The Bystial Noivern
The Ultimate Bystial Dragon
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- Posts
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- Dragon/Link
- Seen Apr 1, 2025
ROM Base We're Using: Fire Red Squirrels(No download link will be provided as this is against the rules)
Welcome Guys, I'm Working on a Pokemon X Yu-Gi-Oh! Crossover Rom hack called Pokemon YGODuelist, This is a Binary hack that uses the CFRU Engine including Pokemon And Moves Up to Gen 9, Yu-Gi-Oh! Characters from the Anime (Mainly Duel Monsters Era with a few GX, 5DS, and Vrains here and there), And the Ability to Catch and Raise any Pokemon you like.
Story we're looking to implement:
You are a Duelist in Kanto Region Dreaming of Becoming the Top Duelist, however there's a lot of Obstacles in your way that you have to Overcome. With Team Rocket Newfound Allies, the Rare Hunters, the Rockets and Rare Hunters Try to Unleash Chaos on the Pokemon World, Trying to Send duelists to the shadow realm, doing Shadow games, and Trying To Capture Mewtwo as the final Goal, Giovanni uses the Rare Hunters Odion and Marik to assist his goal of catching Mewtwo. There's also a Doma Arc Plot that Involves Dartz Attempting to Capture Eternatus to Unleash his final weapon, and A Duelist Kingdom Plot that Involves Pegasus Hosting a Tournament that involves 13 duels including the Duel with Pegasus to win a Special Pokemon.
Features We're Looking to Implement:
All Pokemon From Gen 1-9 obtainable
Physical/Special Split
Fairy Type
Improved Graphics
Mega Evolutions and Z Moves
All Abilities and Items up to gen 9
Raid Battles
Yu-Gi-Oh! Characters as Gym Leaders, Elite four members, and Side bosses
Difficulty Modes in Easy, Normal, and Insanity
Easy Mode is basically Normal mode but allows you to use items in battle, play on Shift mode, and Removes EVs from opposing Pokemon
Normal Mode is the Main Way the game was intended to be played, Challenging but not too Unfair, with The bosses having Competent Pokemon and Movesets and EVs. Has to be played on set mode, and no items in battle
Insanity Mode is not how the game was meant to be played, with everyone having extremely broken Pokemon including ones you can't access at this point, even Illegal Evolutions like Giovanni having a Level 38 Hydreigon for example, and everything you face being way above the power curve accessible to the player at the point. But if you want a Real Challenge, this mode is for you
Keep in mind that insanity mode is designed intentionally to be very unfair and poorly balanced
Character Customization:
Boy Player Character Dressing Options are Kaiba, Varis, Yusei, Yugi, Joey, N, Alian, Gold, Lucas, and Calem
Girl Player characters dressing options are Mai, Tea, Blue Angel, Akiza, Alexis, Serena, Marnie, Lyra, Cynthia, and Geeta
Music from Yu-Gi-Oh! Anime and Video Games
Kanto Gym Leaders as Side Bosses
Characters Dialogue Make References to Yu-Gi-Oh!, both the Anime and the Card game
Each Elite four member has 2 Teams they can choose from
New Postgame Content including New boss battles in the Postgame
New Storyline additions in locations Like Shadow Realm, Doma HQ, Konami HQ, and Rare Hunters Base
Many Pokemon have been changed to make them more Viable
Over 120 TMS and A lot of move tutors
Many QOL Features:
Cheat Codes that you can enter at the NES At pallet town
DexAll:Shows all pokemon in the route with dexnav
MBall:Allows every pokeball to function like a master ball
Candy:Lets you get infinite Rare candies by talking to a boy in Viridian city
Care Packages are obtained as you progress through the game normally
EV Training Services Available as soon as you reach Cerulean city
All Eggs Hatch in 256 Steps or 1 Cycle
Team Preview by pressing the L button in every fight
Game Modes to add to difficulty:
Sandbox mode lets you use any Pokemon and item at any point
Minimal Grinding Mode Makes all Pokemon Have no EVs and perfect IVs
Semi-Grinding Mode perfects the IVs of all pokemon
Pack Simulator Mode:
With this mode, you obtain Pokemon by opening packs, not from catching them
You can open packs in any pokemon center
Legendaries can only be obtained from the Master Pack
You are given 6 packs at the start of the game, after each badge you get 8 more packs for a total of 70 packs in a playthrough
You have 2 options to play with (Scaled and Unscaled)
Unscaled allows you to pull any Pokemon right from the beginning
Updated Battle Engine up to gen 9
Scaled limits the Pokemon you can pull based off its base stats. The more gym badges you obtain, the higher the base stat limit
0 Badges = 330
1 Badge = 370
2 Badges = 420
3 Badges = 450
4 Badges = 490
5 Badges = 520
6 Badges = 560
7 Badges = 600
8 Badges = 999
Level Caps that prevent your pokemon from overleveling
No need To teach HMs, as you can Use HMs outside of battle by just having the HM in bag and the corresponding Badge
DexNav has been added to get the encounters you want
Can sort Items in Bag by pressing L
Time changer, Pokevial(a key item that heals your team without having to go to a pokemon center), Infinite Repels.
