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Call in the Troops revised (YGO)!

Mullet

Banned
  • 4,120
    Posts
    20
    Years
    I'm so close to finishing this deck. So rate/fix, my Aggro Warrior deck.

    Monsters:
    D.D. Assailantx3
    Marauding Captianx3
    Golbin Elite Attack Forcex2
    Ninja Grandmaster Sasukex2
    Blade Knightx2
    Donny Z.x2
    Command Knightx2
    Spirt Reaperx2
    D.D. Warrior Crack Lady
    Exiled Force
    Sangan

    Magics:
    Reinforcement of th Armyx2
    Enemy Controlerx2
    MST
    Book of Moon
    Lightning Vortex
    Premature Burial
    Dark Hole
    Nobleman of Crossout
    Heavy Storm
    Snatch Steal

    Traps:
    Bottomless Trap Holex2
    Sakuretsu Armorx2
    Torrential Tribute
    Call of the Haunted

    Total:40 Cards.
    :D
     
    Last edited:
    Your deck is 41 cards I think.

    Reinforcement of the Army is restricted to two Ron.

    -Ninja Grandmaster Sasuke
    +Breaker the Magical Warrior

    -Blade Knight
    +Mobius the Frost Monarch

    -Marauding Captian
    +Cyber Dragon

    3 can prove to be a bad topdeck at most times.

    -Reinforcement of the Army
    +Dust Torando

    -D.D. Assailant
    + Mystic Tomato

    Search power owns.

    Monsters:21
    Cyber Dragon
    Mobius the Frost Monarch
    D.D. Assailantx2
    Mystic Tomato
    Marauding Captianx2
    Golbin Elite Attack Forcex2
    Ninja Grandmaster Sasuke
    Blade Knight
    Breaker the Magical Warrior
    Donny Zaloogx2
    Command Knightx2
    Spirt Reaperx2
    D.D. Warrior Lady
    Exiled Force
    Sangan

    Magics:12
    Reinforcement of the Armyx2
    Enemy Controlerx2
    Mystical Space Typhoon
    Book of Moon
    Lightning Vortex
    Premature Burial
    Dark Hole
    Nobleman of Crossout
    Heavy Storm
    Snatch Steal

    Traps:7
    Dust Torando
    Bottomless Trap Holex2
    Sakuretsu Armorx2
    Torrential Tribute
    Call of the Haunted

    Total 40.
     
    Last edited:
    Zaikiro said:
    Your deck is 41 cards I think.

    Reinforcement of the Army is restricted to two Ron.

    -Ninja Grandmaster Sasuke
    +Breaker the Magical Warrior

    -Blade Knight
    +Mobius the Frost Monarch

    -Marauding Captian
    +Cyber Dragon

    3 can prove to be a bad topdeck at most times.

    -Reinforcement of the Army
    +Dust Torando

    -D.D. Assailant
    + Mystic Tomato

    Search power owns.

    Monsters:21
    Cyber Dragon
    Mobius the Frost Monarch
    D.D. Assailantx2
    Mystic Tomato
    Marauding Captianx2
    Golbin Elite Attack Forcex2
    Ninja Grandmaster Sasuke
    Blade Knight
    Breaker the Magical Warrior
    Donny Zaloogx2
    Command Knightx2
    Spirt Reaperx2
    D.D. Warrior Lady
    Exiled Force
    Sangan

    Magics:12
    Reinforcement of the Armyx2
    Enemy Controlerx2
    Mystical Space Typhoon
    Book of Moon
    Lightning Vortex
    Premature Burial
    Dark Hole
    Nobleman of Crossout
    Heavy Storm
    Snatch Steal

    Traps:7
    Dust Torando
    Bottomless Trap Holex2
    Sakuretsu Armorx2
    Torrential Tribute
    Call of the Haunted

    Total 40.

    Now it's 40 cards, lol.

    My bad about Reinforcments. Spirt Reapers are played too much here, and also can stop D.D. Crack Lady, and her sister. Mobius and Cyber Dragon are a no. This is rush Tributes would slow it down.
    :\
     
    On top of Zaikiro's stuff

    -1 Marauding Captain
    +1 Magician of Faith

    We can always use more Reinforcement of the Army or Dark Hole. On the other hand, we really don't need to drain our resources in order to further encourage a dark hole/reaper move. Marauding Captain is a good monster but probably not for the current stage in time...

    -1 Ninja Master Sasuke
    +1 Mystic Swordsman lv 2

    With command knight boost, blade knight and Cyber Dragon, I doubt that there are that many monsters who can tank really well in defense mode. It's better to destroy facedown effect monsters.


