarm has about 10% health though :()


    EDIt 2: Cbmence helped a lot, but...Here is an example of what ScarfGross can do:


    Starmie is hurt by poison!
    Starmie lost 12% of its health.

    Lucario used Extremespeed.
    Starmie lost 97% of its health.
    Anti-Pop's Starmie fainted.
    Lucario lost 10% of its health.

    Anti-Pop switched in Metagross (lvl 100 Metagross).
    Metagross used Earthquake.
    It's super effective!
    Lucario lost 97% of its health.
    capsaicin's Lucario fainted.

    Anti-Pop: Revenge kill
    capsaicin: no, I knew I should've kept max speed on lucario
    capsaicin: is it scarf?
    Anti-Pop: yep
    capsaicin switched in Swampert (lvl 100 Swampert ♂).
    Anti-Pop: novelty FTW
    Anti-Pop switched in Tangrowth (lvl 100 Tangrowth ♂).
    Swampert used Stealth Rock.
    Pointed stones float in the air around your foe's team!

    Tangrowth used Knock Off.
    Tangrowth knocked off foe Swampert's Leftovers!
    Swampert lost 4% of its health.
    Swampert used Ice Beam.
    It's super effective!
    Tangrowth lost 60% of its health.
    Tangrowth's leftovers restored its health a little!
    Tangrowth restored 6% of its health.

    Anti-Pop switched in Articuno (lvl 100 Articuno).
    Articuno is exerting its pressure!
    Pointed stones dug into Articuno.
    Articuno lost 50% of its health.
    capsaicin switched in Roserade (lvl 100 Roserade ♀).
    Articuno's leftovers restored its health a little!
    Articuno restored 6% of its health.

    Roserade used Hidden Power.
    It's super effective!
    Articuno lost 28% of its health.
    Anti-Pop's Articuno fainted.

    Anti-Pop switched in Tangrowth (lvl 100 Tangrowth ♂).
    Pointed stones dug into Tangrowth.
    Tangrowth lost 12% of its health.
    Roserade used Hidden Power.
    It's super effective!
    Tangrowth lost 71% of its health.
    Anti-Pop's Tangrowth fainted.

    Anti-Pop switched in Heatran (lvl 100 Heatran ♂).
    Pointed stones dug into Heatran.
    Heatran lost 12% of its health.
    Anti-Pop: this is a massacre
    capsaicin switched in Swampert (lvl 100 Swampert ♂).
    Heatran used Fire Blast.
    It's not very effective...
    Swampert lost 30% of its health.
    Swampert was burned!
    Swampert was hurt by its burn!
    Swampert lost 12% of its health.

    Anti-Pop switched in Salamence (lvl 100 Salamence ♂).
    Salamence's intimidate cut Swampert's attack!
    Pointed stones dug into Salamence.
    Salamence lost 25% of its health.
    Swampert used Earthquake.
    It doesn't affect Salamence...
    Swampert was hurt by its burn!
    Swampert lost 12% of its health.

    Salamence used Dragon Claw.
    Swampert lost 50% of its health.
    capsaicin's Swampert fainted.

    capsaicin switched in Hitmontop (lvl 100 Hitmontop ♂).
    Anti-Pop switched in Heatran (lvl 100 Heatran ♂).
    Pointed stones dug into Heatran.
    Heatran lost 12% of its health.
    Hitmontop used Fake Out.
    It's not very effective...
    Heatran lost 12% of its health.
    Hitmontop lost 10% of its health.

    Hitmontop used Mach Punch.
    It's super effective!
    Heatran lost 66% of its health.
    Anti-Pop's Heatran fainted.
    Hitmontop lost 10% of its health.

