- 12
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- Seen Oct 9, 2022
I'm trying to rebalance Pokemon battles and one thing I would like to do is change what status effects do. For example, paralysis has a 25% chance of skipping a pokemons turn. Is there a way I can change that to 0%? Instead of sleep skipping a pokemons turn 1-6 times can I change it to something like the Drowsy effect from Legends Arceus? I'm really just trying to take the RNG out of these moves and replace them with debuffs and DoTs. Is that even possible? If so, how difficult would it be to implement? I have some coding experience but not a whole lot.