    There's something else iffy about the monster setup that it's unusually huge (over 20?) but I can't pinpoint what isn't needed either. I always have this thing against Lightning Vortex because it drains resources as well, but that maybe personal preference so I'll leave it in (though I'll definitely take it out myself for Smashing ground instead.)

    Opinions (aka, a choice of perference most likely):
    As well for tech, consider one D. D. Survivor to crush opposing D. D. Assailant and D. D. Warrior Lady.

    I'll really, really recommand another blade knight because your chances of having only 1 card in your hand is HIGH, especially with mass reapers/Don nowadays. I'll personally take out the last Marauding Captain for it.


    EDIT: If we don't want Mobius and Cyber Dragon, add Smashing Grounds (or Fissure for the reaper-paranoia)
     
    EDIT: To frostweaver reply.
    Frostweaver said:
    On top of Zaikiro's stuff

    -1 Marauding Captain
    +1 Magician of Faith

    We can always use more Reinforcement of the Army or Dark Hole. On the other hand, we really don't need to drain our resources in order to further encourage a dark hole/reaper move. Marauding Captain is a good monster but probably not for the current stage in time...

    -1 Ninja Master Sasuke
    +1 Mystic Swordsman lv 2
    True on the first fix.

    Blade Knight is better or Lv 4 is better.
    Frostweaver said:
    With command knight boost, blade knight and Cyber Dragon, I doubt that there are that many monsters who can tank really well in defense mode. It's better to destroy facedown effect monsters.


    There's something else iffy about the monster setup that it's unusually huge (over 20?) but I can't pinpoint what isn't needed either. I always have this thing against Lightning Vortex because it drains resources as well, but that maybe personal preference so I'll leave it in (though I'll definitely take it out myself for Smashing ground instead.)
    20 monsters or more is taking over the meta as we speak..D:
    Frostweaver said:
    Opinions (aka, a choice of perference most likely):
    As well for tech, consider one D. D. Survivor to crush opposing D. D. Assailant and D. D. Warrior Lady.
    I'll really, really recommand another blade knight because your chances of having only 1 card in your hand is HIGH, especially with mass reapers/Don nowadays. I'll personally take out the last Marauding Captain for it.


    EDIT: If we don't want Mobius and Cyber Dragon, add Smashing Grounds (or Fissure for the reaper-paranoia)


    So true, espacilly since they are in every top deck.

    Best to take out Mystic Tomato or Goblin Elite Atack Force for that.
    Mullet said:
    Now it's 40 cards, lol.

    My bad about Reinforcments. Spirt Reapers are played too much here, and also can stop D.D. Crack Lady, and her sister. Mobius and Cyber Dragon are a no. This is rush Tributes would slow it down.
    :\

    You CANNOT call Cyber Dragon a tribute monster for various reasons.

    I could understand about Mobius though. D:

    Nobleman of Exterimation can help this deck for removal.
     
    Last edited:
    Zaikiro said:
    Nobleman of Exterimation can help this deck for removal.

    But not if the deck itself uses both bottomless and sakuretsu, because the chances of removing them from your own deck is pretty likely then. You have to use Widespread ruins instead or something to avoid removing your own traps from the deck. Don't forget the risk of attacking a Dust Tornado, which of course will leave you in tears.

    Cyber Dragon isn't a tribute really, but then it does break the theme a bit... Metagame predicts a rise in the usage of Ojama Tokens (well it's in a fair amount of deck fixes they do recently), and that obviously mess Cyber Dragon over big time.
     
    Frostweaver said:
    On top of Zaikiro's stuff

    -1 Marauding Captain
    +1 Magician of Faith

    We can always use more Reinforcement of the Army or Dark Hole. On the other hand, we really don't need to drain our resources in order to further encourage a dark hole/reaper move. Marauding Captain is a good monster but probably not for the current stage in time...

    -1 Ninja Master Sasuke
    +1 Mystic Swordsman lv 2

    With command knight boost, blade knight and Cyber Dragon, I doubt that there are that many monsters who can tank really well in defense mode. It's better to destroy facedown effect monsters.


    There's something else iffy about the monster setup that it's unusually huge (over 20?) but I can't pinpoint what isn't needed either. I always have this thing against Lightning Vortex because it drains resources as well, but that maybe personal preference so I'll leave it in (though I'll definitely take it out myself for Smashing ground instead.)

    Opinions (aka, a choice of perference most likely):
    As well for tech, consider one D. D. Survivor to crush opposing D. D. Assailant and D. D. Warrior Lady.

    I'll really, really recommand another blade knight because your chances of having only 1 card in your hand is HIGH, especially with mass reapers/Don nowadays. I'll personally take out the last Marauding Captain for it.