Auto Run enabled immediately as soon as you get the running shoes
Consumable Held Items come back at the end of battle after being consumed
IV perfector In Lavender town for a Steep Price(100k for all 7 IVs)
Recruitments
My contribution: Documenting the game and testing
What i'm recruiting for:
A Coder
A Scripter
A Dialogue writer that doesn't add cringe dialogue(i may write some dialogue myself and giving it to the Co-creator)
A guy who adds music (So we add the tracks i want to add in the documentation)
Spritework for Yu-Gi-Oh! Characters and Custom Megas
Mapping(mainly custom maps for the Gyms because we're looking to make them more thematic(Example: Mako's Gym being a Water themed gym)
Programmers
UI
Elaboration Why i need those:
I Always dreamed of a Pokemon Game that has Yu-Gi-Oh! Characters using the actual pokemon, while there's Yu-Gi-Oh! Pokeduel, that game reskinned Yu-Gi-Oh! Monsters as Pokemon rather than giving the actual Pokemon, which gave me this idea, the features are to make grinding easier while keeping some challenge. Keeping the Iconic characters from Pokemon(Giovanni, Team Rocket, Gary Oak, Professor Oak, Brock, Misty, etc.) while adding in Yu-Gi-Oh! Characters(Yugi, Kaiba, Joey, Mai, Tristan, Mokuba, Rex, Weevil, The rare hunters, etc.) makes for a very cool crossover. Which inspired me to share this idea
Contact me on Discord so we can help each other create this great project, Discord Name: bystialrokketdlinknoivern
Welcome Guys, I'm Working on a Pokemon X Yu-Gi-Oh! Crossover Rom hack called Pokemon YGODuelist, This is a Binary hack that uses the CFRU Engine including Pokemon And Moves Up to Gen 9, Yu-Gi-Oh! Characters from the Anime (Mainly Duel Monsters Era with a few GX, 5DS, and Vrains here and there), And the Ability to Catch and Raise any Pokemon you like.
Story we're looking to implement:
You are a Duelist in Kanto Region Dreaming of Becoming the Top Duelist, however there's a lot of Obstacles in your way that you have to Overcome. With Team Rocket Newfound Allies, the Rare Hunters, the Rockets and Rare Hunters Try to Unleash Chaos on the Pokemon World, Trying to Send duelists to the shadow realm, doing Shadow games, and Trying To Capture Mewtwo as the final Goal, Giovanni uses the Rare Hunters Odion and Marik to assist his goal of catching Mewtwo. There's also a Doma Arc Plot that Involves Dartz Attempting to Capture Eternatus to Unleash his final weapon, and A Duelist Kingdom Plot that Involves Pegasus Hosting a Tournament that involves 13 duels including the Duel with Pegasus to win a Special Pokemon.
