• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • It's time to vote for your favorite Pokémon Battle Revolution protagonist in our new weekly protagonist poll! Click here to cast your vote and let us know which PBR protagonist you like most.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

BW Tileset seemingly missing tiles?

  • 18
    Posts
    13
    Years
    I'm designing a map and I can't for the life of me find the matching stair tiles for the stairs on the right of the image. I tried editing in photoshop, but the dimensions exceed 30k pixels so it will only save to a PSB or TIFF when I need a PNG file for the tiles to work right. I also tried an online converter, but it failed to convert because the file was too big. What should I do to fix this? Am I just blind and can't find it?

    [PokeCommunity.com] BW Tileset seemingly missing tiles?
     

    Attachments

    • [PokeCommunity.com] BW Tileset seemingly missing tiles?
      Capture1.PNG
      16.6 KB · Views: 8
    Maybe try using GIMP instead of Photoshop? No idea if it will help, but if the pixel limit is artificial (i.e. coming from Photoshop instead of the PNG specification) then it might be able to cope with it. The other thing I can think of is splitting the tileset up into smaller sheets that are specific to the maps you want to make.

    Hopefully one of those can point you in the right direction, but I must admit I don't actually know the first thing about mapping in RMXP!
     
    Maybe try using GIMP instead of Photoshop? No idea if it will help, but if the pixel limit is artificial (i.e. coming from Photoshop instead of the PNG specification) then it might be able to cope with it. The other thing I can think of is splitting the tileset up into smaller sheets that are specific to the maps you want to make.

    Hopefully one of those can point you in the right direction, but I must admit I don't actually know the first thing about mapping in RMXP!
    I guess i'll try gimp. thank you kindly
     
    Back
    Top