    Anti-Pop switched in Salamence (lvl 100 Salamence ♂).
    Salamence's intimidate cut Hitmontop's attack!
    Pointed stones dug into Salamence.
    Salamence lost 25% of its health.
    Hitmontop used Bullet Punch.
    Salamence lost 18% of its health.
    Hitmontop lost 10% of its health.
    Salamence used Dragon Claw.
    Hitmontop lost 81% of its health.
    capsaicin's Hitmontop fainted.

    capsaicin switched in Gengar (lvl 100 Gengar ♂).
    Gengar is frozen solid!
    Salamence used Dragon Claw.
    Gengar lost 135% of its health.
    capsaicin's Gengar fainted.

    capsaicin switched in Heatran (lvl 100 Heatran ♂).
    Salamence used Dragon Claw.
    It's not very effective...
    Heatran lost 33% of its health.
    Heatran used Lava Plume.
    It's not very effective...
    Salamence lost 25% of its health.

    Salamence used Dragon Claw.
    It's not very effective...
    Heatran lost 30% of its health.
    Heatran used Lava Plume.
    It's not very effective...
    Salamence lost 25% of its health.
    Anti-Pop's Salamence fainted.

    Anti-Pop switched in Metagross (lvl 100 Metagross).
    Pointed stones dug into Metagross.
    Metagross lost 6% of its health.
    capsaicin switched in Roserade (lvl 100 Roserade ♀).
    Metagross used Earthquake.
    Roserade lost 81% of its health.

    Anti-Pop: last hope
    Metagross used Earthquake.
    Roserade lost 76% of its health.
    capsaicin's Roserade fainted.

    capsaicin: yeah I think you win
    capsaicin: gg
    capsaicin switched in Heatran (lvl 100 Heatran ♂).
    Anti-Pop: gg, you should've won though
    Anti-Pop: freeze hax
    Metagross used Earthquake.
    It's super effective!
    Heatran lost 147% of its health.
    capsaicin's Heatran fainted.
    Anti-Pop wins!
    capsaicin has left the room.
     
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    Agilitygross isn't that bad, it's just now every Metagross sent out, they always switch straight to counters. Metagross has just been cursed with being an OU pokemon lol
     
    Agility gross is only good when you wanna ensure an Explosion. ScarfGross is not even near novelty, as it works wonders and doesn't fear the common threats like Infernape and other fire types (unless scarfed) - When encountering a Heatran you should switch to a bulky water just to see how much damage it does, and according to this you can assume if it's scarfed or spec'd.
     
    Agility gross is only good when you wanna ensure an Explosion. ScarfGross is not even near novelty, as it works wonders and doesn't fear the common threats like Infernape and other fire types (unless scarfed) - When encountering a Heatran you should switch to a bulky water just to see how much damage it does, and according to this you can assume if it's scarfed or spec'd.

    It's interesting you bring that up, as I realized jolly is a waste since I usually end up knocking off the choice items as sweepers switch in to torch my tangrowth.

    I think that's why it works so well for me, my entire team is built around making ScarfGross work and it does. I have Heatran and Articuno to cover both of its weaks and actually be immune to them and tangrowth to knock off Choice Scarfs and lefties that get in the thing's way.

    But yeah, A Cscarf Zapdos just owned my metagross :( lol

    So yeah, anything else worthy of comment? I'm shocked nobody uses this or really has put enough thought into this to use it...

    And Angelic Diablo, Swampert is the common switch-in I've seen on this puppy (hey, that's my Netbattle team's Gross counter lol). I'm start9ing to really consider using grass knot.
     
    It won't 1HKO, so make sure Swampert is already weakened. You'll have to use a -Def or Sp.Def nature tho.

    Doesn't really need to OHKO. Once it comes in, I throw in my counter and it runs off, I send in Gross again when the time is right, only this time I know what's coming and grass knot the crap out of it. Then it's weakened to where I can KO with nmost anything I have.

    Ironically, I will be using a -Def or -SDef nature anyways since you're right, taking the power from it is kind of stupid. Naughty Nature because I don't want to take away from 130 base Def :P Even Rash would be a good option. I was just pointing out that in swampert's individual case, I don't need the nature thing.

    But thanks. I'll have Dark_Azelf run some calcs for me on this (and thanks very much BTW for doing so!)
     
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