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[Other] C++ Tile editor From scratch

  • 2
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    10
    Years
    • Seen Aug 24, 2014
    Recently my friend naturally got older and graduated from high school, he is about to attend the University of Pennsylvania to play football and major in Computer engineering. Being a close friend of his not only on the football field but in the classroom, I started to get involved in what he was interested in. After seeing him create a simple tetris game in C++, it inspired me to do more. I had always been a closet fan of pokemon hacks and I have always wanted to make one. I know this is ambitious but I would like to create a pokemon fan game completely from scratch using C++. First I decided to try to make a tile editor and I was wondering where I could begin. (I'm not very good at coding at all).
     
    What do you mean a pokemon fan game? because you can't recode the ROMs in C++. Okay, I am proficient in C not C++ but they're similar.
    (I'm not very good at coding at all)
    You can't not be good at coding and hope to make a tile editor. Where you would start is getting the basics down by doing some tutorials. You can't just think "I want to build a algorithm like PageRank" and then go do it. After the tutorials, you have to learn about File I/O and about parsing your ROM file so your editor can understand it. It's a lot of hard work and I haven't even come close to naming it all.
     
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