Anti
return of the king
- 10,816
- Posts
- 17
- Years
- Kobe's Reality
- Seen Mar 6, 2022
So yeah, I'm one for novelty sets, and when I compared metagross and heatran, they seemed rather similar in stat distribution and bulk, only heatran focusing on special stats. I noticed that Heatran has a very common Scarf set, but Metagross is never given scarf and is a mere afterthought with Agiligross and CBgross.
So I decided to go after Choice Scarf Metagross.
Before I give you the set, I'll just say that this thing averages <i>about</i> 3 kills a game. Explosion is always the last, unless I don't have to blow it up :P But here:
Metagross @ Choice Scarf
Trait: Clear Body
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Explosion
- Pursuit
- Meteor Mash / Bullet Punch
- Earthquake
The build is really simple. Many Switch-ins on Metagross (Garchomp seems to happen a lot) are faster than it, but with Scarf, they are left in the dust. This thing doesn't do a thing to other scarfers, sadly.
Here's the basic idea. You switch metagross in, or even lead with it. It outspeeds base 110 speed pokemon at max speed, so pokemonl ike Infernape are going to meat their doom. Anyways...
Pursuit: Pursuit is for pokemon like gengar who you can revenge kill. A scarf pursuit is going to hurt a lot (2HKO). so now they're trapped, and it's a guarenteed kill. Zam is more tricky, but it can survive any attack and throw a high-powered pursuit right back at you. they usually want to switch and get totally owned. However, its best use comes when you just get hammered by a garchomp at 5% health, but it is killing your team. Gross can come in and launch a scarf pursuit. If it tries to escape, pursuit hits it. Even if it doesn't, pursuit is going to take down barely alive pokemon anyways.
Explosion: This is the best part of the set. After you inflict some major hurt on the foe, Metagross is going to have taken a beating. No matter, you can just go BOOM and take a pokemon with you. Even physical walls that aren't steels fall to explosion from a max Atk Metagross. Exploding with a steel wall with high HP left is generally a bad idea, so wearing something like Forry down and THEN going boom will allow it to see its grave. But really, besides those (and having Magnezone with this thing is even better to take out those pesky walls), explosion will destroy most anything else. Almost all switch-ins will be obliterated and only being outsped and defeated or a steel wall switch-in will prevent explosion from taking a pokemon with it. It also can lead and blow up (or pursuit gengar leads) to take the foe's lead down right off the bat, but that is risky. but clear body is a blessing.
Meteor Mash: Meteor Mash is tremendous. It is Gross's STAB 100 BP attack and it hurts a lot. This is basically the attack you'll be using the most. It hits a lot of stuff hard and really packs a WHAM. Not much else to be said.
Bullet Punch: This is an option over meteor mash...why? Muhahahahaha...the few pokemon that outspeed you such as other scarf users and the likes of Zam, Weavile, and Dugtrio fall to the might, or speed, of this attack. This basically allows you the ability to revenge kill anything. Gowever, you lose your powerful STAB move which can greatly weaken metagross. But if you don't care and want the ultimate revenge killer, bullet punch is for you. It also beats aerodactyl, a worthy note.
Earthquake: Wow, Steels wall the heck out of you. EQ can fix that. Even if it's only for nuetral damage, it is something and should njot be taken lightly. Also beats electric types that resist your STAB move and that pursuit doesn't touch. Fire types also like to switch in, absorb meteor mash, and threaten a OHKO or 2HKO with their STAB fire attacks. Like all Gross sets, EQ fixes that. It basically does what EQ does for Agiligross and CBgross, not much else.
EVs: The EVs are the way they are for a few reasons. Max Attack is to give it all the power in the world. With 135 base Attack, maxing it would make it oh so powerful. Speed is for outspeeding all base 110s. also beats the Starmies that are only concerned with outspeeding gengar, as they too are going to get NAILED by pursuit and killed.
