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[Other Question] BGM not changing when entering new map

  • 3
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    4
    Years
    • Seen Feb 23, 2021
    I recently returned to my project after a month or so, and began setting encounters and checking for bugs before calling it finished. When I left one map and entered another (without door transition, it was just walking straight into the adjacent map) the background music faded out and was not replaced by the other music I had set for this second map.

    I checked to see that all files were working, and when I start up the game in the second map, the audio worked fine. But when I walk back into the first map, the same thing happens - the music fades out and the other music does not start.

    Maybe my time away from making the game made me forget how this all works, but it seems like something changed and I don't know how to fix it. Any feedback would be appreciated. Thanks!

    Also to clarify - I am using .ogg files with an audio looper, and I've set the start and end points for every song. I also checked to make sure they loop correctly.
     
    Not sure why it wouldn't be working without going into the game itself, but one problem I had with audio was caused by two files in the BGM folder with the same name, it doesn't like that. I'm assuming all of the auto-change BGM stuff is correct, and also that you're working with 17.2 since v18 was only just released.
     
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