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[Scripting Question] Calling and disposing of signposts

  • 5
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    2
    Years
    • Seen Jun 6, 2023
    I know you are able to call a signpost with $scene.spriteset.addUserSprite(LocationWindow.new("LOCATION NAME")). However, I was wondering if there was a way to get rid of it in a similar fashion as crossing over a map connection to prevent them from overlapping. Thank you for any help in advance.
     
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