Nature: Adamant to give max attack. Jolly is really only useful for beating choice Scarf Heatran and pokemon with higher base speeds, but it is certainly an option. Adamant is prefered for power though. Even with Jolly, you won't be outspeeding the likes of Aero and Jolteon (base 130s) anyways. Jolly is best for outspeeding certain scarfers, but there are only one or two worth noting anyways. Scarf will, in general, grant you all the speed you need and adamant will provide the power it needs.
Item: Please don't make me explain this.
Trait: It only has one, but it is quite useful. Intimidators arten't going to have such a good time switching in as they can't decrease its attack, and if magnet pulled by the likes of Magnezone, Metal sound won't do a thing.
Counters: Like aLL pokemon, there are a few counters. Any scarf user that is faster and otherwise counters metagross is a solid counter. Most metagross counters of the other sets beat this one too. Aerodactyl can outspeed it and give it a taste of EQ, but bullet punch can help you there. Yeah, they're pretty obvious. Bronzong and Skarmory (especially bronzong) just eat this set alive. Other physical walls risk being OHKOed by explosion, but make useful counters anyways (as all metagross counters for the most part will be hammered by explosion).
Conclusion: Revenge Killer Choice Scarf Metagross seems like a worthy addition to any team in my mind, and on shoddy averages 3 kills a game for me. Sometimes it gets more! It is a pretty amazing pokemon in my opinion. This thing seriously beats down on many pokemon. It is easily countered, but you can still nail them and revenge kill without counters being able to switch in (*coughpursuitcough*)
I'll put in some calcs later, I still need to finish those. But since I use Netbattle for them, I'm going to need somebody's help. If anybody would volunteer I'd appreciate it. EDIT: Thanks, Dark_Azelf will be helping me with them :P thanks DA!
also, I'm going to be adding "Other Options" for this set alone. My thoughts so far...(Dark_Azelf's idea) was to experiment with Thunderpunch for the likes of Skarmory, and also scare away bulky waters that take Meteor Mash. Sadly there is no way to avoid its ultimate counter: BRONZONG.
OTHER OPTIONS:
Thunderpunch-Beats bulky waters, Skarm, Gyara, and other troublesome pokemon.
Grass Knot-Takes out bulky water even better than Tpunch and hits ground type counters.
So I decided to go after Choice Scarf Metagross.
Before I give you the set, I'll just say that this thing averages <i>about</i> 3 kills a game. Explosion is always the last, unless I don't have to blow it up :P But here:
Metagross @ Choice Scarf
Trait: Clear Body
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Explosion
- Pursuit
- Meteor Mash / Bullet Punch
- Earthquake
The build is really simple. Many Switch-ins on Metagross (Garchomp seems to happen a lot) are faster than it, but with Scarf, they are left in the dust. This thing doesn't do a thing to other scarfers, sadly.
Here's the basic idea. You switch metagross in, or even lead with it. It outspeeds base 110 speed pokemon at max speed, so pokemonl ike Infernape are going to meat their doom. Anyways...
Pursuit: Pursuit is for pokemon like gengar who you can revenge kill. A scarf pursuit is going to hurt a lot (2HKO). so now they're trapped, and it's a guarenteed kill. Zam is more tricky, but it can survive any attack and throw a high-powered pursuit right back at you. they usually want to switch and get totally owned. However, its best use comes when you just get hammered by a garchomp at 5% health, but it is killing your team. Gross can come in and launch a scarf pursuit. If it tries to escape, pursuit hits it. Even if it doesn't, pursuit is going to take down barely alive pokemon anyways.
Explosion: This is the best part of the set. After you inflict some major hurt on the foe, Metagross is going to have taken a beating. No matter, you can just go BOOM and take a pokemon with you. Even physical walls that aren't steels fall to explosion from a max Atk Metagross. Exploding with a steel wall with high HP left is generally a bad idea, so wearing something like Forry down and THEN going boom will allow it to see its grave. But really, besides those (and having Magnezone with this thing is even better to take out those pesky walls), explosion will destroy most anything else. Almost all switch-ins will be obliterated and only being outsped and defeated or a steel wall switch-in will prevent explosion from taking a pokemon with it. It also can lead and blow up (or pursuit gengar leads) to take the foe's lead down right off the bat, but that is risky. but clear body is a blessing.