Features We're Looking to Implement:
All Pokemon From Gen 1-9 obtainable
Physical/Special Split
Fairy Type
Improved Graphics
Mega Evolutions and Z Moves
All Abilities and Items up to gen 9
Raid Battles
Yu-Gi-Oh! Characters as Gym Leaders, Elite four members, and Side bosses
Difficulty Modes in Easy, Normal, and Insanity
Easy Mode is basically Normal mode but allows you to use items in battle, play on Shift mode, and Removes EVs from opposing Pokemon
Normal Mode is the Main Way the game was intended to be played, Challenging but not too Unfair, with The bosses having Competent Pokemon and Movesets and EVs. Has to be played on set mode, and no items in battle
Insanity Mode is not how the game was meant to be played, with everyone having extremely broken Pokemon including ones you can't access at this point, even Illegal Evolutions like Giovanni having a Level 38 Hydreigon for example, and everything you face being way above the power curve accessible to the player at the point. But if you want a Real Challenge, this mode is for you
Keep in mind that insanity mode is designed intentionally to be very unfair and poorly balanced
Character Customization:
Boy Player Character Dressing Options are Kaiba, Varis, Yusei, Yugi, Joey, N, Alian, Gold, Lucas, and Calem
Girl Player characters dressing options are Mai, Tea, Blue Angel, Akiza, Alexis, Serena, Marnie, Lyra, Cynthia, and Geeta
Music from Yu-Gi-Oh! Anime and Video Games
Kanto Gym Leaders as Side Bosses
Characters Dialogue Make References to Yu-Gi-Oh!, both the Anime and the Card game
Each Elite four member has 2 Teams they can choose from
New Postgame Content including New boss battles in the Postgame
New Storyline additions in locations Like Shadow Realm, Doma HQ, Konami HQ, and Rare Hunters Base
Many Pokemon have been changed to make them more Viable
Over 120 TMS and A lot of move tutors
Many QOL Features:
Cheat Codes that you can enter at the NES At pallet town
DexAll:Shows all pokemon in the route with dexnav
MBall:Allows every pokeball to function like a master ball
Candy:Lets you get infinite Rare candies by talking to a boy in Viridian city
Care Packages are obtained as you progress through the game normally
EV Training Services Available as soon as you reach Cerulean city
All Eggs Hatch in 256 Steps or 1 Cycle
Team Preview by pressing the L button in every fight
Game Modes to add to difficulty:
Sandbox mode lets you use any Pokemon and item at any point
Minimal Grinding Mode Makes all Pokemon Have no EVs and perfect IVs
Semi-Grinding Mode perfects the IVs of all pokemon
Pack Simulator Mode:
With this mode, you obtain Pokemon by opening packs, not from catching them
You can open packs in any pokemon center
Legendaries can only be obtained from the Master Pack
You are given 6 packs at the start of the game, after each badge you get 8 more packs for a total of 70 packs in a playthrough
You have 2 options to play with (Scaled and Unscaled)
Unscaled allows you to pull any Pokemon right from the beginning
Updated Battle Engine up to gen 9
Scaled limits the Pokemon you can pull based off its base stats. The more gym badges you obtain, the higher the base stat limit
0 Badges = 330
1 Badge = 370
2 Badges = 420
3 Badges = 450
4 Badges = 490
5 Badges = 520
6 Badges = 560
7 Badges = 600
8 Badges = 999
Level Caps that prevent your pokemon from overleveling
No need To teach HMs, as you can Use HMs outside of battle by just having the HM in bag and the corresponding Badge
DexNav has been added to get the encounters you want
Can sort Items in Bag by pressing L
Time changer, Pokevial(a key item that heals your team without having to go to a pokemon center), Infinite Repels.
Auto Run enabled immediately as soon as you get the running shoes
Consumable Held Items come back at the end of battle after being consumed
IV perfector In Lavender town for a Steep Price(100k for all 7 IVs)
Recruitments
My contribution: Documenting the game and testing
What i'm recruiting for:
A Coder
A Scripter
A Dialogue writer that doesn't add cringe dialogue(i may write some dialogue myself and giving it to the Co-creator)
A guy who adds music (So we add the tracks i want to add in the documentation)
Spritework for Yu-Gi-Oh! Characters and Custom Megas
Mapping(mainly custom maps for the Gyms because we're looking to make them more thematic(Example: Mako's Gym being a Water themed gym)
Programmers
UI
Elaboration Why i need those:
I Always dreamed of a Pokemon Game that has Yu-Gi-Oh! Characters using the actual pokemon, while there's Yu-Gi-Oh! Pokeduel, that game reskinned Yu-Gi-Oh! Monsters as Pokemon rather than giving the actual Pokemon, which gave me this idea, the features are to make grinding easier while keeping some challenge. Keeping the Iconic characters from Pokemon(Giovanni, Team Rocket, Gary Oak, Professor Oak, Brock, Misty, etc.) while adding in Yu-Gi-Oh! Characters(Yugi, Kaiba, Joey, Mai, Tristan, Mokuba, Rex, Weevil, The rare hunters, etc.) makes for a very cool crossover. Which inspired me to share this idea
Contact me on Discord so we can help each other create this great project, Discord Name: bystialrokketdlinknoivern
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