    EDIT: If we don't want Mobius and Cyber Dragon, add Smashing Grounds (or Fissure for the reaper-paranoia)

    I need three Captians. It speeds up the deck so much, and basicly makes me draw one on my first hand.

    Mystic Swordsman Lv.2 is getting a lot of main deck play, but I still see it as a side deck card.

    Vortex gives me mass removal, so I don't have to Dark Hole myself.

    Then if they have a face up Reaper, I'm like "I hope I topdeck a Reinforcment/Ninja Grandmaster.

    Warriors can go over twenty monsters, as weel as 40 cards, because it burns out resources faster than most other achtypes.

    I was going to add in two Smashing Ground, then I'd be at 42 cards which isn't bad. I just forgot to type then in the first post.

    Warriors mess up Ojama Token decks too, because Warriors swarm to the field.
     
    Frostweaver said:
    But not if the deck itself uses both bottomless and sakuretsu, because the chances of removing them from your own deck is pretty likely then. You have to use Widespread ruins instead or something to avoid removing your own traps from the deck. Don't forget the risk of attacking a Dust Tornado, which of course will leave you in tears.
    Frostweaver said:
    That is good though. It can thin your deck and give you a better chance of winning. The revaled Dust Torando would give you a safer response to atack.
    Cyber Dragon isn't a tribute really, but then it does break the theme a bit... Metagame predicts a rise in the usage of Ojama Tokens (well it's in a fair amount of deck fixes they do recently), and that obviously mess Cyber Dragon over big time.
    If people did not mind about the burn damage from Ojama Trio it could work. It could counter the Bazoo RFG decks that are popular now.

    Mullet said:
    I need three Captians. It speeds up the deck so much, and basicly makes me draw one on my first hand.

    Mystic Swordsman Lv.2 is getting a lot of main deck play, but I still see it as a side deck card.

    Vortex gives me mass removal, so I don't have to Dark Hole myself.

    Then if they have a face up Reaper, I'm like "I hope I topdeck a Reinforcment/Ninja Grandmaster.

    Warriors can go over twenty monsters, as weel as 40 cards, because it burns out resources faster than most other achtypes.

    I was going to add in two Smashing Ground, then I'd be at 42 cards which isn't bad. I just forgot to type then in the first post.

    Warriors mess up Ojama Token decks too, because Warriors swarm to the field.
    Drilloid is better than in terms of effect and stats.

    Swarming gives more of a target to Lightning Vortex. My Body as a Shield or Solemn Judgement?
     
    Zaikiro said:
    If people did not mind about the burn damage from Ojama Trio it could work. It could counter the Bazoo RFG decks that are popular now.


    Drilloid is better than in terms of effect and stats.

    Swarming gives more of a target to Lightning Vortex. My Body as a Shield or Solemn Judgement?

    Vortex isn't common these days. I might be like Magic Jammer, lol.:P
     
    Mullet said:
    Vortex isn't common these days. I might be like Magic Jammer, lol.:P
    That is god to add in the SD.

    Spell Shield Type 8 would help this deck =D.
     
    Mullet said:
    What?

    I was thinking that too. Cursed Seal of the Forbidden Spell, lol jk.
    :P
    I meant good >_>

    Cursed Seal of the Forbidden Spell is best to counter Gravekeepers decks. It may work but besides Smashing Ground, most spells that are used today are restricted to 1.
     
    Zaikiro said:
    I meant good >_>

    Cursed Seal of the Forbidden Spell is best to counter Gravekeepers decks. It may work but besides Smashing Ground, most spells that are used today are restricted to 1.

    I just read it too fast and it seem it was stragely worded, lol. I got it now.

    I was joking accually. I do know what you mean.
    :\
     
    Mullet said:
    I just read it too fast and it seem it was stragely worded, lol. I got it now.

    I was joking accually. I do know what you mean.
    :\
    I was clearng it up for anyone else also.

    A tribute monster would help this deck. It does not matter about speed. One tribute would not hurt. it would help very well.
     
    Or you could try a Tribute that helps speed up the warriors, like Freed the Matchless General (I tried it, and it really works). Then, when your opponent uses a face-up Spirit Reaper, you can be "I hope I top a Reinforcement/Grandmaster...oh wait! I don't have to!"...or anything else, actually......
     
    Ichapokemr said:
    Or you could try a Tribute that helps speed up the warriors, like Freed the Matchless General (I tried it, and it really works). Then, when your opponent uses a face-up Spirit Reaper, you can be "I hope I top a Reinforcement/Grandmaster...oh wait! I don't have to!"...or anything else, actually......
    Freed is one of the best warriors in the game. it could help. But in this meta skipping your draw phase is a risk.
     
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