Meteor Mash: Meteor Mash is tremendous. It is Gross's STAB 100 BP attack and it hurts a lot. This is basically the attack you'll be using the most. It hits a lot of stuff hard and really packs a WHAM. Not much else to be said.
Bullet Punch: This is an option over meteor mash...why? Muhahahahaha...the few pokemon that outspeed you such as other scarf users and the likes of Zam, Weavile, and Dugtrio fall to the might, or speed, of this attack. This basically allows you the ability to revenge kill anything. Gowever, you lose your powerful STAB move which can greatly weaken metagross. But if you don't care and want the ultimate revenge killer, bullet punch is for you. It also beats aerodactyl, a worthy note.
Earthquake: Wow, Steels wall the heck out of you. EQ can fix that. Even if it's only for nuetral damage, it is something and should njot be taken lightly. Also beats electric types that resist your STAB move and that pursuit doesn't touch. Fire types also like to switch in, absorb meteor mash, and threaten a OHKO or 2HKO with their STAB fire attacks. Like all Gross sets, EQ fixes that. It basically does what EQ does for Agiligross and CBgross, not much else.
EVs: The EVs are the way they are for a few reasons. Max Attack is to give it all the power in the world. With 135 base Attack, maxing it would make it oh so powerful. Speed is for outspeeding all base 110s. also beats the Starmies that are only concerned with outspeeding gengar, as they too are going to get NAILED by pursuit and killed.
Nature: Adamant to give max attack. Jolly is really only useful for beating choice Scarf Heatran and pokemon with higher base speeds, but it is certainly an option. Adamant is prefered for power though. Even with Jolly, you won't be outspeeding the likes of Aero and Jolteon (base 130s) anyways. Jolly is best for outspeeding certain scarfers, but there are only one or two worth noting anyways. Scarf will, in general, grant you all the speed you need and adamant will provide the power it needs.
Item: Please don't make me explain this.
Trait: It only has one, but it is quite useful. Intimidators arten't going to have such a good time switching in as they can't decrease its attack, and if magnet pulled by the likes of Magnezone, Metal sound won't do a thing.
Counters: Like aLL pokemon, there are a few counters. Any scarf user that is faster and otherwise counters metagross is a solid counter. Most metagross counters of the other sets beat this one too. Aerodactyl can outspeed it and give it a taste of EQ, but bullet punch can help you there. Yeah, they're pretty obvious. Bronzong and Skarmory (especially bronzong) just eat this set alive. Other physical walls risk being OHKOed by explosion, but make useful counters anyways (as all metagross counters for the most part will be hammered by explosion).
Conclusion: Revenge Killer Choice Scarf Metagross seems like a worthy addition to any team in my mind, and on shoddy averages 3 kills a game for me. Sometimes it gets more! It is a pretty amazing pokemon in my opinion. This thing seriously beats down on many pokemon. It is easily countered, but you can still nail them and revenge kill without counters being able to switch in (*coughpursuitcough*)
I'll put in some calcs later, I still need to finish those. But since I use Netbattle for them, I'm going to need somebody's help. If anybody would volunteer I'd appreciate it. EDIT: Thanks, Dark_Azelf will be helping me with them :P thanks DA!
also, I'm going to be adding "Other Options" for this set alone. My thoughts so far...(Dark_Azelf's idea) was to experiment with Thunderpunch for the likes of Skarmory, and also scare away bulky waters that take Meteor Mash. Sadly there is no way to avoid its ultimate counter: BRONZONG.
OTHER OPTIONS:
Thunderpunch-Beats bulky waters, Skarm, Gyara, and other troublesome pokemon.
Grass Knot-Takes out bulky water even better than Tpunch and hits ground type counters.
Last edited: